Tokencrash (GRW Creatureless)

by Tobocalypse on 26 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Return to Ravnica
  • Gatecrash
  • Dragon's Maze
  • Creatureless
  • Token
  • Token
  • Mountain
  • Mountains
  • Plains
  • Forest
  • Red
  • Green
  • White
  • tri-color
  • tricolor
  • Standard

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,478 times.

Mana Curve

Mana Symbol Occurrence

15801531

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Tokencrash (GRW Creatureless)

You should find a way to make it faster some how but I really love the idea about how it will stay in standard

0
Posted 26 June 2013 at 06:56

Permalink

like call of the conclave

1
Posted 26 June 2013 at 07:28

Permalink

Thanks! I wanted something that would stay in standard for a while with M14 and Theros on the way. I'm definitely going to add that in, thanks for the suggestion!

0
Posted 26 June 2013 at 14:23

Permalink

Ya I feel the same way I hate looking for decks that cost a lot and most of the cards are going out that's why I love this deck that and how growing ranks and assemble the legion go together

0
Posted 28 June 2013 at 06:35

Permalink

And personally I don't like explosive impact I would go the warleader helix instead but that's me

0
Posted 28 June 2013 at 06:37

Permalink

Yeah, I really like the life gain from Warleader's Helix on top of the damage. I was hoping that by the time I could play either Warleader's Helix or Explosive Impact, I'd have enough tokens out to be blocking each turn and not need the extra life. I do want to keep it on the sideboard though, I think it'd be really good against another burn deck or unblockable creatures.

0
Posted 29 June 2013 at 18:20

Permalink

Ya I see ur argument

0
Posted 30 June 2013 at 07:32

Permalink

I would put in shock lands. The gates hold you back a turn. With the shock lands you have a choice. Might work a little faster.

1
Posted 17 July 2013 at 07:50

Permalink

I completely overlooked the shock lands, haha. They're a bit out of my budget, but you're right. They would be a great replacement for the guildgates for more competitive play.

0
Posted 19 July 2013 at 14:27

Permalink