Gelectrode - Pauper EDH

by topazdragon on 08 August 2014

Main Deck (99 cards)

Sideboard (10 cards)

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Deck Description

The plan for this deck is to switch between counterspells, red removal and card draw and developing a board state of several “pingers”. Eventually you should have enough pingers that just about any creature that is put into play will be instantly killed. When you have 5 or 6 on the board, you can deal damage to players until they’re life total is zero in just a few turns. Counterspells deal with issues and card draw allows your hand to stay full.

How to Play

This deck takes advantage of some of the many ways that Papuer magic is different from regular magic. Your win condition is having a lot of creatures (the pingers) on the board turn after turn, which you can only do b/c there are so few board sweepers in the format. Also, in pauper there are very few “counter or lose” cards and it is easier to manage the spells that do resolve with bounce and removal. Feel free to commit a creature to the board instead of keeping mana open if you don’t have enough to keep it up, you can likely make up for it later.

A large part of being successful with this deck will be knowing what to counter and what not to counter (and when it’s ok to leave a creature on the board and just deal damage to your opponents). When you have 4 or more pingers you can usually allow one to die. When someone plays an actual board wipe (Crypt Rats/Pestilence/Envicar’s Justice) its important that it gets countered. Be wary of the red wipes too (Eletrickery/Scouring Sands) as most of your creatures only have one toughness. Hexproof/Shroud creatures can be a problem, but alot of time if they're not the commander you can leave them on the board and race them.

A lot of your draw skews towards instant speed so you can keep counter magic or removal up and still draw if nothing note-worthy comes along.

If your life total isn’t too low you can usually let vanilla creatures stay in play instead of killing them. Remember you have approx. 30 life per opponent to burn through! (It will go faster then you think).

You can wait until 5 or 6 mana to play your first pinger or just drop them as soon as you can. This is dependant on your hand. If you have an abundance of pingers or card draw you can allow one or two to die. If you are short on business spells and have alot of counterspells or lands its best to wait until you can cast one with counterspell mana up.

Card Specific Notes:

Gelectrode: Don’t be afraid to play him out early and having him die. Paying 5 or 7 mana is still good and its better to have him die (b/c you can replay him) then it is to have your other pingers die. Also, don’t forget that every time you cast an instant or sorcery you get to untap him and deal an additional point of damage! This means every counterspell, burn spell and most of your card draw equates to extra damage!

Anaba Shaman/Viashino Fangtail: At the end of the game don’t forget that these guys are 2/2 & 3/3 respectively. You’ll shave a turn off your clock if you attack with them instead of holding them back to ping something.

Thornwind Faeries/Stinging Barrier: Don’t forget that the Faeries have flying and can block in a pinch. Often you’ll wait for the end of your opponent’s turn to ping with the Barrier as it’s a great blocker.

Mizzium Skin/Confound/Mage’s Guile/Neurok Stealthsuit: I find that something I often wanted to counterspell was when my opponents were destroying my creatures. These counterspells will protect your guys for less mana then many alternatives. Some have hidden benefits! Mizzium Skin overloaded can protect your team from Red Board Wipes, Mage’s Guile can be cycled when not needed and Confound can counter beneficial spells your opponent’s cast on their creatures. Don’t forget that the Stealthsuit can be equipped at instant speed, acting as a counterspell, and that if your opponent reacts to the equip, you can play the UU cost again to equip it AGAIN in response to that.

Sigil of Sleep/Ophidan Eye: These cards let you do something extra when your pinger hits your opponent. Both are good on anyone but I try to put them on Gelectrode so you can get extra uses when you cast instants or sorceries. Also, this will give your opponents a pretty big reason to kill the creature and if they kill Gelectrode you can just replay him. Sigil of Sleep is a BLOWOUT. It is nearly impossible for your opponents to keep good stuff on the board when this is out. Ophidan Eye will draw you a ton of cards over the game, especially on Gelectrode.

Notable Cards that Could be included:

Chainflinger (I try to shy away from guys that cost mana to deal damage, but if he gets threshold paying 3 to deal 2 each turn is pretty good).

Flood: This is a pauper staple, I just never included it in the deck. It likely has a spot but I never took the time to look for it.

Various Burn Spells: I like the 2 mana - 3 damage burn spells, but there is alot of room for variation in the category of burn spells. It wouldn't be a bad idea to take some of them out and mix them up with some of your favorites!

Deck Tags

  • Pauper
  • Gelectrode
  • Izzet
  • Commander

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0460210

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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