tortooga66

10 Decks, 13 Comments, 2 Reputation

Ever thought about some fight cards like "Pit Fight" or "Setessan Tactics" to crash your bigger creatures into your Hornets Nest for a massive amount of 1/1 F/D?

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Posted 27 March 2019 at 19:34 as a comment on The Swarm

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Might think about dissolve instead of cancel.

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Posted 06 November 2016 at 05:36 as a comment on HELP! Zombie-Kraken Apocalypse

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Hilarious.

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Posted 26 May 2015 at 05:12 as a comment on Countryside Crusher

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Are you sure Sage's Reverie is all that useful here? The only creature enchantments you have here are itself and Ethereal Armor. Also they give the creature +1/+1 not +1/+1 counters so they don't exactly work with your other enchantments and creatures. Thoughts?

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Posted 16 May 2015 at 04:44 as a comment on counter multiplication

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Really dig the all creature deck working with Collected Company and Voice of Resurgence. I know Rabblemaster is a great card but unless you get a few of him out does he really fit? Might be better off taking him and stormkirk out for some flying and making it bi-colored. Thoughts?

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Posted 14 May 2015 at 22:39 as a comment on Naya Extended

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Might think about taking out Spellbreaker Bohemoth since all your hydras have 0 power when cast and only gain power through counters obtained by entering the battlefield.

603.6a. Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, "When [this object] enters the battlefield, . . . " or "Whenever a [type] enters the battlefield, . . ." Each time an event puts one or more permanentsPermanent: A card or token on the battlefield. See rule 110, "Permanents."
110. Permanents
onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event.

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Posted 14 May 2015 at 05:48 as a comment on Hydra Ramp

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I am very aware of that but thanks for looking out.

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Posted 11 May 2015 at 23:55 in reply to #549060 on Cyclopalypse

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Thanks for the input! I think I agree with your artful dodge, the only reason I went distortion was the +1 but it doesn't really make that much of a difference if you can pull off the combo. Not really sure of your defense on Soul's Fire. Paying an extra mana for the possibility of not being forced to use green cuts down the speed, that one mana could loose you that last instant spell to throw one of your creatures into the kill zone. I thought about Temur Battle Rage but I agree that its not as good with fling. Thought about removing berserk altogether and throwing in dispel for protection and still getting that power trigger if someone interferes in the middle of the combo. I see where you're coming from with Apostle's Blessing, I just cant justify cutting a potential turn out of the speed by taking out Elvish Mystic.

Thanks again!

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Posted 11 May 2015 at 23:55 in reply to #549055 on Cyclopalypse

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