America control

by trollking21 on 19 September 2013

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

Social Stats

2
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This deck has been viewed 1,014 times.

Mana Curve

Mana Symbol Occurrence

28280110

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for America control

AWESOME deck!

Only card I'm questioning here is the Omenspeaker, I don't know if I'm just playing spoiled brat but -> IT'S NOT AUGUR!
I'll have to take your word for it if you say it works well enough. Personally I think the Scry isn't valuable enough to make it playable especially when there seems to be enough 3/x's in the format where it at least doesn't look like it is a strong blocker even. I suppose I would suggest replacing it with Frostburn weird. Frostburn won't make trades quite too often but it can slow an opponent down pretty well and get them on the back swing if you decided to go deeper with Anger of the Gods.

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Posted 05 October 2013 at 22:14

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I'm leaning away form it myself and most likely leaning towards moving to 4 mortars and 2 of anything else.
omenspeaker is odd card in the sense it is never bad, but at the same time it's never very good. It is consistently mediocre

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Posted 05 October 2013 at 22:36

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Yeah that was kind of my thought about the card it would never really wif like Augur could but it doesn't do much of anything either.

Personally I like the idea of Frostburn and anger of the gods because I saw some footage of how they play together and it absolutely works but even still I suppose there are better options anyways.

Even still I love the deck, the Assemble the Legion I think is an awesome win condition eventually just flooding your opponent so much they have no options and you also don't care much about wrathing the board when you have that because it's just going to give you even more next turn anyways.

If I wasn't lacking so many of the money cards here I would give it a shot but dropping $100+ for the Sphinx's Rev's is too rich for my blood currently.

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Posted 05 October 2013 at 23:02

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the deck is fairly easy to budgetize
-3 sphinx
+3 opportunity
-1 Elspeth
+1 assemble
jace's replacement is a little worse but divination will do in a pinch.so
-3 jace
+3 divination
that drops the deck about 175 dollars cheaper

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Posted 06 October 2013 at 01:26

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I already have everything I need to try to pull off a Junk Midrange "whip obzedat" kind of a deck so instead of playing a budget version of this I'd rather stick to a non-budget deck that was cheap to finish.

Even still very cool and I like the insight for making it a more "budget friendly" version.

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Posted 06 October 2013 at 01:42

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I just noticed, that Turn//Burn can finish off gods :)

The mana curve of this deck is off, even tough you play 25 lands... ...you don't have enough cheap draw spells to make up for that in the early game... ...you may also end up drawing lands at late-game, but Revelations can adjust that.......

Also... ...you don't have enough finishers... ...if your opponent runs 3-4 Slaughter Games sideboard, you're done for.......

I know, that we've seen this even in the big leagues, but I'd still say, that Memory Adept is irrelavent in none-mill decks, even as sideboard...

I like the idea of Legion, but anti-enchantment removal is strong in standard right now & players will have that in their sideboard...


Here is my newest USA control deck: http://www.mtgvault.com/poetmasterx/decks/medomais-revelation/

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Posted 30 October 2013 at 19:50

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The only thing I would change would be
-2/3 magma jet
+ anger of the gods

But again the mana curve is fine and also the land count is fine there is no early good cantrip spells in standard at the moment due to think twice rotating... by having 3 different win cons slaughter games gets worse and you can side into another win con against control with mill Jace with both control decks doing their thing the board should grind to a hault and mill ten becomes a very real threat because they are most likely running shpinxs and Jace and usually mill Jace would be dropped fairly late so it might take 3-4 turns to win via mill which is very good against control...

And at this point I'm fairly sure you do not know how the format works as well as the meta game so it would be beneficiary to all parties involved if you didn't critique something you don't understand...

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Posted 30 October 2013 at 23:05

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Mr. Moose... ...1st of all: the mana curve & count are may be fine now, since he adjusted it... ...having 3 finishers(1 of each) isn't enough, 'cuz you gonna' suffer against deck with even a medium set of removal...

I know how Memory Adept works as a sidebord, it's the same method they're using it since RTR came in... ...I'm just saying that there are better options for it's spot... ...especially 'cuz it could easily be destroyed these dayes... ...also, they only use it against control & in late-game & that time, it's very easy to counter it.......

There are good early-game draw spells, like Quicken(I like to use it both early game & mid/late game to assist sorcery wipes, like Verdict, or Anger of the Gods), there is Azorius Charm, wich Trollking's using... ...but it's true, that for USA control, that's it.......


The last 1.5 lines you wrote... ...unnesesarry... ...& you can't be fairly sure of something you have no conviction of... ...I know clean journelism, so I know not to write critiques that ain't at least 98% true... ...even if I'm from a different country than you, it's the same everywhere... ...this was you being totally biased, 'cuz your friend got a negative critique.......

If I don't understand the format, I wouldn't do well at several FNM-s, GP-s, etc. since 1999... ...I'm playing FNM in 4 different cities within my country & even abroad about once in 3 weeks... ...I've been off for about half a year tough.......

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Posted 31 October 2013 at 04:09

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I would like to say the deck hasn't changed since either of you commented.
Also you can drop jace with a counter open. He really only needs to hit twice to end games against sphinx's revelation.
Quicken isn't card draw it only replaces itself, it yields no card advantage. With you being off a year it's understandable but 25-26 lands is standard for control currently, the reason is sphinx's rev makes lands decent draws all game.
And I have also attended several GP's and PTQ's and study the pro scene. I don't even know this moose guy he's seems like a strange asshole.

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Posted 31 October 2013 at 04:43

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Lolololol strange asshole lololololol ok Aight I see how it is... looks like I'm not buying you food after fnm this week then :p ... no I'm not being unbiased 'cuz my friend got a bad review... this is my list that I am currently playing so I know how it works... furthermore just because you attend fnms or gps doesn't mean anything heck this time last year trollking did worse than me at a gp :p ... but the reason I said you don't understand the format is because you made quite inaccurate statements about 2 decks I commented on today... and I looked at your list you put up and it almost seemed like a real deck but nerfed because of bad cards in the main and side

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Posted 31 October 2013 at 05:19

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Look... ...I can see this deck work, but I have a different method at making decks & it payed off at every "chapter" of standard... ...you might say "bad cards", 'cuz "pro"-s does not use them & they are not working too well against certain decks... ...but if you look at the whole concept, than you can see that my control decks has medicine for everything, mostly mainboard, but the sideboard is still important as well... ...I may have a hard time against certain types of decks with the main deck, 'cuz I'll have cards that doesn't work too well, but there are alwayes enough that works.......

What pros using is not alwayes the best... ...they haven't thought of some variations... ...I'm not just dropping decks togeather carelessly here... ...& I can see you neither... ...the difference is that you fallow those tips that worked out for pros & change it a bit & I sometimes do the same, sometimes do something entierly different & usually the latter is better... ...not alwayes tough.......


I admit, that I don't have a perfectly clear view on standard yet right now, since I've been out of MTG for about 4.5-5 months, or so(I stopped little after M14 came out)... ...I reacently watched Pro-Tour Theros & it surprised me how good mono decks are right now...

Moose, if you have thoughts about my decks, just comment, I'm interested in what you have to say, as there are things I'm noz aware of now...

Thanks!

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Posted 31 October 2013 at 14:49

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Again I'll have to bow to others knowledge of the deck as this isn't something I've used, at least not yet however I have a few small input suggestions possibly.

-3 Magma jet, again the scry is kind of nice but I'm going off of more or less the small information I have. I haven't seen too many creatures that I would magma jet personally. Most of what I'm facing in standard has a bigger butt than 2 or I don't really want to kill it like this, aka VoR. I suppose 2 to the face and scry two is okay but I've always gathered that control needs to deal with on-board threats instead of seemingly useless damage.

Too fill the space I was thinking maybe +1 ætherling (or maybe +1 Aurelia or Niv-mizzet as different win cons, plus niv can deal with creatures or do extra damage while drawing you more cards). Then the other 2 spaces would be 2 anger of the gods. You mentioned previously that you are trying to shy away from Anger but I've played against it and it does do some work, it can slow many decks early game including VoR or S.Caryatid, also it messes with S.Ooze a bit. I got stone rained by Anger relying on it to get me the mana I needed to get to L.Smiter, I'm running 24 land in a mid-range which I believe is about what I need especially while running 4 cayatid, 2 fleecemane, 3 voice, 2 S.Ooze, 4 Smiter and then a good handful of kill at 2-3cmc. However even still I got mana screwed there. It's a tricky balance, mana, in midrange because I will get screwed one game and flooded the next.

Now what I previously mentioned about mana plays into Poetmasters comments. Poet you say 24 mana in control, I will also respectfully disagree. I've seen my midrange deck with ramp fall short on mana more than a few times so I think as a rule of thumb control should be playing 25,26 mana at least even if 1 or 2 is mutavault or something like that; not my first choice because you'd rather have color fixing. Also the "issue" with slaughter games is slightly irrelevant. There aren't many decks running slaughter games that I've seen, and then on top of that it would be 3 at most. Now if the opponent boarded 3 SG then to removal all of the win-cons here it would take ALL THREE which is extremely unlikely. Then on top of that the first hit is usually on Sphinx's Revelation anyways making it still impossible to hit all of them. Better yet in a stroke of luck the opponent runs 4 thoughtseize and 4 SG's and pulls them all out of his/her ass sure that is 1 round, and even still they aren't developing their board state at all and maybe still you'll be able to resolve one of your threats anyways.

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Posted 31 October 2013 at 18:52

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With magma jet 25 lands is fine without it this deck would need 26 most likely
Also I'm feeling adding anger over another win-condition but if I added another one assemble the legion or elspeth are way over aetherling. After a few weeks of playing I'm definitely leaning towards anger it seems to just make the aggro match up unloseable

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Posted 31 October 2013 at 19:19

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Anger of the Gods is the best idea!.. ...you can run 2 mainboard & 1-2 sideboard, or 3 mainboard & may be 1 sideboard... ...depending on the whole construction of the deck.......

25 land is perfect, you don't need more, it just might screw up your late-game... ...may be if you ren 4 Revelatins, than 26 lands would be justified...

What I'd take out(I donno' why haven't I said it be4) is Helix... ...I'd definiately replace it with Anger of the Gods...

Chained to the rocks... ...it's temporarly, but effective... ...the opponent will have medicine for it in the sideboard, if not a couple of Abrupt Decay mainboard... ...it's a powerful card & at first I used it in my USA control, but I've realized I don't need it... ...sure it can deal with gods, but you've given me the idea of Turn // Burn & that is not temporarly, even if 4 mana higher the cost, it's worthit, especially in a control deck, the cost matters lesser than in other types of decks... ...Detention Sphere is better & enough in place of Chained to the Rocks I think... ...but you have both, so the opponent won't have enough medicine, I guess... ...this is another good strategy....... :)

Another thing... ...I'd change the Guildgates for basic islands... ...than you'd have 13 lands that could produce blue mana, 14 red & 13 white, so it's enough(13 of the most common color & 12 of the other two is fine) & more lands will enter untapped...

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Posted 31 October 2013 at 19:43

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