I never thought about multicolored lands because I'm not a fan of it. Maybe it's worth putting in some.whip-related: Might it be that I missunderstood the ability of Harabaz Druid? As far as I assume it works, it'll get me enough black mana for the whip, or not?If in case I can't create a black mana with this construction, I'll switch the Whip with 1 Freeblade and 1 Survivalistthanks for your feedback
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That's a nice deck. I think it's pretty complete as it is now. I wonder why you got 61 cards in this deck but anyway it gets a likemaybe you could help me out with my Ally deck. It's currently being tested but I welcome every help: http://www.mtgvault.com/troopa/decks/the-rearguard/
First of all i guess you built this deck of just the cards you have. Do you want to spend money on it? Do you play with friends who are not new to the game? And do they allow proxy (proxy = self printed cards) for test purpose?I would recommend you think of an deck idea like "I want to inflict poison on my opponent" or "I want to get huge creatures out" and so on. Look at some decks made by other players here and collect some input for your own idea. Then you can see if you have usefull card for your strategy and if not if you'll spend money on it or not.As far as I can see you got some creatures with the ability "bloodrush". That allows you to push up one creature during one turn to attack with a huge amount of damage. Then you can combine this idea with +1/+1 counters to get even a stronger creature. Finally combined with the ability infect, it's lethal.That's just an idea but at the end it's up to you. look at some other decks and collect ideas.
yeah, but wolves are not werewolves. and he's building a wolf (token) deck
I wonder if this deck is good. personally i think it's too slow but if you can give me a reliable result of a simulation with the prove of its speed, I'm okay with it.I would recommend to select just some token generator and a finisher like overwhelming stampede. i posted once a comment here with more detail but it's gone now
okey, now i seem to getting to your point :Dbut which card can be replaced by the night pack? should i replace the Oracle of Mul Daya with it or something else?That's my problem with my deck. whenever I find a new card that might fit in, I never know which one I should replace because I think all cards are in harmony with each other.maybe i'll test it this way and then i replace something and test it without the replaced card and with the night pack. During my simulation (4x through the draw sample hand) i never drew the oracle within the 10 turns.
Nice deck. The Giant Adephage is after my liking :DI wonder how fast it is. How many turns do you need to win or bring one of the big creatures out?
thanks for that hint. I never thought about that night pack again because i already have a wolf token deck. Maybe it's worth thinking about it. I also found this card, Boundless Realms. That seems very useful but it has a bit to high cmc as does the night pack too. Does it not slow the deck down?
thx. This circumvent you mention was because i played a lot against a black deck that let's you discard your hand and destroys cards.I have always an open ear for improvement tips.
the basic idea is good but i supose it's too slow.further, your choice of lightning strike is bad. lightning bolt is cheaper and deals the same amount of damageand i wonder why you choose satyr firedrinker. the way i interpret this card is that it will deal only you the damage except the combat damageand i would suggest that you decide for either creatures/devotion or sorceries/instants. right now it's more the first one, which i personally find the more interesting one.maybe my direct damage deck can give you some ideas.
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