truegrave18

18 Decks, 28 Comments, 2 Reputation

just curious, but how does it not add +3? fiend clearly states instant or sorcery, he gets +3 and fling is an instant.....

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Posted 15 August 2011 at 22:58 in reply to #191299 on Kiln Fiend Fling Attack

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you have no draw power and way to many cards that drop for 0. you'll be top decking in no time. Not to mention you would need to start the game with the cards in hand mentioned above. Interesting trick though but I would still throw in some kind of draw. [card]sign in blood[/card] perhaps.

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Posted 29 July 2011 at 14:09 as a comment on Infinite Control

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the big mana pool is so that i can ramp up fast enough to play a wurm. the only creatures i have are wurms so, they are rather pricey.

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Posted 25 July 2011 at 15:40 in reply to #170148 on wurm fun

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yeah, its kinda what i was going for. i wanted to be able to draw into what i needed as quickly as possible. but, this is my first attempt at a 0 drop deck:P

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Posted 07 June 2011 at 14:27 in reply to #169285 on artifact heaven!

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wow, i was going to say you may want some playsets but i noticed you had multiple 1 of's in this list. may want to fix that:)

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Posted 06 June 2011 at 22:09 as a comment on Mostly Knights.

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spellskite is so lame

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Posted 06 June 2011 at 19:18 as a comment on Turn 2 Win Infect

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you need draw power. big problem with 0 casting decks is you run out of hand and get stuck top decking early on. maybe preordains, see beyonds, foresees, etc?

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Posted 06 June 2011 at 18:30 as a comment on zero cast deck

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yeah, i noticed that also. even if you had silver myrs in here, its way to big of a gamble to risk your mana myr on just one card. Honestly this deck will easily be stomped. the point of a myr deck is to ramp up the amount you have and pump them as quickly as you can. overwhelm your opponent. you need to add myr reservoir, and myr turbine. also, superion is a nice card, but again, its one of those that aren't that great. with turbine you can summon him from your library which is a plus, but you really want to throw in myr battlesphere. i play myr decks (pretty much all i play) and i promise you, with the right build, you can have a battlesphere, plus the 4 guys he produces when you summon, out by t5 :)

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Posted 06 June 2011 at 15:08 in reply to #169105 on The First Ever Myr With Trample and Infect

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makes sense lol, i'll throw a spin off of it

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Posted 27 May 2011 at 22:10 in reply to #166349 on bad tempered myr

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yeah, the arc trails are 2-fold; a: hit there creature and them for removal and dmg ,or b: hit one of my guys and him/her for 3/4dmg. and if there is something better then contaminated ground, let me know because i want it:) even if im playing another black deck, 2 drop for enchanting land and causing 2dmg each tap is totally worth it:D

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Posted 27 May 2011 at 13:27 in reply to #165998 on where is your life going?

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i like the idea. I just think that pulling liege is going to be random, but you won't have a problem getting the mana out to summon him. other downside to his ability, be careful putting awakening counters on your land. a DoJ, Phyrexian Rebirth or any mass destroyal will leave you completely helpless. just food for thought. other than that, i really like the premise for it.

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Posted 26 May 2011 at 16:15 as a comment on Liege of the Tangle

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tempered steel works very well in myr decks, i usually only run myr so, its nifty. turn 3 you get out reservoir and put out another 2 drop mana myr same turn, you can get battlesphere out turn 4 :) you drop temp steel turn 3, when you get battlesphere out, you'll have 4 3/3 tokens plus +2/+2 to whatever other artifacts you have out.

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Posted 26 May 2011 at 15:13 as a comment on The Myrs

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thanks for the ideas! i took out quag vampires and put gatekeeper in instead to help with creature removal.

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Posted 26 May 2011 at 14:56 in reply to #165910 on who doesn't wanna be a vampire?

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prowlers and salvages are running me off because of the mana cost. I did sideboard the choking fumes though for the 4x tumble magnets which thank you for that because i have used tumble magnets before in the past and turned out very useful. I also added my sideboard which i think may be helpful. DoJ is mainly for those ramped aggro decks that pump out a bunch of dudes quick fast and a hurry.

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Posted 25 May 2011 at 18:23 as a comment on non pump infect?! who would think so logically?

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could you break down the t1 wincon for me? Im not seeing it

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Posted 25 May 2011 at 17:53 as a comment on The Crucible Orb

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i do like Prowlers added ability, but because he is a 4 drop for a 2/2, it turned me away. even with proliferate it isn't worth it. That is why i stayed away from the 2 types of infect decks out there: either a mass amount of pumps, or they proliferate. type 1 is risky and is easily shut down, and type 2, proliferate is just way to slow.

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Posted 25 May 2011 at 17:26 as a comment on non pump infect?! who would think so logically?

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thank you for looking:) yeah, i wanted to make one that was different from the rest. im tired of seeing the pump decks. they either have playsets of giant growth, groundswell, and vines of vastwood, or on the darker side of virulent swipe, and vampires bite.

I think with NPH released, there is ways to make infect more efficient in the main meta games, just have to find the right combination of cards.

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Posted 25 May 2011 at 16:23 as a comment on non pump infect?! who would think so logically?

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i would take out the Gitaxian Probe honestly and add in 4x Distortion Strike. gives your creature a small pump, but it makes it unblockable and has rebound (at the beginning of your next upkeep, you can cast from graveyard without paying mana cost) so you get to use it twice for 2 free unblocked hits:)

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Posted 25 May 2011 at 13:13 as a comment on Infect-Proliferate

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chain reaction...would be nifty if they ramp up a bunch of dudes quickly, you can kill them all off and continue on your marry way just burning along:)

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Posted 24 May 2011 at 22:38 as a comment on 4 Turn Burn

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i had a crazy idea for a deck. it involves DoJ, and Flesh Allergy with some 0 drop constructs. imagine you are playing a ramped elf, or zendikar deck.. they mass produce about 10-15 creatures. its your turn. you hit there 10-15 with DoJ. Now you summon a memnite, or an ornithopter and use flesh allergy on it, that player takes 20+ damage! i know its a wild combo, but if you could pull it off, or atleast sit with the cards you need to pull it off, i think it would take some of these ramps for a spin:)

sorry, i saw painful quandary in your library and it made me think of flesh allergy lol

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Posted 23 May 2011 at 17:07 as a comment on Demon of Deaths Gates

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