tyrantkyng

2 Decks, 38 Comments, 5 Reputation

I always liked quicksilver amulet for dropping creatures early, but it pulls removal the same way piper does... maybe piper + ascetism? Its still kinda slow unless you go a decent amount of ramp :/

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Posted 15 April 2012 at 02:13 as a comment on It costs 9 (please comment)

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I could be wrong here, but I think sundial would make you loose faster. If the cards read "at the beginning of the end step, you loose the game", I believe your combo would work.

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Posted 14 April 2012 at 19:42 as a comment on Sundial Shenanigans

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Absurd. Just absolutely absurd. A tip of the hat to you, sir.

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Posted 14 April 2012 at 11:49 as a comment on planeswalkers

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What I would do:
-2 blinding light
-2 infiltration lenses
-2 true conviction
-4 kitesail apprentice
-2 sigil of distinction
+4 akrasan squire
+2 Kor aeronaut
+2 loxodon warhammer
+4 path to exile/ dispatch (if you hit metalcraft often enough)


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Posted 07 April 2012 at 21:24 as a comment on Soldiers

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If there is one allies needs, it's time. I would try to work in some fogs or brave the elements
Maybe drop tamarind archer? I find his ability a little too specific. Other than that maybe just flip one overrun for another turntimber ranger to get the ally count back up.

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Posted 07 April 2012 at 13:16 as a comment on GW Allies

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Gotta back up the inkmoths. They'really. Beastly man-lands that will win you games

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Posted 04 April 2012 at 17:28 as a comment on Werewolves Aggro (Standard)(T2)

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Dude. Awesome deck name.

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Posted 31 March 2012 at 05:39 as a comment on Killing Me Softly

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Dig the deck. Haven't really messed with soilders. All I can really say is check out veteran swordsmith/ armorsmith for more lords, but it seems pretty solid. Really like the collar/ duelist-glavemaster interaction. Maybe try to give em flying and/or vigilance? Bladed pinions? Lol

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Posted 30 March 2012 at 20:18 as a comment on Soldiers

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Glad I could help out. I love knights. Whenever someone tells me they have some killer, unbeatable deck I throw my knights out. And I love the coat of arms, for function and flavor, bit I play in a tribal heavy Meta, so its usually just out, sadly.

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Posted 30 March 2012 at 20:05 as a comment on Knight Fight!!!

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Why the recreant mantra? The alternate cost? Otherwise I'd just go 3x brave the elements

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Posted 25 March 2012 at 02:20 as a comment on knights all day

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Knights are aggro.. you have a lot of defence in here, and a fairly high Mana curve. with that being said, I would pull veteran cavalier, pentarch, and wilt leaf cavalier. Drop in 4x student of warfare.. you need the one drop. Then look at sigiled paladin for the others. Might even take him as a 4x over skyhunter, but the evasion is nice. Then drop true conviction. Yes it's rockstar, but its also expensive Overkill, especially with your kithkin. Try pariah instead. Pariah + indestructible knights is just sick. Lastly, drop Serras embrace. You have 16 other spells that give +1/+1, and 2 coat of arms. They'll be just fine with double strike/ indestructible/ +x/+x. Go for spot removal, or protection. Hope this helps...

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Posted 25 March 2012 at 02:14 as a comment on Knight Fight!!!

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Really? 14 lands? And 3 come in tapped? That just seems off for a non stompy deck. But I must say I really dig the meekstone/reverance synergy. Kudos. How does this run for you?

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Posted 25 March 2012 at 01:28 as a comment on Knight Strikers

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OK... I could understand the 'hawks if you were running honor of the pure, but as is... leonin skyhunter has my vote. You trade the dig for it being a Knight at the same CC
So while you're not pulling all your flying chumps (which can make you discard, too) you're almost sure they'll be threats. Just my 2 cents.

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Posted 25 March 2012 at 01:17 as a comment on The student Knights

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Sejiri steppe** f**kin autocorrect....

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Posted 25 March 2012 at 00:20 as a comment on Buff Manly Knight Dudes

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Fountain of Cho and khalni gem feel really outta place.. what are you ramping to? I would try Senorita steppe instead of the fountain, and some more knights for the gem. Also, there are better knights IMO... a lot of pure awesome at 2 and 3 manna. Just sayin'

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Posted 25 March 2012 at 00:18 as a comment on Buff Manly Knight Dudes

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Looks pretty solid. I never really looked at Nissa before but I'm really digging that first ability... with that being said I would however make a couple of changes. Drop the eldrazi in favor of 4x khalni hydra. With all the one drop mana bots you already have it isn't uncommon to see him on turn three or four, awesome for early game pressure. And on the mana note, replace the greenweaver with Elvish archdruid. His synergy with the warcaller and primordial is stupid good, and it would fill the same slot in your curve, while buffing 90% of your creatures.
Other than that pull the umbra and troll hide for some combat tricks like primal bellow or even unnatural predation. You could also cut like 4-6 Forrests (test play to tweak) since you're going to be a little mana crazy once the elves get going... of you do I would look at worldly tutor for the planeswalker or primordial hydra, and either some flyer hate (wing puncture, plumet) or card draw (infiltration lense, mask of memory, even explore). Hope this helps, happy dueling

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Posted 05 March 2012 at 06:28 as a comment on The Elves and the Hydra

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This is just awesome :D

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Posted 29 November 2011 at 23:12 as a comment on Squirrels are nuts

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