Werewolf Tribal V1

by Uldakh on 30 August 2021

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)


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Deck Description

I made this during the first run of innistrad, i picked it apart to make a werewolf deck with newer werewolves (That deck is also listed in my deck section). I finally got around to putting it back together out of nostalgia with Arlinn Kord as a new edition, Huntmaster of the Fells was previously in her place.

Deck Tags

  • Werewolf
  • Innistrad
  • Aggro
  • Gruul
  • Tribal
  • Casual
  • Kitchen Table

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 599 times.

Mana Curve

Mana Symbol Occurrence

0001931

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Tribal V1

+1
Werewolves, my old nemesis... I used t play vampires, and a good friend built a werewolf deck. Funny thing is that we where unable to draw both good hands when we played against each other, one always had to take some muligans to get at least some good cards. ^^

I'm making some suggestions, tough I don't know if you want to improve this deck.
Breakneck Rider... A faster, but less powerful, version of Instigator Gang, but in adition to giving +1/+0 when transformed, he also provides trample for all your werewolves. Very useful, if your opponent managed to remove [[Full Moon's Rise]] (Or you had to sacrifice it before)
Geier Reach Bandit... one of the best new werewolves. I'm simply copying the rule-text of the transformed werewolf: Whenever a Werewolf enters the battlefield under your control, you may transform it.
Lambholt Pacifist... 2 mana 3/3, if transformed it turns into a 4/4. Simple but effective.
Collected Company... Now this card costs you an arm and a leg (MTGVault states 17$ at the moment) but it's worth it if most of your creatures are 3 mana or below. CoCo allows you to reveal the top 6 cards of your library and put 2 creatures, with cmc 3 or lower) into play.
Rhythm of the Wild... my friend asked me, if I could come up with a card, that would fill the last slots of his deck. We looked at Arlinn Kord but both of us found that she was missing something. I thought about it for a while and the came up with Rhythm of the Wild. This card allows you to either place an +1/+1 counter on an creature entering the battlefield, or give it haste. Geier Reach Bandit (Instant transform on entering) + haste + Kruin Outlaw anyone? ;)

If you want a history of how his deck has developed, you can find it under this link:
https://www.mtgvault.com/muktol/werewolf/
Number 1 never saw any action, because it was my version of his deck, testing bloodrush-creatures in combination with werewolves.

2
Posted 30 August 2021 at 08:10

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Thanks for the wonderful write up! the second version of my werewolf deck has a lot of the cards you mentioned. I think I might just meld both together based on your feed back and make a pauper/peasant deck out of the remnants.

1
Posted 31 August 2021 at 13:49

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