enduring infinity

by unknownhunter763 on 19 June 2009

Main Deck (60 cards)

Creatures (12)


Sorceries (4)


Instants (8)


Enchantments (8)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

its an infinite combo that can win on turn 4 uses zero mana costing artifact creatures and enduring renewal and of course the blasting and grinding stations. uses the prevent damage spell until you can get the cards for the combo

Deck Tags

  • Combo

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 2,108 times.

Mana Curve

Mana Symbol Occurrence

280000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for enduring infinity

Just saying, i heard somewhere that when you come up with an infinite combo, its an automatic draw. If thats true, then technically you couldn't win with this (atleast not very often).

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Posted 29 June 2009 at 21:49

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some infinite combos yes that would be true like infinite turns but infinite damage or putting their deck into their graveyard no. if they cant draw a card then they lose

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Posted 29 June 2009 at 23:25

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u should deff check out enlightened tutor in here, it should help u out a lot, but other than that this is quite tasty

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Posted 30 June 2009 at 20:51

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I like it! i have never seen an infinite combo before and I have to say its awesome. I would hate to go up against this deck. Well done! I am for sure going to look into making one of these decks!

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Posted 01 July 2009 at 00:19

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that infinite combo = auto draw sounds like one of the new stupid kid rules...

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Posted 21 July 2009 at 22:06

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looks good!

but maybe wrath of god is better then pacifism and temporal isolation.
I would do:
-3 pacifism
-3 temporal isolation
+4 wrath of god
+2 mind stone ( mana accel and maybe drawing)
also remove 4 plain and add 4 flagstone of trokair, just to get your deck empty if you don't get the combo fast.

grtz

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Posted 03 August 2009 at 21:15

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You have a lot of good decks and you are rite about my deck and the combo there is moor combos in it to.

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Posted 25 August 2009 at 07:20

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yeah, thanks man u too

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Posted 25 August 2009 at 14:23

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Sum of the combos i us are 1 skeleton shard, 2 vault of whispers, 3 dross scorpion, 1 myr moonvessel, and 1 skullclamp. 2 Myr retriever, 1 genesis chamber, and 1 krark-clan ironworks. 1 grinding station, 2 myr retriever, and 1mycosynth golem. 1claws of gix, 1artifact land, 1 dross scorpion, 2 myr retriever, and 1 mycosynth golem. Or 1blasting station, 2 myr retriever, and 1 mycosynth golem jest to name a foe.

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Posted 25 August 2009 at 21:56

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This deck I think the main weakness would be a discard deck :\ but other than that I cant think of much ways to counter it.

nice one!

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Posted 13 October 2010 at 23:40

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