vgrundle33

6 Decks, 14 Comments, 0 Reputation

So, built this deck. It plays ok, but I made some tweaks.

I sideboarded reroute, shifting borders, glamerdye and tibalt to make 60. Added scry lands, and a couple more total lands to make 24. They're too specific to situations to stay in main. It plays a bit faster this way. But I love the design. It works fairly well.

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Posted 24 June 2016 at 00:41 as a comment on Hadn't expected that !

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Mill!! nice design. Id suggest sewer memesis. It's cheaper than consuming, and has similar effect. Hedron crabs too. Check my mill deck out. You'll like it....

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Posted 08 November 2013 at 21:49 as a comment on Mill Machine

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I love that stuffy doll deck you built. I'm putting that together now.

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Posted 08 August 2013 at 15:20 in reply to #317267 on Normalizer

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I never would have thought of mesmeric orb in this deck. That's a pretty good idea. I've been searching for avatar of woe, that's a hard one to find. Nemesis of reason too.

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Posted 08 August 2013 at 15:16 in reply to #372677 on normalizer "mark 2"

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I like this deck! It's what my buddies would call an "asshole deck" which is totally my style. I'm so building this. Lol

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Posted 03 June 2013 at 20:11 as a comment on Hadn't expected that !

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I was hoping lilliana would solve the high mana problem, with its fetch ability.

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Posted 19 May 2013 at 19:37 in reply to #349920 on mind rape

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nice, i love mill decks. I'd say if you're going to run consuming abberation when it comes out, throw a couple sword of body and mind in there too. once you mill 20 or 30 cards, then swing, you'll be putting blockers out, milling for huge cards, and turning your 20/20 into a 40/40 in one turn. in a multiplayer game, you could mill one, and smash the other. I'm actually retooling my mill deck, but the original is.still on here if you wanna check it out

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Posted 19 January 2013 at 23:09 as a comment on Mind Rape

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I'm pretty sure this is modern legal. i did consider jesters cap at one point, but seeing what jujulatorture said made me think that if it got to that point of those cards being all that's left, i would hope by then to have done enough damage with sewer memesis to be lethal. im totally redesigning this build as we speak. just waiting for the cards to come in the mail lol

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Posted 19 January 2013 at 22:36 in reply to #317272 on Normalizer

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yeah, flying is usually what i lack in decks i build. not sure why that is. I recently came back to the game after a 12 year break, so I'm just now getting back into the swing of it. it would be nice to be able to throw in the damage dealers if it gets nasty. i've been working on a good bench for this deck, and i think you just did it for me. any chance you can take a peek at my other deck?

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Posted 18 January 2013 at 18:25 in reply to #316767 on Normalizer

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ah yes. i know this deck well. we play on the reg. i can speak to the lethality of this deck. we usually split matches. if you don't get stuff out early, it becomes impossible to cope with once blinkmoth comes out.

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Posted 18 January 2013 at 13:28 as a comment on Mechanical Animals Artifact

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very nice. with that out, it'll be easier to make the lifelink stick to my tormented. i put it in the sidebar, only because im trying to make a low budget deck, and im sure that's not a cheap value card.

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Posted 17 January 2013 at 21:05 in reply to #317063 on the game changer

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wow, never seen sword of body and mind before. that is a nasty card. I'm kind of big on keeping this deck as "pure" a mill deck as i can, so i tried to shy away from damage dealing. i was running jace's phantasm when this deck was in its infant stage, and found it to be counterproductive. my goal was to build a deck that could 4 turn mill just about anyone. this one can pretty consistently do it t5, provided nothing squeaks out early. its not without its weaknesses.

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Posted 17 January 2013 at 18:20 in reply to #316767 on Normalizer

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agreed, gotta have arsonists. if you're gonna be popping all those tokens, may as well put them to good use.

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Posted 16 January 2013 at 15:42 as a comment on Goblins

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i literally just made this exact deck a week or so ago. i would run 4 cathedrals. other than that, its a solid Deck. very fast. i like to run the tormented souls too. they can get hard to cope with really fast. usually this deck has mo problem being 4-5 turn lethal

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Posted 16 January 2013 at 13:56 as a comment on Black/White Exalted

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