Viagrasaurusrex

198 Decks, 1,626 Comments, 299 Reputation

I may not be for a bit, I am at work right now.
Is this a multiplayer format or is it made to go like 1v1 vs another walker?(haven't had to to read all the rules just yet)

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Posted 23 July 2014 at 18:56 in reply to #486545 on PWWS: Domri Rade

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Just that you don't understand them?
The most creatures I played in a control deck was 7.
4 snapcasters
3 consecrated sphinx

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Posted 23 July 2014 at 18:53 in reply to #481594 on Standard: Azorius Control M15

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Totally building a Tibalt.dec.

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Posted 23 July 2014 at 18:44 as a comment on PWWS: Domri Rade

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http://www.mtgvault.com/viagrasaurusrex/decks/nekusar-wheels/
This is my old list, I haven't updated it on here though. Just a few minor changes.

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Posted 23 July 2014 at 18:28 in reply to #486536 on Mindrazer's Shenanigans

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omniscience
enter the infinite
dream halls
Mind Over Matter(infinite draws with temple bell)
Library of Leng(when you wheel, you get to choose which cards you want to keep)
Waste not

I play Neka also:P mines just more combo I think.

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Posted 23 July 2014 at 18:19 as a comment on Mindrazer's Shenanigans

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Thank you sir. Me and my lady both play(she's a lot newer and has really been enjoying commander) She is a fast learner though so we buy a box and make sealed decks to face eachother to help her out.
We were just like thinking about making common/uncommon decks or just buying the premade decks as they hold little value and normally are fairly basic.
Gotta start somewhere, RDW is about as easy as it gets haha:P

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Posted 23 July 2014 at 17:45 in reply to #481594 on Standard: Azorius Control M15

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Ever thought about Aether vial?

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Posted 23 July 2014 at 17:36 as a comment on merfolk aggro

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Yeah, I just minus'd him where ever i could.
Like we weren't being rude or anything at first, we just wanted to explain why and how the deck works/is called what it is. I would never try and discourage someone from playing magic as I want this game to be even more popular when I turn 40, I have a baby on the way and you can be sure they will be learning magic as before they're in school haha.
Some people just get so defencive lol, like respect the fact that people know more than other people. Hell I'm sure there are many people on here that know more than me about certain decks or formats.

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Posted 23 July 2014 at 17:32 in reply to #481594 on Standard: Azorius Control M15

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The troll is real^

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Posted 23 July 2014 at 17:16 in reply to #481594 on Standard: Azorius Control M15

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There isn't a single card that is rotating out upon the release of khans, so it may not be for budget purposes.

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Posted 23 July 2014 at 12:34 in reply to #486317 on Shandalar Doom

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Because sometimes people just don't understand and want to, this kid probably plays a lot of call of duty while his mother fancys the milk man.
In the end its not a big deal.

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Posted 23 July 2014 at 12:30 in reply to #481594 on Standard: Azorius Control M15

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Yep, M14 rotates out with RTR block once Khans in released 3 months from now:P

(which mean you also have access to 4x pithing needle vs control in the SB)

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Posted 22 July 2014 at 22:30 in reply to #486159 on M15 Artifacts

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I am just explaining how the deck works and why it works, control deck have and will always be a mainstay in standard. Just because we use the word "azorius" doesn't mean it has to be a creature based deck.
We call it "azorius" because the only two colours in the deck are White and Blue. Another name for this deck would be U/W control.
I am just trying to give you the knowledge of how control decks work and why his deck works how it does, you will learn this the longer you play the game.

I myself have played magic for 16 years (I'm 23)

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Posted 22 July 2014 at 22:29 in reply to #481594 on Standard: Azorius Control M15

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Chromatic lantern rotates out at the same time ingot does.

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Posted 22 July 2014 at 22:24 in reply to #486159 on M15 Artifacts

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That's not true at all, one of the main things while playing control is hitting a land drop EVERY SINGLE TURN. This means we need a ton of card draw. Rev allows us to not only refills our hands, but lets us be a bit more careless with our lifetotal(or stablize our life total).
Elixer is played so that when its the late game and we have 8+(pref 12+) lands in play we can shuffle our GY into back into our deck so we are drawing all the removal/disruption/rev's/walkers/etc we used throughout the game.
This means we are more likely to draw the cards we need to keep playing our game.

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Posted 22 July 2014 at 22:22 in reply to #481594 on Standard: Azorius Control M15

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http://www.mtgvault.com/viagrasaurusrex/decks/azorius-control/

I made a main board Azorius deck in like 3 min.

Just because it has the work "azorius" mean we are refering to the colours the deck consists of, AZ's deck here and the one I just posted are both completely viable decks. Playing control is like nothing else in magic, every card counts if you use the wrong one at the wrong time it can cost you the game. It's all about mind games, let them over extend, take some damage, then BOOM 4-5 for 1. now the game is over and all you were doing was drawing cards and countering spells up until this point.
The game will be over vs a creature deck around turn 6-10(depending on the deck) After that point even if the game goes on 100 turns the creature based deck won't even have a chance. That is how control works.

The way you counter control is either kill them before they can stablize(burn or creature damage), play midrange and just out tempo them and slam a few threats that are hard to deal with(blood baron, mistcutter, etc) If you can protect your threats you will win. In Control vs control, It truly comes down to how the deck is built, the games will always be grindy, though some control decks are made to be others (Esper can beat Azorius control in the long game).

We play control because we like playing our game so much we want you to play our game also, if you like it or not. Every game is a grind, and this is why I love control.

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Posted 22 July 2014 at 22:16 in reply to #481594 on Standard: Azorius Control M15

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I will make an azorius deck in a bit when i get home and you can tell me how good it is.

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Posted 22 July 2014 at 21:57 in reply to #481594 on Standard: Azorius Control M15

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http://magic.tcgplayer.com/standard_deck_hq.asp
The above is a link that can be considered a rough idea of what the current standard meta should look like.

http://magic.tcgplayer.com/db/deck_search_result.asp?deck_name=Azorius Control&Format=Type+II&latestset=JOU
The decklists of azorius decks that have top'8 a tcg open. (which is easier to do than a gp or pt. and yet no creature based azorius decks made it.

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Posted 22 July 2014 at 21:56 in reply to #481594 on Standard: Azorius Control M15

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I don't play "azorius decks" persay, but I do always play "control decks" and I can say you really don't have your facts striaght King.
Go look up the best Azorius decks in standard right now, I'm sure most of them will have even less creatures than this one.

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Posted 22 July 2014 at 21:52 in reply to #481594 on Standard: Azorius Control M15

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darksteel ingot over chrome lantern?

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Posted 22 July 2014 at 20:46 as a comment on M15 Artifacts

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