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Testing/ advise is very welcome.
The goal of the deck is to run out Doom engine as fast as possible, while still having other angles to be aggressive from.T1: Raptor-orniT2: engineer(attack for 2 with raptor)T3: Engine( attack for 3 with raptor)T4: Attack for 9 with engine and raptor, post combat if engine connects or their life total is 11 use shrapnel blast and dome them for 11 damage.T1: RaptorT2: Generator servant( swing for 1-2 depening on if orni was played)T3: any series of plays swing for 1-3 damage depending on creatures dropped or removal used.T4: sac servant to cast engine and swing for 6-10 damageT1: Raptor-orniT2: Springleaf(tapping orni) into servant(attack for 2)T3: Sac servant tap orni with drum and cast engine, swing for 9 with raptor and engine.R/U affinity in standard thanks to the cards named above. Living the dream of being able to shrapnel blast your opp in the face for 11 by sacing scuttling doom engine.
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I like the idea! Madcap skills seems like a weird idea however since your deck is in need of a little draw power, and its the least synergetic thing so its easy to replace.
I wouldn't call it non-synergyetic, but if you wanted more card draw you could easliy add prophetic prism(i just hate how it slows the aggro chain) I don't know what else I could include in its place? maybe 2-3 of Military Intelligence? or up the count of Generator Servant to 3-4x?If we do end up removing madcap skills, we should replace raptor with Judge's Familiar?You just can't always rely on having ensoul artifact, slapping a madcap skills on an orni or a raptor is still a beating each turn.being able to drop a turn 3 engine or soul is also a nice bonus to the deck;)I have been trying to get a solid brew for this kind of deck, I had another URW build using that aura turor creature and auramancer but it seemed wayyy too slow.Thanks for the feedback.
Cool deck idea. My girlfriends deck is at its essence the same deck you've brewed. She's been getting super mileage out of her Doom Engines with Trading Post.
I tryed post, I would that it was too slow.Now I am really not looking at old cards and am just waiting to see how many cards from khans are spoiled/playable for this list.
Have you looked into that artifact from khans that gives you an extra turn? Slow but perfect to shrapnel blast! Rock on!
Also, I'm trying to figure out how to use Kurkesh to his maximum "artifact love" potential. Any thoughts on him?
That one is actually one I have been looking into. With engineer and servant you can get it out a lot sooner.Also you can put ensoul artifact on it and your opponent has to choose if they want to take 5 or give you an extra turn.I also have been looking at that ghostfire blade as it basically costs 1 to play 1 to equip.I feel Kurkesh is too cute for standard, though I'm sure he can be broken easy in commander.Thanks for the input good sir.
There's still a ton of main deck removing going around, so you might want to be careful with madcap skills.
I was kinda thinking on going 3-3 with servant I just didn't make the change on here yet.I REALLY like servant as turn 4 doom engine is just nuts.
made a few changes removed skills in favour of burn spells.
Definitely going to pick up a Chief Engineer or two. I think those cards are going to be going up in price. I could be wrong. But going to buy at least 1 copy and watch what happens in a few years.
I feel these decks are in an awkward spot right now and I dont think they could really deal with a D-demon or mono black for that matter. But post rotation these decks should be all over the place.I mean in my list I only lose Raptor and steam vents( I don't even own steam vents so I really don't loss anything)But i mean the deck is like 55$ without vents.
How's the Deck playing?
it has a fairly awkward match up vs a turn 4 D-demon, half the time you just end up burning your opponent to death the other half you aggro out.Control and Mono black are the worst match ups the rest a good-mediumMonsters is a medium match up, same with boros burn.Aggro decks are fairly easy to face.The polymorpher's jests/electickery are in the SB for the Mono-b and monsters match up helps for game 2-3electrickery hits:Rats turn 2-3(depending on play/draw)Hits mana dorks in monstersLate game can but used as a board wipe in tandem with jest.That being said i built the deck with post rotation in mind, all i lose are the raptors and steam vents which arent really a big loss and will probably have cards to replace them in the next block/set
I got a rather similar deck going, only mine is focusing on the consistency part (or trying to), since I found that you will run out of cards REALLY fast and will be top decking for the rest of the game.I like the cloudfin raptor it's a nice turn 1 play for this deck, also I don't know how the hammer of purphorous works for you but I never found it all that relevant with the artifacts your running you might also want to consider Trading Post, it is surprisingly versatile with everything your running it can do some pretty silly things.http://www.mtgvault.com/sabba5600/decks/almost-affinity-m15/ take a look at mine and tell me what you think =]
Agree with the topdecking and Trading Post being versatile part :)
I found trading post slows the deck down a lot it was in my original build, it does give late game vs control but so does hammer.Hammer at least gives creatures haste while providing attackers with the extra lands you draw. This build was also set so I don't lose much after rotation, post, vents and raptor are all I lose. I feel there has to be a great 1-2 drop which will be printed in khans.
If Springleaf drum is only used for shrapnel blast, why don't you use Astral Cornucopia, and just cast it for 0?
nope, if you have an ornithopter or a raptor in play with a generator servant you can cast a turn 3 hasty engineAlso it can be used to shrapnel or ensoul.