Phage EDH

by vividox on 22 August 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (14 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I always hoped I wouldn't get back into Magic. Sorry, wallet. My friends coerced me into playing again and introduced me to Commander. I went back and looked through my Onslaught-era cards from high school and my only potential Commander was Phage. Well, that's tricky. And I love tricky.

How to Play

Part I: Getting Phage into play without committing suicide.

We have five main ways to get Phage into play. These are listed by priority:
1) Commander Beacon - this is by far the most optimal because (a) it doesn't put Phage's ETB lose condition on the stack, and (b) it costs zero extra mana to get Phage into the game. Grim Discovery and Crucible of Worlds are there to let you use it more than once.
2) Torpor Orb - it gets the job done, but it's going to get a lot of attention from opponents, and a well-timed artifact kill can leave you hanging with Phage's ETB lose condition on the stack.
3) Sundial of the Infinite - it gets the job done, but ending your turn means your opponents get a full turn to focus their attention on the very real threat of Phage being on the battlefield.
4) Platinum Angel - offers a way out, but is still susceptible to Phage's ETB lose condition stack shenanigans.
5) Withering Boon / Grim Discovery - Ugh. This is extremely inefficient and a waste of the Grim Discovery. This is your break glass in case of emergency option.

Part II: Building a hand to one-hit kill your opponent.

Much of the deck is focused around fetching cards to make everything in Part I work. But it also has the side effect of building combos can take out an opponent in a single turn. The combos are relatively easy to see. If we can bring Phage into play, equip her with haste (Haunted Cloak, Swiftfoot Boots) and make her unblockable (Shizo, Rogue's Passage, Whispersilk Cloak, etc.), we can one hit kill. Such combos cost a lot of mana, which is why we have Magus of the Coffers, Cabal Stronghold, and several fetch basic lands. Ideally, I'd love to throw the Cabal Coffers / Urborg land combo in there, but I want to play test this before spending $50 on two lands. Alternatively, we can cheese our way to victory with Endless Whispers just by summoning Phage (from any location), killing her, then sending her over to our opponent.

Part III: Surviving.

Everything else about this deck is built around surviving, controlling, fetching, drawing, and stalling. Phage takes awhile to set up. Nevertheless, she persisted.

Part IV: Sideboard.

Right now I'm just using the sideboard to tag cards that would noticeably improve this build. I don't own any of these, but if this deck works reasonably well I might treat myself at some point down the road. You know, if my friends still agree to play against this deck in a month and all.

Deck Tags

  • Commander
  • EDH

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,351 times.

Mana Curve

Mana Symbol Occurrence

006800

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Phage EDH

Let us know how the deck plays in testing and please publish any updates you make to this deck. I have all of the cards on this list and have been itching to find a use for my phage, so if it runs good I would be building one of these.

1
Posted 25 August 2018 at 18:05

Permalink

Finally got to break it out last night.

Game 1 (1v1): Got a pretty much perfect draw. Liliana, Command Beacon, Caged Sun, Magus of the Coffers, lots of mana ramp. It was crazy. I got Phage out early, she was killed, and I already had Grim Discovery so I immediately pulled Beacon and Phage back to my hand. At this point I had Caged Sun, Staff of Nin, Key to the City, and Endless Whispers all out in play. I played Phage again and basically checkmated the guy. He was playing a big creature deck and had around six 5/5 creatures in play and couldn't attack me because Phage + Endless Whispers would kill him. On the next turn, I was planning on killing him with Key to the City, but I drew In Garruk's Wake and decided that would be more fun. This was a slaughter. I still had 40 life at the end of the game. Glorious victory.

Game 2 (1v1v1v1): I drew a bad hand and should have mulligan'd. I didn't. I paid for it. I only had 3 lands in play by the time I died. I got a couple of shots in with Curtain's Call and Hero's Downfall, but couldn't get any kind of a foothold.

Game 3 (1v1v1): Not the best draw, which led to a slow start. Both opponents targeted me heavily and I was down to <20 life pretty quickly. I had Graveborn Muse and Jet Medallion in play, which kept the cards coming and allowed me to use my mana efficiently. I also got Sundial down, and was able to put Phage in. When the turn got back to me I had 6 life left. I played and equipped Whispersilk Cloak and took out one opponent, but had to pass the turn and died to the other. If I'd had Sudden Spoiling in my hand instead of Malicious Affliction, I would have won it. I was so close to pulling that out, despite the slow start.

Overall really satisfied with it so far. I mostly played against creature-heavy decks last night and that required a lot of kill spell management. Despite all the ways to wipe a board or take out Commanders easily, dealing with waves and waves of creatures is difficult, and you're going to end up taking quite a bit of damage before you can get Phage to do her thing. Early impression is that Graveborn Muse was an extremely valuable card to have in play, which makes me think I need to find room for Phyrexian Arena (or other ways to draw) as well. I never saw the Avatar of Woe, Visara, or Royal Assassin, which would have been really helpful against the decks I was playing last night. But yeah, this is definitely workable and I think with a few more mana ramps, draw cards, and tutors this could be insane.

0
Posted 30 August 2018 at 14:20

Permalink

After a few more plays:

Life gain (Gray Merchant of Asphodel and Exsanguinate) is almost completely worthless. By the time Phage becomes an option, my opponent is swarming me with everything they have and I'm taking 10+ damage per turn. The life gain is good for an extra turn at best (and usually not even that), so it's just keeping me from drawing a better card.

Making a couple of replacements:

Gray Merchant of Asphodel -> Solemn Simulacrum
Exsanguinate -> Crucible of Worlds
Armillary Sphere -> Phyrexian Arena

0
Posted 04 September 2018 at 14:41

Permalink

Phage went 3 for 3 against an Ur-dragon deck last night. And none of those games were particularly close. Almost felt like I was cheating at times, as I always had a handful of outs and more than one way to take out the next dragon to hit the battlefield.

I'm kind of amazed at how well this deck is doing, overall. I'm winning probably 70-80% of 1v1 games with her. Her biggest weaknesses seem to be swarm decks, counter decks, and multiplayer games where everyone gangs up on you from the start.

And crazily enough, even after playing a dozen games or so, I still haven't died because of Phage. Most of that is luck, but being careful about when you bring her out and relying heavily on Command Beacon is a pretty safe strategy, all things considered. That being said, I have yet to run into a deck that uses blink or slide...

0
Posted 03 October 2018 at 13:28

Permalink