Don't Wake the Werewolves

by volemaster on 01 June 2018

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I wanted to build an offbeat, budget Gruul deck that played as many creatures as possible. Werewolves are pretty cool, and they work really well with bloodrush cards since they don't count as playing a spell and won't wake your werewolves up. Since I don't want other people playing spells either I threw in every creature that punishes people for doing so.

How to Play

It pretty simple, ramp some werewolves out early and attack. If anyone tries to block you, bloodrush them!

Deck Tags

  • Werewolf
  • Budget
  • Gruul
  • 57 Creatures
  • Commander
  • Bloodrush

Deck at a Glance

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This deck has been viewed 446 times.

Mana Curve

Mana Symbol Occurrence

0003353

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Don't Wake the Werewolves

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