Dimir Control

by Washtub on 17 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (7)


Sorceries (3)

Instants (2)


Planeswalkers (1)


Artifacts (2)

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Deck Description

I decided to pursue a dimir control deck while I was in the process of getting pooped on by an azorius control at Friday night magic.

Deck Tags

  • Standard
  • Dimir
  • Control
  • Jace

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0381500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir Control

Open to suggestions, comments and ideas are welcomed, I am a pretty new magic player, especially new to standard format.

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Posted 17 March 2014 at 07:37

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the sphinx is good if you want cards in the graveyard, other than that he might take cards away that you could use elsewhere. go with the benthic giant if you want a hexproof heavy hitter.
master of waves is not going to be good in this deck. he is based off devotion, of which you have none. instead try some seacoast drakes or merfolk. also get the black/blue siren from born of the gods.
instead of opportunity you could use divination. it's cheaper.
try using disperse or voyage's end to get rid of creatures that make it past your counters or kill spells. remember some creatures in the graveyard can be a bad thing. look at some golgari or grave born decks to see what I mean there. time ebb is good too. it will put the creature on top of the library. that brings me to my next point, I am a huge fan of irritating my opponent so try pilfered plans. it mills the opponent and lets you draw. put the creature back on top of the library and then mill them. there are cheaper ways to do this but there is one idea. I see you have Ashiok so there you go.
hope that helps.

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Posted 17 March 2014 at 13:04

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That helps a lot thanks! so would it be a good idea to replace the master of waves with 2 seacoast drakes, and 2 sirens? And what do you think would be the best to exchange with a voyage's end? also to exchange with Pilfered plans? because i really like that card haha

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Posted 18 March 2014 at 02:03

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i would take out the devour flesh. no sense in giving opponents more life, replace with voyage's end. then put in the pilfered and cut back on the lands. you are @ 40%. 30-35% is what you are looking for. mutavaults? really. 2 swamps and 2 islands instead of those. fetch lands like terramorphic expanse or evolving wilds or something like that is way better.
looks much better. go get 'em!!!!!

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Posted 18 March 2014 at 02:20

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first off, i would probably try to pop swan song in there since its a 1 cost counter. since half the creatures right now are enchantments, it would work on them too. woo. second off, he/she has a decktag saying it's standard. there arent any standard fetches right now.

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Posted 31 March 2014 at 10:42

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