Lantern shadows

by webbubbler on 25 September 2019

Main Deck (60 cards)

Sideboard (39 cards)

Creatures (3)



Instants (5)

Artifacts (3)


Enchantments (6)


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Deck Description

This is my version of Lantern of Insight/mana deprival deck.

Not that easy, won’t work in any situation, but still, it is quite efficient.



How to Play

Lantern and telepathy will allow you check the top of your opponent library.
Play Ghoulcaller, Codex shredder, Revelations and even lantern to send your opponent lands (or mana sources) to the graveyard.

So you need to get those cards out ASAP. Use Serum Visions and Vault to find them
The goal is to deprive quickly the opponent from anything useful. But he will have time to play lands before the combo works efficiently (which means that you should have at least 2 or 3 Codex/Ghoulcaller on the battlefield)
So use wasteland/smallpox/Sinkholes to destroy his lands.
And if creatures are still on the table at this time, then Propaganda will save you.

If you survive turn 5, you are not far from a Win ;)

Ex:
Turn1 Vault of whispers, Codex, Lotus Petal and lantern
Turn2 land Sinkhole/wasteland
Turn3 Sinkhole/wasteland and codex/ghoulcaller
Turn4 if you have propaganda, you are quite safe, and the same with smallpox. (No cards left in your hand, but probably no creatures or lands on his side.)

Now you may put up to 2 lands each turn in the opponent’s graveyard, directly from his library, using smallpoxes/sinkholes/wastelands to destroy remaining lands.

When you have more than 3 Codex/Ghoulcaller on the table, game is over. Your opponent will never draw another land. (Or anything useful)

Deck Tags

  • lantern
  • Legacy
  • Control
  • Mill

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,119 times.

Mana Curve

Mana Symbol Occurrence

082300

Deck Format


Legacy

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Lantern shadows

Haven't you wondered why most designs favor shriekhorn?
I can see the initial appeal of using the adepts, but there is two things you may have overlooked in your choice.

1 consistency. It is harder to destroy 11 milling artifacts than 8. Most decks out there will be equipped to take out both creatures and artifacts, and by giving up on having 11 artifacts you make it easier to destroy all of your mill.

2 sometimes you need to dig deeper. Most designs that favors shriekhorn use it to dig deep when it's the best thing to do. Since you can only use it for 3 times it's only used as an emergency mill. And if an opponent have used a card like ponder you want to dig deeper to foil their draw. Sometimes when your opponent uses a shuffle effect it's best to dig deep, because of how the top will be ordered after a shuffle.

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Posted 01 October 2019 at 08:28

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Shriekhorn was not on my mind, no ideas why.
But I thought the adepts would save me as blockers on in a while.
And it is quite rare.
So I will follow you and try shriekhorns. Besides, having no creatures makes many of the opponent’s deck useless.
Can’t be bad.

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Posted 01 October 2019 at 22:49

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Blockers can be good in case something slips through.
Try out something that replaces itself in the long run.
Like that 1cc white creature that creates a clue token

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Posted 02 October 2019 at 10:36

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I was about to suggest fatestitcher because I thought it had a cost of 1u but it will get stuck in your hand. Good with bells though, and cannot be countered when raised.

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Posted 02 October 2019 at 12:23

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What is your plan against chalice on 1 and blood moon? If you do not have an answer you are going to need some force of wills to stop them coming out on turn 1. You should probably run preordain over the serum visions since the scry first can help you get the lantern in hand and gives you better card selection. Do you have a plan for a turn 2 wren and six? Also you currently have 5 limduls vault between the side and main. You should probably be running underground sea instead of underground river and two watery graves.

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Posted 02 October 2019 at 12:58

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Maybe with discard? He could remove horryfying revelation to add traditional discard. Anyways I think he is not trying to cover the whole meta just yet.

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Posted 02 October 2019 at 17:09

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That may be true but chalice is an incredibly important card to consider when making a legacy deck and now wren and six is as well. It just seems like if the opponent gets a chalice on 1 then the only option is to just scoop.

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Posted 02 October 2019 at 18:05

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Heh! It's true you have to scoop when it happens, but there is a less than 41% chance of that happening with the opening hand. I've faced odds like that in real life tournaments and got a 4th place for daring not to have a specific card. I was playing mill and I faced 3 opponents having leyline of sanctity which would total me. Sometimes you have to gamble.

How many chalice is in their main deck, and how many in the sideboard these days?

Probably not 4, so odds will probably be even lower of it happening. I have also tested chalice against the meta about 3 years ago when lantern was tier 1, and it played out fine against my mill brew where I used walls and creatures with phenax god of deception.
I've even seen lantern with chalice in main.
It depends a bit on who is on the draw.

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Posted 02 October 2019 at 18:32

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Do agree with most comments.
Chalice is a pain, but as said just above, sometimes gamble is necessary, especially when trying to play a lantern deck.

Preordrain versus Serum Visions ? Why not. I will try it.

Discard versus Revelation ? Seems legit, but the fact is that sometimes revelation is a powerful card. So yes, maybe on the sideboard, and it has to be tested.

Underground Sea vs Undeground river ? The fact is, in this game, it does not make a difference, but the cost is not the same.

For sure, the sideboard has to be tuned ;)

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Posted 02 October 2019 at 21:17

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