Hmmm

by WhiteAndBlueTheyKillYou on 24 November 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Enchantments (4)

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Deck Description

My Doomsday decks happen my favourites for T1, which is interesting seeing as they're generally storm.

To tell you the truth I do not think that Storm combo is overpowered in either of the eternal formats right now, I do however believe it is a distasteful philosophy for a combo deck to build by.


Before anybody might complain about Storm, I suggest they play these matches, and preferably from both points of view.
Storm vs. Zoo
Storm vs. Dredge
Storm vs. Fish
Storm vs. Reanimator

Does it truly feel overpowered? In my opinion the short answer would be no, but the long answer is where things truly turn enjoyable. I'm beginning to tire, so I'll hopefully maintain my train of thought throughout the day ahead. :)
In the meantime I present random tidbits from youtube
http://www.youtube.com/watch?v=efeCuNhZ7sY
http://www.youtube.com/watch?v=CLkXlqe7CzE
http://www.youtube.com/watch?v=TxNLVwkztAg

I realize I'm ranting, but I have points, and I like to try and make them periodically.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 2,989 times.

Mana Curve

Mana Symbol Occurrence

0291505

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Hmmm

Storm. Enough Said. :D

1
Posted 24 November 2011 at 21:42

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To me, Storm is not necessarily overpowered, but it HAS been, and it always WANTS to be. That's why I hate Storm so much. It is the embodiment of everything wrong with competitive magic...The unhealthy desire to win, to be better than everyone else, at the expense of everything else the game was founded on, specifically...Fun. It's the need for instant gratification...a deck that wins for you, and does it quickly too.

This is why I somewhat enjoy your Doomsday designs, because you build them for the fun aspect of it, and still hold to the roots of why we all love this freakin game: It's FUN!

2
Posted 26 November 2011 at 04:34

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Wow, that pretty much sums it up.

I really do enjoy Doomsday, it's enjoyable to build, and enjoyable in that I never use quite the same piles. Once more I say that I'd love to see the ban on Gush lifted, as even with Gush it would not be broken. In fact, I'd wager that GAT would be the worst thing to come out of it, but with Fastbond banned I don't really see that being overpowered.


I myself struggled with a way to put the philosophy of Storm into writing without resorting to several distasteful, albeit well placed, comparisons to mental rerangements. I applaud you Sure, and if you don't mind, I would very much like to use that as a quote.

0
Posted 26 November 2011 at 04:46

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By all mean quote me =]

I agree that Gush should be lifted, but I also think LED needs to get the boot. Its removal wouldn't cripple Storm or Dredge, they'd still be fast and competitive, but they also wouldn't be so grossly empowered either. As it currently stands, LED is being used like a Black Lotus that can be run in multiples.

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Posted 26 November 2011 at 05:03

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Once more I concur, but this would create a vacuum within the combo pillar, and the best filling we would have would be Dream Halls or Hive Mind really. There are a lot of combo decks out there, but the ones that consistently race at the speed needed to be competitive in legacy all involve LED right now.

However, my desire for the lift on Gush would be for not if they banned LED, as it Doomsday Gush is not nearly as powerful without it or Fastbond. Ah well, I could always go to janky GAT.

0
Posted 26 November 2011 at 05:25

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If Hive Mind ended up as the main form of competitive combo, I would be very happy actually...Hive Mind is, in my opinion at least, an absolutely hilarious way to beat someone.

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Posted 26 November 2011 at 06:03

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I'd be very happy about having amusing combo as the top contender for the slot again, but it really didn't shine for me, what with it being a polished poo and such.

I like control, but a meta with just control and aggro at the level of stability that Legacy has rooted itself in simply will not be healthy. I'll give you Modern as an example

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Posted 26 November 2011 at 06:09

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I suppose, but consider Hive with Gush...I do agree with you that it's the deep level of diversity currently in Legacy that makes it such a great format...It's a frustrating pipe-dream/double-edged sword =/

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Posted 26 November 2011 at 06:44

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What I really hate to say is that there's a format with more diversity right now, and it's Vintage >_< I love both of my eternal formats, but the fact that the more expensive is the more varied right now kind of bothers me.

And Hive with Gush wouldn't probably be that great still sadly, but it would be a start. More than anything I think it'd be an interesting arms race to see who can perfect Gush in Legacy, and I think a lot of players would enjoy it a lot more than the arms race Misstep started.
I will however note that it will make fish even more obnoxious than before :|

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Posted 26 November 2011 at 06:49

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I've never really worried much about Fish. For one, they're quite slow without Vial, so take care of that and it becomes a WAY easier fight...and second, my area just rarely sees Fish =/

To be honest, I'm not sure how Fish would even adopt Gush...I don't even know if they'd use it =/

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Posted 26 November 2011 at 21:56

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I'm not going to argue that Vial is the reason Fish is even a deck, but Gush would allow Fish to finally have something I'd say is better than standstill for refueling, and allow them to decrease the land count.
It could evolve into a UG deck running Quirion Dryad and maybe two or three copies of Exploration.

I won't say it could be better in these lines of thought, just more obnoxious. Gush is just a brutal card when you give it to some decks :| I think that the line of play for Gush in Legacy would be UGx Aggro-Control, but not to the point that Gro-A-Tog was.

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Posted 26 November 2011 at 22:39

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I approve!

2
Posted 27 November 2011 at 02:39

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