Deck Challenge- Double Post

by whitey_mcfly on 02 February 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basically like my other deck Two-Timing, but standard.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 2,165 times.

Mana Curve

Mana Symbol Occurrence

0300290

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Deck Challenge- Double Post

0
Posted 02 February 2010 at 22:02

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Most of your enchantments are completely useless for this deck. Archmage Acension cost 3 and requires 6 counters which means the soonest it would come into effect is around turn 9, which is just crazy. Unless you are playing full control you'd be dead or have won by that turn most likely.

Pyromancer Ascension is just worthless in every deck. Lets do the math. You only have 17 instants/sorcery which is only about 30% of your deck. So your chance of drawing one each turn is less than 1/3. Next, it doesn't even proc off the first time you play one of them (since it requires a copy in your graveyard). So the earliest you could play this would be turn two (most likely due to 2 cost) and then you would need very specific card draws to make it work. Even if you drew EXACTLY the right cards that you needed it would take a minimum of 3 of the same spell and thats if you managed to draw the same spell. Otherwise you would have to draw doubles of another spell making the minimum 4. The chances of drawing these doubles within 10 turns is not that great, especially since you are not even using 4 of each of them.

Quest for Ancient Secrets is fine except that it is unneeded about 90% of the time and it actually works AGAINST Pyromancer Acension even more. The only real use for this is to counter mill decks so this is really a sideboard card that you would pull out if your opponent is playing mill.

Quest of Pure Flame is nice since it includes creatures. No complaints there.

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Posted 03 February 2010 at 14:47

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This deck was a response to a Deck Challenge: http://forums.mtgvault.com/showthread.php?t=916

That's why all the enchantments are in there.

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Posted 03 February 2010 at 15:27

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Just gonna throw this out there, but Ancient secrets could work with Pyromancers. After you get two counters on it then you shuffle your graveyard and you have a whole new set of instants to copy now.

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Posted 03 February 2010 at 16:02

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mglass you sound like a huuuuuuuuuuuuuuge dick

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Posted 03 February 2010 at 16:45

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the reason why ancient secrets is in there is so that I don't run out of burn. as for archmage, it's in there because it works well with burn. get specific spells that you need.

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Posted 03 February 2010 at 20:04

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