We recycle here. (Waste Not)

by WhiteySFE23 on 21 January 2015

Main Deck (60 cards)

Instants (4)


Planeswalkers (1)


Artifacts (2)


Enchantments (4)


Land (21)

Sideboard (15 cards)

Instants (3)


Planeswalkers (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is based around the Waste Not/ Dark Deal combo after Fate Reforged phases in. Waste Not is an awesome card, and when used in combination with Dark Deal, it can lead to a hand full of sauce with the mana to cast all of it.

Otherwise, board in the Brain Maggots, Liliana, and Erebos to turn this into more of a control deck.

I'm open to any suggestions, especially restructuring the sideboard so I can juke players from game one to game two.

How to Play

Ideally, turn 2 a Waste Not, and then turn 3 a Dark Deal to start letting loose a bunch of spells at once. get your big creatures like Archfiend of Depravity on the field and have a ball.

Deck Tags

  • Standard
  • Mono Black
  • Discard
  • Help

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,383 times.

Mana Curve

Mana Symbol Occurrence

005400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for We recycle here. (Waste Not)

I like this idea- a lot. I have a pre-Fate Reforged build of Waste Not and I'm with you- really like the card. Mine fits more into the devotion shell. If you want to take a peek:

http://www.mtgvault.com/bellz76/decks/mono-black-waste-not/

Either way, Dark Deal is an automatic in this deck. I've had more success with Mind Rot and Raksasha's Secret than Despise and Thoughtseize. Any kind of multiple discard effect is key. And with that in mind, the question is how can we abuse this combo? Here's my first thought:

On the play- If we get the god draw and have Waste Not on 2 and Dark Deal on 3, that's going to put 5 cards in our graveyard and then we draw 4 more (plus any from Waste Not), and hopefully we'll be hitting at least 5 from our opponents hand- (6 if we're lucky- let's just say 5). Obviously the best case is we hit at least 2 lands from their first 5, and we draw another Dark Deal. We quickly fire that off again for another 4 discards from our opponent. They'll be down to 3 cards and we should be 3+ whatever Waste Not gives us, plus we'll have however many zombies as well. Our graveyard will also be super full- the initial 5, and at least 4 more. So from here- where to?

1st- With this kind of graveyard population, do we want to be taking advantage of some delve cards? Murderous Cut is an obvious keeper. The Soulflayer is good- even if he's just a turn 3 vanilla 4\4- or we could put some support cards in there for him. In my build, I run Erebos. Would be cool to have a turn 3 4\4 industructable. The Soul of Innistrad has deathtouch for the SoulFlayer, or would help us reload our hand with any of the creatures we had to discard. Or if we aren't delving and we're creature heavy, then just the return option seems good as well.

2nd- Does this deck need to be monoblack? Ideally we want to be able to put some cards in our opponents hand to make them discard again. Sign in Blood does that, but there's a bunch of blue cards that do that was well. The Dictate of Kruphix is one, or the new card Fasccination... would also give us access to some bounce which would allow for more discard. Also could run the Torrent Elemental. We can delve him away and then recast from exile... can also give the Soulflayer flying if we're going that route... maybe run Thousand Winds... swing with Elemental, unmorph Thousand Winds, pick up all your creatures- more discard targets. That's a bit combo-y, but just a thought. But if we do go into blue, that gives us access to Treasure Cruise as well....

3rd- Do we want to go reanimation? With all the discard on both sides, Endless Obedience could work really well. If they discard 2 lands and 2 creatures from their first 5 that gives us 2 zombies and 4 mana.... just enough to reanimate one of their creatures, or maybe one of ours... is that a Seige Rhino you just tossed? Perfect... or maybe a turn 3 6\6 Soul? We could run the Whip or Escape the Underworld.

I think the key is going to be to make sure the deck can survive if we don't see the Waste Not. Sure, the discard will help, but the support cards need to be strong as well.

So what do you think?

1
Posted 21 January 2015 at 17:52

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All are viable options. I'd be open to splashing blue for Dictate of Kruphix as well as Treasure Cruise for card draw. I wanted to try to keep it Mono Black for the sole purpose of keeping the cost down a bit. (I am running proxys of Thoughtseize.)

I don't think I want to run Endless Obedience and go the reanimator route, but if I could I would love to turn this into a cheaper U/B control deck.

I've also seen versions of this deck running white and tossing in Spirit of the Labyrinth, but that brings things to a halt for you as well and relies strictly on your current board presence to get things done.

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Posted 22 January 2015 at 05:40

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I'm thinking of dropping two Hero's Downfall in favor of two Murderous Cut, strictly because of the delve we will have available. Only keeping the two Downfall for the potential walker threat that some decks pose.

If we wanted to throw cards in to work around Soulflayer, Gurmag Swiftwing would have to be a 3-4 of. I like the idea of giving Soulflayer flying, first strike, and haste, potentially on turn 3.

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Posted 22 January 2015 at 05:51

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I think I'm on to something here- take a look:

http://www.mtgvault.com/bellz76/decks/waste-not-dark-deal/

It's not Soulflayer, it's Empty the Pits. My build fits more of a control style so with the heavy removal and discard casting (esp Dark Deal), there should be plenty in the yard quickly and could lead to early zombie beatings. Even without Waste Not, an early Dark Deal will fuel the delve substancially. With Waste Not, it can be down right stupid. After the resolution of the first Dark Deal we'll have 6 cards in the yard- if we hit 2 lands from their discard than we can Empty the Pits for 3 on turn 3, plus any zombies from creatures they tossed as well. Just think- they discard 2 land, 2 creatures, and 1 non creature... you're swinging for 10 on turn 4. I know it's dependant on them having 2 lands to discard, but still... we go totally nuts if we hit that second Dark Deal and they discard 2 lands... yeah, I really need to get this deck built. It just feels like lots of fun.

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Posted 22 January 2015 at 14:59

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