Mini-millers v2

by wibblefish on 29 July 2013

Main Deck (60 cards)

Sideboard (12 cards)

Instants (9)

Planeswalkers (3)

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Deck Description

Looking at building a standard mill deck using cards that won't be rotated come Theros.

Changes (v2):
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-4 Cloudfin Raptor, weenie blocker never really evolves
-3 Jace's Mindseeker, expensive for what it is, usually lands to late
-3 Nightveil Specter, good card but never really used on the offence
-2 Paranoid Delusions, pointless cipher if just looking to punch with a few creatures
+1 Island, mana balance changed towards blue
+1 Rogue's Passage, late game usefulness to punch a big creature through
+1 Aetherling, another late game finish
+3 Cancel, skewed to blue but gives some control
+3 Far // Away, dealing with threats early on
+3 Pilfered Plans, mill and card advanatage, needs testing

Playtest Notes(v2)
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Deck Tags

  • Standard
  • Mill
  • post-theros-legal

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0382640

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mini-millers v2

Crumbling Necropolis so you can cast breaking and entering.

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Posted 30 July 2013 at 14:14

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Cheers, forgot to put some info out on it, this is Standard and aiming to be legal post-Theros.

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Posted 30 July 2013 at 15:37

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Watery grave will still be legal in standard. You can add that to give just a tad bit more speed. Mind Grind Mirko Vosk and Dimir Charm are also a few great cards that won't be rotating that can help.

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Posted 30 July 2013 at 17:05

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Mirko Vosk over Nightveil Spectre. But that's my opinion
4 Aberrations is also a really good way to run.

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Posted 31 July 2013 at 03:06

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Cheers for the suggestions!

Yeah watery grave is a good shout, I simply don't own any of them at the moment so they weren't in my list, might mock some up and see how it affects the deck.

I did consider mirko vosk but he is legendary (so only 1 at a time) and I have a lot of high end 5 CMC stuff, needed something that will nick a few cards and is ok at defence (the u/b x 3 cost also helps out at casting) not that there is alot of option! I may trial him though as he will game end in a couple of hits easily enough. Possibly a swap for 2x in the Traumatize slot.

I did have mind grinds in for the psychic strikes originally but I prefer the 'put x cards in graveyard' effects rather than the mill till hit land as I seem to get to many instances where they mill the minimum number of cards. Also with psychic strike it gives me an opportunity to slow the game a little before my high CMC threats come down as deck seems a bit slow atm.

I pulled an abberation due to high contention in the 5CMC slot, need to play test more to see if that decision needs to reversed :)

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Posted 01 August 2013 at 11:48

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Yea watery grave is an expensive one and probably will only go up as the Innistrad lands rotate. But luckily there are confirmed new lands in Theros so I can't wait to see what those will be like.
But other than the suggestions made the deck looks pretty good. Good luck on testing it out! :D

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Posted 01 August 2013 at 20:22

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Thanks muchly, will update it as it gets tested, got a few in testing atm!

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Posted 01 August 2013 at 22:30

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If you don't want to play with watery grave, at least try Dimir Guildgate. I know that people prefer the shocklands, but they are a godd and cheap alternative since the price differences are about 40:1

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Posted 01 August 2013 at 23:39

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Yup, I was debating them but decided it might slow down an already slow deck as they tend to put you a turn behind (which unless you are control is always a bad thing!) will definately have a play around with the land balance in testing however and see what works :)

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Posted 02 August 2013 at 08:30

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I was only thinking of the fact that it grants you both types of lands that use. The only other subs are Drowned Catacombs and Watery Grave but they're expensive

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Posted 02 August 2013 at 13:20

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