Grixis Superfriends

by WombleJim on 14 May 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Artifacts (1)

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Deck Description

This is the deck I am planning on running to be a bit more competitive at FNM, win con is either keranos or aetherling, basic control shell with the best bits of black thrown in (i.e thoughtseize) need some help with the sideboard and mana base, tried to get as much blue mana in as possible as this seems to be the most common mana symbol.

How to Play

Stall with the control elements until you can bring planeswalkers down, Jace will help thin the deck so Aetherling or Keranos can come down. Ashiok is just a nice gimmick and should help with board presence as you can play creatures she has exiled.

Deck Tags

  • Grixis
  • Standard
  • FNM

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,469 times.

Mana Curve

Mana Symbol Occurrence

02712230

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Grixis Superfriends

I built a similar deck but with no Planeswalkers main board.

http://www.mtgvault.com/drax75/decks/grixis-control/

However to your question of mana; having played my version of the deck i can tell you tempo is a big thing. You do not have the health to really wait out tap lands that frequently, also using pain or shock lands like your Watery Graves or your Confluence is going to hurt more.

Your mana Symbols might lean towards blue but you should have plenty of them to Skip the Confluences and use just Islands. Taking a constant 1 each time you need a blue is going to add up and kill you in games against aggro decks (trust me i have been there).

Having just Islands gives you the color you need, speeds up your mana since it doesn't hurt you or come into play tapped.

Actually having said this i would maybe drop to 3 of each Temple, Maybe 2 of each Shock land, and then fill with regular mana. Otherwise you're going to be slow or shocking yourself to death. Unlike Blue White you do not have sphinx's revelation to pick your life total back up.

You may also want to add more burn spells, but that could be a personal preference.

I hope some of my ideas help you.

From a fellow Grixis Player,

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Posted 14 May 2014 at 17:00

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Thank you and good points all round, will sort the mana base tonight (not near my computer just now) and will look at some ways if life gain, I am sure there must be something in black! Will look into putting burn spells in the sideboard :)

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Posted 14 May 2014 at 18:32

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I had a look, I could side crypt incursion to follow a board wipe, maybe anger of the gods, that should give me enough of a cushion against aggro to get my planes walkers on

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Posted 14 May 2014 at 18:42

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I will wait for you to update this and then make more recommendations.

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Posted 14 May 2014 at 19:16

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Adjustments made, for the side board I included more board wipes (mortars and anger) along with crypt incursion should help against aggro, against control I bring in notion thief and needle to hinder card draw and neuter their own planeswalkers, thoughts?

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Posted 14 May 2014 at 21:05

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Not a fan of Notion thief even in a control battle you're better off with Slaughter Games, Duress, Thoughtseize, syncopate, or even Negate.

I'd also personally swap Turn/Burn with Far/Away i feel like you have more kill ability with Far/Away because you can potentially kill 2 creatures turn and burn gets you 1 maybe.

Also do you have enough counters or removal cards to put enough creatures into the graveyard to find Crypt incursion useful? Do you need more hard removal like Hero's Downfall, or Doom Blade, or Ultimate price?

Magma Jet but no Lightning Strike? sure scry can be useful but i would take the 1 extra damage.

Also i would go with either Anger of the Gods or Mizzium Mortars I think Anger is likely enough.

Also i do not like Cyclonic Rift even with overload, you can use Anger of the Gods, or Drown in Sorrow to fill the same role really. Also if you have Far/Away you can not bounce at least creatures or bounce tokens to kill them. Maybe Side board the rifts. What will you really want to bounce that isn't a creature?

Just some more thoughts also i think Jace should give you enough draw, do you need Opportunity? Can you use that 1 card spot elsewhere?


Thats just what i see, i hope this helps i am trying to keep in mind we are not running the same decks but our decks both have a similar direction.

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Posted 14 May 2014 at 21:26

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Thank for all your help and suggestions, had a look at your deck (gave it a like!) But struggled to think of where improvements can be made, will have another look and ponder some more :)

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Posted 14 May 2014 at 22:09

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Okay, played about with the mana base, reduced the temple numbers to have more lands that come into play untapped, took out rift and moved to the sideboard, main decked anger and added in far//away for opportunity. Will rely on Jace for card draw. put in lightning strike for magma jet as the temples should provide enough scry. Would like to keep Notion thief as I feel it is an underused card that I would like to try out. think it looks ok now?

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Posted 17 May 2014 at 18:24

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