woody778

3 Decks, 19 Comments, 0 Reputation

it also has unblockable win condition (islandwalk etc.) It has lots of draw manipulation and some tap/untap options.

any ideas would be welcome

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Posted 09 September 2008 at 20:10 as a comment on Merfolk Draw

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put the thundersong trumpeters as sideboard, add two more lands, and two more hearthfire hobgoblin

they are awesome

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Posted 03 September 2008 at 20:17 as a comment on Lightning helix x40

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runed stalactite would be a better option to set up a figure of destiny move

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Posted 02 September 2008 at 18:17 as a comment on The Other White Red

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maybe some mind springs for late game mega-drawing

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Posted 30 July 2008 at 17:09 as a comment on Izzet Pwnmetry

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don't forget that pristine angel, when untapped, has protection from all colours and artifacts

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Posted 17 July 2008 at 18:42 as a comment on Joint

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maybe a bit more removal like:
-crib swap

and one of my favourite cards:
-master warcraft

allowing you to not let any of opponent's creatures block and you can swing for a huge overkill.

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Posted 17 July 2008 at 18:20 as a comment on

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why not a firespout or 4?

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Posted 04 July 2008 at 21:02 as a comment on

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also, if you want you can always try to splash a bit of black for hollowsage to combine with commerce for active hand-removal too.
grimoire thief and ink dissolver are also some good morningtide options for mill and tie in perfectly with the drowner ability.
If only Glimpse the Unthinkable was still in standard. Cos then if you splashed a bit of black you could mill ten off their deck on turn two or three depending on mana fixation.

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Posted 20 June 2008 at 17:43 as a comment on bone merrow

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i've got a merrow-mill deck just like this but i always run a couple of 'savor the moment'
cards in it. Since all your merfolk untap with merrow commerce, savor the moment gives you an extra turn of milling with drowner, and double the life gain with judge of currents. I've heard a rumor about lord of atlantis coming back into standard in the next core set, so when that comes merrow decks will finally be able to dominate limited and standard events.

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Posted 20 June 2008 at 17:33 as a comment on bone merrow

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justbblunt has a point
with the kaldra equipment being legendary i just cant see the point of having 4 of each.
focussing on getting the kaldra cards may be more efficient. As said, put in some stonehewer giants, and for extra artifact tutoring, 'enlightened tutor'. this can get any artifact not only equipment

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Posted 24 May 2008 at 15:59 as a comment on Kaldra

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maybe u cant get mox lotus cos its from the Un- sets so is banned under every tournament format

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Posted 21 April 2008 at 18:19 as a comment on

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add some aquitect's will cards. these give the opponent islands if they don't already have them, relaxing the need for streambed aquitects

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Posted 13 February 2008 at 21:26 as a comment on merfolks

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rate my merrow

"jace has milling merrow"

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Posted 14 December 2007 at 18:44 as a comment on

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i'd get more creatures like drowner of secrets get a few more counterspells in aswell

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Posted 14 December 2007 at 18:42 as a comment on

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taking artifacts out, putting more actual changelings in
thnx 4 advice

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Posted 25 November 2007 at 19:09 as a comment on Changeling Lords

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reejerey would be good to boost your merfolk and you can tap or untap their best cards with its other effect

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Posted 22 November 2007 at 18:24 as a comment on Merfolk Mill

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reejerey would be good to boost your merfolk and you can tap or untap their best cards with its other effect

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Posted 22 November 2007 at 18:22 as a comment on Merfolk Mill

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get solarion

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Posted 17 November 2007 at 14:20 as a comment on affinity

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this deck is unbeaten
what else can i say

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Posted 14 November 2007 at 19:34 as a comment on

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