writerofdeath

28 Decks, 8 Comments, 0 Reputation

Warcallers are amazing, I'm not removing them especially after i can get them out for only 3 colorless mana with a ragemonger on the field. I might have 1 too many deathebellow radiers but what else would i remove it for?

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Posted 28 April 2014 at 19:42 in reply to #459197 on Burn at the steak

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Question about your tribal deck, do you think the Mogis god of slaughters contributed to your wins? Also i think your doing everything right for this deck but it really needs the cheaper 1 drop minotours that are coming out for journey to nyx.

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Posted 22 April 2014 at 20:22 as a comment on Battle Cows

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If your running doom blades and your opponent is using mono black your screwd so put 4 dark betrayal in your sideboard (0.04 each). Also get rid of the warchanter of mogis because it has to attack for its ability to become of any use or at least drop a couple. Your deck has 4 fanatic of mogis but because it's ability is better in late game a full set of them will mean your 'll be more likely to draw them earlier when they aren't as useful. A set of mad cap skills would be great here as well.

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Posted 19 April 2014 at 09:56 as a comment on [Standard] The Cows Go Moo

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Yeah your right, i thought protection meant they couldn't be effected by the chosen color but it actually means they can't be blocked, targeted, dealt damage, or enchanted by anything of that color. Also Gideon exiles so that also means indestructibly won't help. Thanks for pointing that out it really helped a lot.

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Posted 15 April 2014 at 13:37 in reply to #455174 on Worst than expected

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the new red white god

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Posted 08 April 2014 at 15:13 as a comment on Which God Do You Worship?

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sorry dude, i didn't mean to be patronizing ( i did but i was drinking(not really an excuse) and now i don't even remember writing that comment, seriously i'm sorry). Want some more precise criticism. Honestly it looks pretty solid but there are things you should consider (that being if you trust my judgement because i wanted to use dragonshift).

I'm not particularly fond of Rakdos return in this deck though, because it's the only other source of damage you have, except that single creature. The Rakdos return works best late game when you have a lot of manner but you'd probably be better off with another mind grind or pilfered plans. Mind grind is great for mill and Pilfered palns helps speed up the deck; i know you have jaces' plus one for draws but i assume you only have jace for his 10- cards effect and have no intention of using his 1+ for draws or -7 for mill.

Another thing, anger of the gods exiles all creatures killed with it meaning they can't be exiled later with your Crypt Incursion for life so either dropping one of them might be a nice idea because they don't work well together.

Also with tomb scour it's a 1 cost 5 mill (which is nice) but i think codex shredder is superior as it mills 1 every turn until it is destroyed or the game ends; it basically might work better depending on how many turns your average game is. Also The bring back effect is probably what makes this card better than tomb scour as it makes your deck able to handle more problems.

Also if you want to insult my deck some more i'd appreciate it, any criticism is useful (well unless your me from tuesday).

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Posted 04 April 2014 at 18:40 in reply to #451702 on Grixis Hate Mill

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Heres one. How do you expect this to work with only one creature

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Posted 01 April 2014 at 17:33 in reply to #451702 on Grixis Hate Mill

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