Om-Nom-Nomnath EDH

by Wulfenbane on 26 February 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Omnath just feels like he was designed for EDH play. With the 21-damage clause especially, you can clear players pretty quickly.

How to Play

Basically just go for a turn 3 Omnath. If someone uses a removal spell on him that early, it's no big deal - 5 mana still is pretty easy to get. Try and make sure you can throw hexproof on him relatively early to prevent annoying removal thingies, and then trample when possible. Seeing as you don't have many other creatures, fog-esque spells are handy to prevent yourself from being crushed while Omnath is tapped.

Deck Tags

  • Omnath
  • EDH
  • Commander
  • Mana Ramp

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

000065

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Om-Nom-Nomnath EDH

omnath is really good for ramping into abusrd things.
cards i would put in. elf sub theme so rofellos, jorga treespeaker, elvish arch druid, elvish mystiv, llanowar elves, feirce empath for the big creatures, fyndhorn elves, preist fo titania, it may seem crazy but sylvan safekeeper is ridculously good. sacing lands in edh is no problems espeacilly with how much land you produce. and forone mana and an elf.yikes. tons of other stuff.

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Posted 03 March 2014 at 17:12

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Seedborn Muse would be a good fit.

Naturalize doesn't handle Theros gods or indestructible creatures, it just lets them recast Sharuum or Memnarch, it lets Wurmcoil Engine kick tokens and lets people with graveyard recursion recurr the card. I'd much rather exile it with Fade Into Antiquity or tuck with Deglamer in 99.9% of situations.

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Posted 03 March 2014 at 18:38

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deglamer is good, i would put in nantulo vigilante and seal of primordium first though. but i depends on play group.seal for the psychological impact and once played can only be stopped with stifle and nantulo vigilante because its a morph ability which means it doesnt se the staack and its instant speed.

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Posted 03 March 2014 at 20:25

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Both still have a lot of the same problems as Naturalize though; they won't hit a Theros god, anything Darksteel, anything when a person has Avacyn out, it allows a artifact general to just be recast, etc. A Sharuum player is basically going to dare you to use it so he can just recast his general.

That said, maybe those things don't matter where you play. The table I play at you want to exile or tuck artifacts or enchantments whenever possible because there's so many of the above-mentioned problems to deal with, but that may not apply elsewhere.

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Posted 03 March 2014 at 23:17

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my play group is alot of control decks. one guy is playing porphurous in a krenko deck. no sharuum, its mainly to disrupt early sol ring anti tempo and blowing up caged suns.

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Posted 04 March 2014 at 00:42

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