The Big Bad Wolves

by xWARxMONGERx on 02 November 2012

Main Deck (60 cards)

Sideboard (13 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Aggro Wolf deck. Green, Red. Wolves have the potential to get big fast. Let me know if there is anything I need to change to improve the deck.

3x Immerwolf a must have in any Werewolf deck. Intimidate, all other Wolf and Werewolf creatures get +1/+1, and Non-Human Werewolves you control can't transform. Cast away with no worry of transforming your big Wolves.

2x Breakneck Rider, creature pump while transformed for attacking creatures.

3x Daybreak Ranger perfect card to protect against fliers and creature removal when transformed.

3x Duskwatch Recruiter, thinning the deck and get your creatures out faster when transformed.

2x Geier Reach Bandit, combos well if transformed and out with Immerwolf.

2x Kruin Outlaw first strike in human form, double strike and each werewolf you control can't be blocked except by 2 or more creatures. Perfect when attacking with Instigator Gang

4x Mayor of Avabruck pumping for my humans and werewolves, plus a 2/2 Wolf token at end step when transformed.

3x Village Messenger quick agro and Menace when transformed.

2x Hermit of the Natterknolls deck thinning 1 card for human form, 2 cards for werewolf form.

2x Kessig Forgemaster creature hate for blocking 1 damage for human form, 2 damage for werewolf form.

2x Arlinn Kord great for 2/2 green wolf token creation for 0 loyalty and transform, and a lightning bolt while transformed in Arlinn, Embraced by the Moon for -1, this causes her to transform back into Arlinn Kord. Rinse and repeat.

4x Moonmist transform all humans, and prevent all damage. A must have in any Werewolf deck.

4x Lightning Bolt needs no explanation.

2x Full Moon's Rise +1/0 to all werewolves and trample, plus sacrifice it to regen all werewolves.

How to Play

The deck has a very low mana curve so come out with your creatures, transform them and Huff and Puff and blow your opponent away

Deck Tags

  • Werewolf
  • Human
  • Wolves
  • Wolf
  • Green
  • Red
  • g/r
  • Aggro
  • Fun
  • Fast

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 2,347 times.

Mana Curve

Mana Symbol Occurrence

0001435

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Big Bad Wolves

It is a very nice and quick Aggro deck. Looks like it plays well.

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Posted 02 November 2012 at 01:23

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Nice deck, id run 4 moonmist though. That card is vital in a deck like this, and can easily be a game winning conditon. Excellent creature lineup! Id probably use scorned villager instead of young wolf and huntmasters instead of avengers though. Good luck!

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Posted 08 November 2012 at 02:03

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Not too bad. I would suggest adding pyreheart wolf to help against chump blocking and 2 more wolfir's would allow for you to make more creatures bigger so that when you do swing it'll be either lethal or help you to gain field advantage. I've found, for me at least, that wolves and werewolves are kinda hard to mesh. They both are aggro they have different ways of going about it. Interesting deck though. Keep up the great work man! =)

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Posted 27 November 2012 at 03:10

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Can't Stawp dis, naw u can't STAWMP DIS!!!

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Posted 06 February 2013 at 16:52

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I'd recommend taking a card out from the sideboard, you can only have 15.

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Posted 17 February 2013 at 19:05

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I normally have more cards in my sideboard because I really don't play standard. I usually play for fun with my co-workers. But I did take out one Hunger of the Howlpack. Thank you for comment.

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Posted 18 February 2013 at 03:33

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