zakcalator

4 Decks, 75 Comments, 0 Reputation

I have made some changes to the deck

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Posted 13 November 2011 at 12:42 in reply to #214043 on Snapcaster Grixis Control

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Thank you very much the only thing i decided about forbidden alchemy is i would rather dump 1 catd than 3

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Posted 13 November 2011 at 12:41 in reply to #214043 on Snapcaster Grixis Control

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This deck is SICK lol

Please comment on my new deck...http://www.mtgvault.com/ViewDeck.aspx?DeckID=250639

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Posted 13 November 2011 at 12:33 as a comment on Shit your pants on turn 3

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Please also check out my BUR deck with snapcaster mage and pass on to give more opinions

http://www.mtgvault.com/ViewDeck.aspx?DeckID=250639

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Posted 13 November 2011 at 12:25 in reply to #214164 on Grixis Heartless summoning

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I really like your setup, only thing i would change is drop the black sun zenith only because since you are using heartless summoning you will just end up making your creatures weaker in the process, also drop one dismember and add 2 slagstorms instead, this will help not to kill your creatures and wipe out theirs. I would also drop all 4 curse of stalking prey and and add 4 mana leak to help protect you casting heartless summoning.

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Posted 13 November 2011 at 12:23 as a comment on Grixis Heartless summoning

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i would also replace the palladium myr with birds of paradise

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Posted 12 November 2011 at 09:36 as a comment on Heartless GRB

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please check out my new standard deck too

http://www.mtgvault.com/ViewDeck.aspx?DeckID=250639

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Posted 12 November 2011 at 09:32 as a comment on Heartless GRB

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you will never be able to cast myr superion unless heartless summoning is out, what if someone is control heavy or enchant hate he wont be able to come out

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Posted 12 November 2011 at 09:31 as a comment on Heartless GRB

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Take out the injesters and put frost titan in, with venser you can tap all kind of shit

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Posted 19 August 2011 at 02:20 as a comment on Tappity Tappity

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put in some surge nodes to help keep your charge counters on your artifacts

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Posted 26 May 2011 at 08:00 as a comment on help tezz control

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also take out the 2 spread the sickness and put in 2 tainted strike for tar pits

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Posted 20 April 2011 at 14:57 as a comment on Tezzeret Infect

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take out the 4 blinkmoth nexus and put in 4 inkmoth nexus, also maybe take out 2 doom blades and put in 2 black sun zenith, also take out 2 islands and 2 swamps and put in 4 creeping tar pits they are a great 2ndary win condition.

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Posted 20 April 2011 at 13:54 as a comment on Tezzeret Infect

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ttake out the pipers and put in green sun zenith, this card works for this deck becuase all the creatures have green in their cost so they are green creatures

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Posted 19 April 2011 at 13:58 as a comment on Progenitus

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ttake out the pipers and put in green sun zenith, this card works for this deck becuase all the creatures have green in their cost so they are green creatures

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Posted 19 April 2011 at 13:55 as a comment on Progenitus

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maybe take out the glint hawk idols and put in 4 glint hawks also take out the shields and put in 4 questfor the holy relic to get out the silverskin armor faster for normal creatures. but this is a great deck idea

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Posted 19 April 2011 at 13:48 as a comment on Metalcraft Soldiers

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where is the distortion strike?

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Posted 19 April 2011 at 13:36 as a comment on unblockable U/G

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how did you adjust your sideboard

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Posted 13 April 2011 at 20:44 as a comment on Sorin/Tezz Control

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another adjustment i made is the mana leaks i was running 2 mana leaks, 1 stonic rebuttal, and 1 spell pierce, that has worked good for me helps stop rebirth on 1st or 2nd turn if you have it, so what decks did you face

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Posted 13 April 2011 at 03:14 in reply to #152641 on Sorin/Tezz Control

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i have actually took your idea and setup and tweaked it a little from last weeks deck you posted, sorin might be too slow also i used 2x jace, TMS in your deck setup and everyone hates playing against it, although sorin might work since i noticed that you can get 5-6 mana drops out very quickly, also what i did to your design since i was using big jace, i took out the sea gates and put in guard gomazoas and that gives great caw go defense, i love your ideas they are great, only other thing i would suggest is to run 4 creeping tar pits they win games alot too

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Posted 12 April 2011 at 23:00 as a comment on Sorin/Tezz Control

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you could add a sword of body and mind to mill them to death and put more lands in their graveyard

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Posted 04 April 2011 at 01:04 as a comment on Standard Land Destruction

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