B/R Burn/Removal

by zeezak on 28 March 2013

Main Deck (60 cards)

Sideboard (12 cards)

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Deck Description

This is a concept idea I was trying to work with. It's based of a mono red burn deck. Either way, this deck should be doing damage first turn, weather it be from the Bolts, if you can pop out a underworld dream, the arsonist and or plague spitter. The Bloodcheif Ascension and the impending disaster should be played smartly. Pop out the Ascension out if you can first few turns. Just remember to have it functional before you pop out the Disaster. The elixir is in here to cycle back all of your cards. (if you guys haven't noticed, a lot of my decks work with this), Do or Die is in here as a basic safety net. That's just about it really. I don't like to run shock lands*they would be perfect, but I plan to play decks I build, and I just don't need them now*

Like always, feel free to comment and help a brother out, and thank you for your time!

Deck at a Glance

Social Stats

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This deck has been viewed 676 times.

Mana Curve

Mana Symbol Occurrence

0026200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for B/R Burn/Removal

Looks good. I'd always leave shocks and bolts for removal though, you have enough ways to win without needing to aim for the head.

1
Posted 28 March 2013 at 23:15

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Thank you. I do like them for removal and security, But the plauge spitter will be good for that when its out as well. The reason why I have them for direct is to kick in the Bloodcheif.

0
Posted 28 March 2013 at 23:38

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