oh?

by zeezak on 19 November 2012

Main Deck (60 cards)

Instants (6)


Planeswalkers (2)


Enchantments (7)


Land (20)

Sideboard (15 cards)

Sorceries (4)


Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basic starting idea for this deck:

Opening hand get a swamp, then dark rit. If you get a island, then play it and play the Jace Phantasam if you can.

Second turn, if you get a dark rit and a Phyrexian, playit second turn. They will not know what to do.

Third turn, start swinging with it if you can, then try to play the dream halls.Try to get this out as early as you can because this will save you on mana and really speed up this game. All you have to do is discard a shared color card to play any card you have in your hand. Its great for early game situations, and if you're playing someone who uses Mana short Ect.

Fourth is where you really have freelance of the field, hopefully you can pull out either the circu, dimir lobotomist or some clones.


You have the Fog banks as your defense as they DO NOT TAKE OR RECEIVE COMBAT DAMAGE, thus, amazing for chumps and people with deathtouch and basilisk collars ect.

Now the point of the Dimir is to exile cards quickly if possible. That way, if you are facing against someone who uses alot of lands, (NOT THE BASIC LANDS),They become useless. It does not remove the cards in there hand or deck, thus making filler.

When that goes by by, you have the Geth, Lord of the Vault, OR This is where the Un-summon come's into play. You can use this guys ability to pick and choose what you've been doing. Weather it be you chose cards from early on in the game with the Piracy Charm, or the Memory Sluice, or Jace, Memory Adept. That is also why he is in here, for Geth. His abilities really stick out to me as a nice fit for the deck as his plus one and zero ability are decent. As you're discarding the top ten of there library for free, its so well worth it. PLUS it also buffs your Phantasm's if they aren't already(get +1+1 if they have ten or more cards in grave)

Then you can really pick and choose from there grave. I have made this deck and played it against some really powerful deck's that were the total opposite of this deck, and I sure as hell surprised them and gave them a run for my money. So tell me what you think and if you like it or what else I should do. Thank you for all the help!

JACE CAN WIN YOU THE GAME IN A SIMPLE STEP. GET THREE OF THE JACE'S ERASURE'S ONTO THE FIELD. USE HIS DRAW A CARD THREE TIMES WITHOUT MAKING THEM DISCARD(OR YOU CAN IF YOU FEEL YOU CAN GET AWAY WITH IT) THEN, USE HIS OWN LAST ABILITY ON YOURSELF. DRAW THE TWENTY CARDS, PLAY WHAT EVER YOU WANT IF YOU HAVE THE DREAM HALL OUT, THEN JUST GET DOWN TO SEVEN CARDS. THEY WILL HAVE TO MILL 60 CARDS, AND YOU WIN EASILY!

I HAVE DRAWN SAMPLE HAND'S 100 TIMES, AND 88 OUT OF 100 I WAS ABLE TO PULL OUT THE PHYREXIAN OBLITERATOR OUT ON THE SECOND TURN, DREAM HALL ON THE THIRD ALONG WITH EITHER DIMIR OR GETH. THIS IS A FAST DECK IF YOU REALLY THINK ABOUT IT.

Deck Tags

  • Graveyard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,701 times.

Mana Curve

Mana Symbol Occurrence

0363200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for oh?

...Maybe try Rise from the Grave?

0
Posted 19 November 2012 at 17:55

Permalink

Check out the deck now please?=]

0
Posted 21 November 2012 at 01:18

Permalink

I did not want it at the beginning because it was such a steep card to me, but now that I put some work into the deck, it seems to fit right in. Now Its at 62, but more tweaking to do. Can't always get it right as soon as you build it.

0
Posted 19 November 2012 at 19:00

Permalink