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Really cool Deep Abyssal themed deck that gives you a good amount of control to hold out long enough to bring up the horrors of the ocean. Imagine the tides rising and flooding the land around your opponent as you summon sunken nightmare creatures. ENJOY my dudes!
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NOTE: Set by owner when deck was made.
I love seeing the draw token buff squids in action.There are some budget-friendly cards that could help this build out a bit, as I see a few areas that could be tweaked for some more umph. Wisps, Clockspinning, Exlude, and Twiddle are too low impact/conditional/outclassed by several better options, so I'd advise shaving those so you can run more potent/cost effective options like Preordain, Counterspell, Spell Pierce, Remand (which I see you have sideboarded), Stern Scolding, Soul-Guide Lantern, and Dismember (which is a pain to run for the life loss, but is some of the only available spot removal in mono-blue).I'd also advise cutting down the lands to 21, as well as swapping out some islands for some tech lands like Hall of Storm Giants as an extra win condition, and Fiery Islet and Lonely Sandbar for draw power.I'd personally cut out two Krakens because they eat mana, but that's me. Ten wincon critters should be more than enough, especially with all the cantrips you're running/should run. Just some thoughts.
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