No

by zfabaksem on 30 May 2011

Main Deck (60 cards)

Sideboard (11 cards)

Instants (7)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Everything is a counter!
Every turn this deck lasts makes it harder to beat, once Guile is out, the game is pretty much over.
Alternate win from Eternal Dominion depending on the opponents deck.

Haven't played it much yet, don't yet know how it will cope against a variety of decks. Slow build decks are no match. Let me know what you think of it!

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,759 times.

Mana Curve

Mana Symbol Occurrence

067000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for No

I recommend Daze and Foil for alternatives to when you have no land. Also, if Guile is the main WC, why are you only running 1?!

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Posted 30 May 2011 at 03:46

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If i don't get the counters i need early game, this deck fails. It needs to counter every creature that the opponent puts out, otherwise it will keep swinging at me for damage until i can get a creature out, I only put in 1 guile to make room for more counters, and its not necessarily the WC, but it makes the game end more quickly if I get it out early. Its a counter deck so i have time to wait for it to show up in my hand. I'll look into Daze and Foil though. Thanks!

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Posted 30 May 2011 at 14:09

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I took a look at both Foil and Daze, they are both good cards for early game, however, Foil requires you to discard 2 cards, which can be very harmful to a counter deck, where any counter can be useful. And beyond turn 3, Daze is a pretty harmless card against many decks. In the deck I tried to balance low cost and high cost counters as best I could to minimize threats. I play a lot of elf decks and I dont think it would be harmful to let a 1/1 get out and take some hits, as long as I could counter the other elves before they came into play to keep the mana generation under control- but sacking 2 cards which could be useful later for something small wouldn't be worth it.

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Posted 31 May 2011 at 00:16

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just played a sliver deck with this deck... first sliver my friend got out was Root Sliver... fml

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Posted 04 June 2011 at 06:00

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