Bant Hexproof

by 0rion on 15 August 2013

Main Deck (60 cards)

Sideboard (18 cards)

Enchantments (4)

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Deck Description

Throw out a hexproof creature, enchant it to turn it into a massive threat.

How to Play

You'll probably take the first game as long as you pick your hand right (mulligan if needed). Be prepared sideboard in some celestial flares, glaring spotlights, and/or board wipe. Have counterspells, rootborn defences or naturalizes ready.
Use the mana dorks to help get out a turn 2 threat like Geist, Witchstalker, Fiendslayer or an enchanted Invisible Stalker.

Deck Tags

  • Standard
  • Green
  • White
  • Blue
  • Bant
  • Geist of St Traft
  • Aura
  • Hexproof

Deck at a Glance

Social Stats

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This deck has been viewed 1,039 times.

Mana Curve

Mana Symbol Occurrence

22110021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Hexproof

Bant is good, but it need some enchantment removal. If I drop a Burning Earth turn 4, you are done. I would at least add a few naturalize to the sideboard.

1
Posted 15 August 2013 at 03:17

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By turn 4, I probably won't need a lot more mana, but that depends on having a Geist out. Still a good point though.

0
Posted 15 August 2013 at 04:58

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Maybe this is a weird option, but have you considered Jace, Architect of Thought to be good for this deck? Architect is really good for Bant decks I just wasn't sure if it was necessary for this one.

0
Posted 18 August 2013 at 01:09

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Not a bad idea, if you've blown your hand and your beater gets taken out by something, he'd be a huge help

0
Posted 18 August 2013 at 04:30

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I was considering Index, same idea really, but getting to put them in your hand automatically would be nice.

0
Posted 18 August 2013 at 04:31

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That and you do have a bit of protection from aggro decks with his +1 ability.

1
Posted 18 August 2013 at 15:13

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