Oops No Hand

by 37192 on 19 December 2022

Main Deck (60 cards)

Sideboard (4 cards)

Artifacts (4)

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Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0044270

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Oops No Hand

What's the legality and level of competition you're going for here?

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Posted 19 December 2022 at 20:15

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To me it looks like a modern oriented deck, hymn to tourach aside. If that is the case, just swap hymn to tourach with wrench mind and you are settled.

Other suggestions are adding 2-3 unearth, maybe cut funeral charm for it? Or cut bolt and charm by one each?
Skelemental is a really cool card, and your main game plan to finish the game, since emptying your opponents hand sadly won't be enough :P Having acces to that threat seems crucial to me! Especially, since it is so easily removed nowadays.

Personally I like to play fling instead of temur battle rage, I guess that's just a personal preference though?
They have different strength and weaknesses...

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Posted 20 December 2022 at 06:33

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17 land seems like not enough land. I would drop 2 specters, a blightning, and a kolagha's command to get up to 21 land minimum.

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Posted 20 December 2022 at 15:12

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I don't like Shimian Specter in here. It fits the extraction/discard theme, and is a flyer (which is always nice), but it's a 4-drop 2/2 with no ETB and no guaranteed value, as opponent might not have a hand and/or can ditch instants to preserve material. On top of all of that, it's a 2/2 and dies to almost all traditional and popular removal, though it is a problem for Prismatic Ending, so there's that.

I also don't like Temur Battle Rage, as it's probably going to be a dead draw (can't keep a Skelemental on the field, so need one in the hand already plus at least 5 mana, and there are only 4 other targets), when it does connect it isn't a straight win (12 damage max), and the double discard aspect isn't guaranteed to do anything, as this deck wants opponent to be neutered as fast as possible, so players probably won't have much material after turn 4, meaning the 'discard 4' combo off Skelemental probably doesn't matter.

Maybe instead work in Ragavan, Nimble Pilferer, Kroxa, Dark Confidant, Grief, and/or Dreadhorde Arcanist.

Ragavan speaks for itself, is cheap/effective, is a relatively solid damage clock, will be less vulnerable due to opponent's lack of material, and gives you material.
Kroxa just fits this build, discard/damage, is a god damn beater, and will have plenty of material for reanimation.
Confidant nets you massive potential material, will be less vulnerable due to reduced material, and the bleeding is less relevant due to lower mana curve/lack of material by opponent.
Grief is just a bomb and a half turn 1 material and tempo advantage on a 3/2 Menace 6-turn clock that potentially lets you win the game turn 1 when combo'd with one of the 1-drop discard cards that lets you knock opponent on his ass.
Arcanist potentially nets you major material (16 targets in the build as is), and is a decent budget card with that's going on here.

I also highly recommend knocking up the land count as mentioned above. Just throw in 4 Silent Clearings and you have better curve coverage without any added dead drops.

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Posted 20 December 2022 at 21:41

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