Animar, dragonlord

by Alfred on 08 July 2020

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Recommendations are welcome

Deck Tags

  • Commander
  • Level 6

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 683 times.

Mana Curve

Mana Symbol Occurrence

03106430

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Animar, dragonlord

AHAA!!!

Didn't expect to see me here, all of a sudden.

Theres this dude, tomer abramovic, who sometimes uses his commander as a sideboard card.
He has a couple of commanders in deck and sideboard to choose from. But he was pretty close to crack how to build commander half decks.

He uses threecolored commanders, that each share a crossover color that becomes the core of the deck.
His commanders also share a second crossover color that also work as the core of the deck.

What acts like a split deck is the deviation color where he has one for each commander.

So I was thinking, the crossover color is actually not a bad idea, though he does suggest it in an awkward example.

So having commander decks with a clearly defined common core is the first step.
From there it's easy to have ordinary halfdeck rules where the only problem offered is, how much must become deep core.

Say we have red as a crossover, one commander that has red blue and green as it's colors, and a second commander with red, blue and black as colors, then we have two core colors and two deviate colors.

It would be like an ordinary halfdeck construct, where you suddenly add a third color, which settles the final commander identity.
So that means you can have the core sets contain the mechanical parts of the deck, while the identity sets are specialised to the needs of your commander.

With functional cores you got the groundwork laid out for practically any commander, and if built well each core is combineable and work well in all 10 color combinations. The innovative part is that if you have a 3 colored commander you just figure out which color best support that commanders theme, then you simply add two core sets handling the two other colors.

If all of these three sets consists of 33 cards each you have 5x33 scorecards which fits in a fat pack play box, then you can have the 5 commanders and their personal sets in another box. Each extra box you bring can contain 5 commanderdecks

It would be easy to bring 10 different commanderdecks in three boxes in a backpack.

Do you think it's doable this way, or should it be attempted in another way ?




0
Posted 23 September 2020 at 18:51

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