Bant Ally Deck

by andrew104104104104 on 20 November 2013

Main Deck (61 cards)

Sideboard (4 cards)

Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

if you want to add in the infinite combo, then substitute fogs and a mana leak for the xenografts. when you cast xenograft, choose Ally as the crature type. the way to trigger the combo is either playing a turntimber while xenograft is out or having an ally enter the battlefield while xenograft and turntimber is out and then turntimbers ability triggers, a wolf enters the battlefield and because of xenograft, the wolf is an ally and turntimbers ability triggers again thus creating infinite wolves. if you are like me however and don't like infinite combos, then playing without the sideboard works extremely well too.

Deck Tags

  • Ally
  • Infinite Combo
  • Bant
  • Modern

Deck at a Glance

Social Stats

14
Likes

This deck has been viewed 2,283 times.

Mana Curve

Mana Symbol Occurrence

2115048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Ally Deck

this is a cool deck, yet i don't understand how you could make an ally deck so expensive...

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Posted 21 November 2013 at 03:12

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Two words; Dual Lands

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Posted 21 November 2013 at 03:22

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dual lands.... am i the only one that never uses them?

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Posted 21 November 2013 at 03:32

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one of the very few

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Posted 21 November 2013 at 03:49

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all you need is some gates and you're set

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Posted 21 November 2013 at 04:33

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No gates slow your whole game down in a deck like this where it is so easy to regain life you require shocks to up your speed

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Posted 21 November 2013 at 04:48

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that may be, but gates arent $15.

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Posted 21 November 2013 at 05:09

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And we don't buy our cards online we trade and take our chances with packs this deck is real it is constructed and it would fall easily by turn 3 or 4

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Posted 21 November 2013 at 05:15

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but with gates, you just use amulet of vigor and, then you get a better, cheaper alternative to dual lands

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Posted 21 November 2013 at 07:05

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for a name like magicmaster13 you really suck at magic. its an expensive game if you want a good deck

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Posted 21 November 2013 at 15:46

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yes but the amulet takes up space and can be more easily removed dont be cheap

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Posted 21 November 2013 at 17:09

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do you not think that you could possibly spend your money on something better than a piece of cardboard that's worth $15 dollars?

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Posted 22 November 2013 at 04:20

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foxhound1961 has deleted this comment.

Posted 22 November 2013 at 18:26

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The decks is good as it is. If you don't want to spend money on the dual lands, then don't do it, but don't say they aren't good just because they are expensive.

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Posted 24 November 2013 at 04:15

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they are good, but it's still not worth spending $15 on a single card.

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Posted 24 November 2013 at 05:14

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Then don't spend money you don't have, and stay cheap. If people want to play a good deck, they'll spend the money. If they want a shit deck like you seem to want, then they'll buy shit useless land

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Posted 25 November 2013 at 19:36

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Hey. Don't talk about gates like that. They are not shit, they are not useless, they are a budget alternative to people who see it smart to spend small amounts on cards, and more on important things.

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Posted 26 November 2013 at 04:10

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Doesn't anyone agree with me?

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Posted 26 November 2013 at 04:10

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no your just cheap

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Posted 26 November 2013 at 13:27

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Meh. I think that it depends on how high a value you place on playing a trading card game. If you feel that you shouldn't spend a ton of money (for any reason) on cards, then don't. And guildgates are just fine for a budget deck. To be truly competitive you should go with shock lands (or something similar) but if you feel they are too much... There is nothing wrong with that. :)

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Posted 27 November 2013 at 20:38

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Thanks, Kazzong.

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Posted 28 November 2013 at 04:13

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Don't bad mouth a deck just because you're too dumb or poor for it. If you really can't afford it, print them off. That's what my friends and I do. Sure, they're not the real thing, but then you don't have to have a shit deck that uses shit land

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Posted 30 November 2013 at 17:40

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I never bad mouthed it...

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Posted 30 November 2013 at 20:24

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Conjurer's closet?

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Posted 21 November 2013 at 16:20

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iv thought about it and im on the fence but i will try it out and see how well it works.

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Posted 22 November 2013 at 14:43

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kabira evangel is amazing for white allies.

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Posted 21 November 2013 at 23:48

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i agree but what should i take out for him?

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Posted 22 November 2013 at 14:45

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how useful have the sea gate loremasters been?

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Posted 22 November 2013 at 22:07

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one of my favorite cards. once you get that card out you basically can get whatever you want because of the card draw. i have only lost once or twice once i got that card out.

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Posted 24 November 2013 at 19:28

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After trying out some sample hands, I'm seeing that there aren't enough lands. I recommend taking out the two Ajani and replacing them with land, I suggest one more Fountain and one more Fortress. I don't see any kind of synergy between Ajani and the allies. Everything else about this deck is great, good call on the Venser!

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Posted 22 November 2013 at 15:23

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drawing a sample hand and playing the deck for real are two totally different things ive played this deck and the only thing ill agree with is it needs more lands

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Posted 22 November 2013 at 15:47

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but i do agree, i have some mana problems to deal with. i will take out ajani goldmane and something else but caller of the prides second ability works great with vensers second ability and a huge ally.

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Posted 22 November 2013 at 16:23

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I love allies. I don't see why the psychic barriers aren't mana leaks though. Mana leak is less color intensive, less conditional, and the life loss on barrier is fairly insignificant.

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Posted 22 November 2013 at 17:21

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It isn't a sure counter, though it is an excellent soft counter.

Also, (at the deck builder.) I don't see how adding xenograft will make an infinite combo. The effect is triggered when an ally enters the battlefield, but the wolves aren't entering as allies. They become an ally after entering.

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Posted 22 November 2013 at 23:20

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the wolves do enter as allies. look up the rules.

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Posted 24 November 2013 at 19:30

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swwaaaaggggy

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Posted 08 January 2014 at 18:08

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