Ally Mill

by Artheties1725 on 09 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Modern
  • Ally
  • Mill
  • Reanimate
  • Sudden Disappearance

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,133 times.

Mana Curve

Mana Symbol Occurrence

14161400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ally Mill

Cloudshift? It's protection that lets you re-use your ally abilities at the same time.

1
Posted 09 July 2013 at 06:34

Permalink

personally id take the black out, make it blue white easier to get the land right that way, also id take the champion of the parish out your creatures arnt all human so he wont always be getting boosted, add another seagate loremaster draw is your best friend in mid/late game. get kazandu blademaster in their a fantastic card for offensive play or defensive, get some cloudshifts in there or some liberates anything so your creatures can pop in and out of play, possibly unsummons use them for you creatures or on your opponent. more ondu clerics aswell lifegain is never a bad thing it keeps you in the game.

check out my deck http://www.mtgvault.com/phoenixnight8/decks/the-alliance/ its probably not as mill/extraction heavy as yours but it wins almost ever match by milling its easy with the loremasters and constant bouncing to mill with the excavators

0
Posted 09 July 2013 at 13:13

Permalink

MDW!
(Mill deck wins)
Two milldecks have recently gotten top placements in modern. Now you know.

I've copyed them onto my "page" for everyone to see.

I'm WDM, and I play a lot of mill!

WDM-MDW for sure :D

0
Posted 31 July 2013 at 12:55

Permalink

Since there were two very different designs winning, I think the cards they shared in common should be a hint towards what actually works for mill...

Here's what the two winning designs got in common:
4 hedron crabs
4 archive trap
4 visions of beyond
4 glimpse the unthinkable
3 cards giving slight card advantage (either snapcaster mage or augur of bolas)
2 cards discarding important stuff (either thoughtseize or surgical extraction)

0
Posted 13 August 2013 at 12:46

Permalink