And not a creature in sight!

by BenWare on 14 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (3)

Planeswalkers (3)


Artifacts (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I need some help with this one. Any advice is much appreciated!

How to Play

Mill, mILL, mill, MILL........miLL, MiLl, MilL........

Deck Tags

  • Mill
  • Jace
  • Vintage
  • Legacy
  • HELP!!!
  • Help
  • Modern

Deck at a Glance

Social Stats

24
Likes

This deck has been viewed 5,392 times.

Mana Curve

Mana Symbol Occurrence

041900

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for And not a creature in sight!

Keening stone with traumatize is a possible combo, not sure if that would help. keening stone is like grindstone on roids.

1
Posted 14 August 2013 at 22:52

Permalink

I agree it's a beast, but soooo, dang expensive! If I hit traumatize and then the haunting echos, it's a wrap usually. The people I play with locally play full play sets or at least 3 of each card, so it is devastating, for them anyway. Thanks for the feedback!

1
Posted 14 August 2013 at 22:58

Permalink

maybe cloudposts and vesuva's to ramp and make it easier?

1
Posted 14 August 2013 at 23:32

Permalink

Can we be pals now?

2
Posted 15 August 2013 at 01:03

Permalink

You can become peoples friends just by clicking on their name and then clicking on the follow-button.

1
Posted 15 August 2013 at 10:04

Permalink

They had an argument earlier that has since been removed. He isn't trying to "friend" him, he is just asking if the have a truce.

1
Posted 15 August 2013 at 10:07

Permalink

hah were good :)

0
Posted 16 August 2013 at 22:46

Permalink

keening stone combo is way too slow for modern

1
Posted 17 August 2013 at 07:56

Permalink

if you play the keening stone combo you might as well just play turbo fog

0
Posted 17 August 2013 at 07:56

Permalink

I see grindstone in your sideboard, couldn't hurt to throw painters servant in the sideboard. Kind of a mean cheap combo, but hey, can't argue with instantly milling an entire deck.

p.s. I said it before but just reiterating, i really like that haunting echos.

2
Posted 14 August 2013 at 23:04

Permalink

THAT IS SICK! And I'm sure it will piss some people off! Thanks!

1
Posted 14 August 2013 at 23:11

Permalink

no problem, I've always been fond of that combo =P

0
Posted 14 August 2013 at 23:13

Permalink

painter/stone combo is so wrong in so many ways. and yet so much fun. :) of course pretty much anything with painter's servant is ugly and fun. :)

0
Posted 15 August 2013 at 01:17

Permalink

I'll agree there, I really wish i owned some painters servants =p

0
Posted 15 August 2013 at 15:00

Permalink

I may try and make this one public again, if there are no objections. I'm liking the feedback. Keep the ideas coming!

0
Posted 14 August 2013 at 23:20

Permalink

no objections from me

0
Posted 14 August 2013 at 23:25

Permalink

Leyline of the void possibly? So something like elixer or eldrazi won't just screw you.

0
Posted 15 August 2013 at 02:56

Permalink

you may want to consider more creature removal in your deck or sideboard for the really fast aggro decks or things like eldrazi, these cards may help, Dissipate; Sever The Bloodline; Praetor's Grasp; Sadistic Sacrament; and leyline of the void would be good too like matt said.

0
Posted 15 August 2013 at 04:27

Permalink

Try Recoil, it is old but good.

0
Posted 15 August 2013 at 07:02

Permalink

I tend to follow millers around, stalk them and taunt them untill they obey or tell me to leave!

I can give you the following advice, which is something I have been through countless times because people somehow learn these lessons very slowly... :(

1: Replace curse of the bloody tome, preferrably with the cheaper (in mana) more playable mesmeric orb. Most people are afraid that mesmeric orb will hurt themselves too much. For some reason they tend to forget that the play mill, and that the opponent will die to mill first. If everything about it goes wrong, say, you draw and play a land each turn and absolutelly tap out every turn, and you play 4 mesmeric orbs as fast as possible, then you die at your turn 7. My general argument is, that if you can't mill people to death before turn 7 you are not playing a good mill... So go ahead and play the orb, as in legacy it can make you beat goblinz on 1 of 4 games without sideboard... Among the many wonders that mesmeric orb delivers, it combines very well with both dream twist and increasing confusion.

2: Archive trap. Play 4, play them with path to exile, veteran explorer or ghost quarters depending on your color-theme.

3: Give up on the counter-war. If you can't mill them to death by massive numbers of mill-cards it wont help to put in counterspells for two reasons. 1 your opponent will always have more counterspells. 2 the more counterspells you play, the less mill you have, and the less mill you have, the longer it will take you to mill people so you need more counters to stall even more and you lose the battle because of mill thinning out at warpspeed. The only argument possible for counterspells are flusterstorm and only in sideboard against storm. Nothing else. Instead of counterspells you may use a few discardspells which will slow down some decks enough for you to get ahead with your mill. Preferably you should use at least 2 surgical extractions in place of discard...

4: codex shredder. The idea of getting a mill-card lategame is nice enough, but games generally last long enough in legacy for you to use it fast enough. Instead use ghoulcallers bell, because it combines well with both dream twist and increasing confusion, and mills as fast as the codex. If you aim for millspeed alone you should consider "shriekstone" which mills 6 cards over 3 turns. Besides neither artifacts will stay in play longterm as games will last about 5 turns or less, so on an average shriek actually mills more (I've tested this massively in 5 turn games just to get the exact numbers) But if you fear that your opponent plays leyline of sanctity ghoulcallers bell is the best pick.

5: opportunity & divination. Gettting cardadvantage is a good idea, however, the "pro's" have started to use 4 visions of beyond and 3 (either pick snapcaster mage or augur of bolas). I personally frain from visions of beyond and would prefer to use either 4 thoughtscour or 4 preordain instead of the visions. The creature+ cardadvantage will also serve as chumpblocking fun.

6: cyclonic rift. Again, you won't get into games lasting long enough to get 7 mana. I play 24 lands, and only get 5 mana at turn 5 half the time, so getting 7 mana should take 9-10 turns which means you will just be dreaming of cyclonic rift's ability :( Instead get echoing truth as it also helps against token-based tactics like lingering souls or empty the warrens. (Same case with murder...)

7: jace memory adept. Again, time is the main factor. He is too slow :(

8: Diabolic tutor costs you a turn to play and you use 4 mana, so the card you get is usually delayed for 1 round, which means that you lose 2 rounds in essence doing nothing where you could instead have played glimpse the unthinkable, breaking//entering, mind sculpt or even tome scour and then something else. Stay with the advice in sektion 5 instead.

9: I personally favor haunting echoes over traumatize. If I ever had to play with any of these I would stick with 4 hauntings and no traumas.
Haunting echoes demand that you mill as much as possible during your 4 first turns, then you use it as a killcard...

10: I have mentioned pro's, and I consider some of them as being individuals in here, but also those who won top8 places in modern, legacy's cousin. What works in modern may reflect into legacy. So far what's working in modern is: 4 archive trap, 4 hedron crab, 4 glimpse the unthinkable, 4 visions of beyond, 2 discard spells (either thoughtseize or surgical extraction) and 3 cardadvantage critters (either snapcaster mage or augur of bolas) The rest you have to fill out with advice from the regulars. CHEWRIDA is one, SOULOFMIRRODIN another (Souly added oboro, palace in the clouds to his mill, and so one of the pro's use that trick too.) Some also use shelldock island (which also needs a turbo-mill aproach) I myself have made many designs (click my name and look at the wast designs in there) especially in legacy and one of the other pro-winners in modern seems to have based much of his deck on my elder designs...

11: Have fun, and in the end make up your own oppinions on the cards involved, but base them on tests, not intuition...

2
Posted 15 August 2013 at 10:58

Permalink

Thank you professor WDM! I have a lot to consider now. I appreciate the feedback and every kernel of advice you send my way!

1
Posted 15 August 2013 at 12:48

Permalink

Im scared of the orb!

0
Posted 15 August 2013 at 13:02

Permalink

Thanks for the suggestions. Some have been added, some not, but all appreciated! I'm scared of the orb and the bell. Also, I like the traumatize and echoes together. I've won with the two being played back to back in late game. It can be really devastating. I know it's a little expensive, but it does the trick, as I'm no pro and neither are the locals I play with! Thank you soooo, very much for the input and time you spend helping out. It is much appreciated!

0
Posted 15 August 2013 at 13:17

Permalink

Hey, I just recently posted a mill deck. And I normally don't post on other's decks asking for advice but I don't do mill very well and was wondering if I could get some help? I would be happy to give advice on pretty much anything else if anyone needs it. Although I have to agree that ghoulcaller's bell is way better than codex shredder. Particularly with increasing confusion and dream twist. Also some input on an elecutor stall deck would be appreciated as well. Thanks in advance. :)

0
Posted 15 August 2013 at 22:36

Permalink

I just like the dual ability of the shredder to bring a card back. Just my preference.

0
Posted 15 August 2013 at 22:46

Permalink

Makes sense. :)

0
Posted 15 August 2013 at 22:48

Permalink

So as far as the counter-war goes, is it still a bad idea to throw in psychic strike into a mill deck? Because I run it just to make sure I'm able to get my creatures (not really even sorceries etc.) out safely and be able to use their abilities. The mill deck I run as well is supposed to be standard legal as well so that's why I won't have a lot of cards like the ones BenWare has in here but that's the main reason I run them.

BY the way, nice job on the deck, look really vicious and I hope it serves you well!

1
Posted 22 August 2013 at 07:40

Permalink

Thanks for the tips and the nice comments!

0
Posted 23 August 2013 at 13:48

Permalink

Glimpse the unthinkable + isocrome scepter ( whatever its spelled ), Brainfreeze,... i need to fix mine but they are still great cards for milling...

0
Posted 15 August 2013 at 12:26

Permalink

Rats, I was gonna suggest Glimpse the Unthinkable. But yeah, two mana BU which you're already running and it mills ten cards!

Also someone suggested leyline of the void, but I think they neglected to add Helm of obedience, it's only vintage legacy legal but with leyline of the void is another insta all deck mill.

0
Posted 15 August 2013 at 14:22

Permalink

I added the glimpse, but it has now become a deck I can't play. I don't own it, and don't see myself paying for it anytime soon......Damn school supplies, uniforms, and class fees!

0
Posted 15 August 2013 at 14:44

Permalink

Such is the cruel mistress we call magic. I hear ya.

1
Posted 15 August 2013 at 14:46

Permalink

One note... You can't use isochron scepter with glimpse the unthinkable since it is a sorcery, and the scepter can only do instants.

1
Posted 15 August 2013 at 22:39

Permalink

Revisions have been made, but I'm not sure if it all works now. Ideas?

0
Posted 15 August 2013 at 13:23

Permalink

Hey benware, I generally dont ask people to check out decks of mine in comments on their decks but I'm going to be getting the cards for this soon and I've been messing around with this really fun deck idea and I want some opinions on it before I go about all the work and getting the cards. If you have time could you please check out http://www.mtgvault.com/chewrida/decks/azors-elocutors-win/

Read the last comment i made on the deck It talks about the major changes I plan to make to the deck, not completely sure what ill take out to make the changes yet.

The deck is gonna have 2 strategies, tokens and azor's elocutors.... they should clash well together.

But if you can take a look I'd appreciate it thanks =]

0
Posted 15 August 2013 at 17:21

Permalink

Just posted a new standard/budget mono red deck. I'd like some feedback if anyone has the time!
Thanks in advance!

http://www.mtgvault.com/benware/decks/flingadingado-standbugt/

2
Posted 15 August 2013 at 19:24

Permalink

Why Mill your oponent when you mill yourself :)
http://www.mtgvault.com/coldbeer666/decks/selfmill/

Technically with a good hand, I could be attacking on turn 3 with an 18/18
it's more likely to be a 5/5 or 6/6 on turn 3

-1
Posted 15 August 2013 at 22:09

Permalink

Mind funeral and mind grind are fun, with echos !

0
Posted 16 August 2013 at 01:13

Permalink

Codex Shredder is bad.
Vision Charm is far better than Tome Scour.
Glimpse the Unthinkable should be a four of.
Increasing Confusion is bad.
Psychic Spiral is bad in straight up mill, should be replaced with Breaking // Entering.
Dream Twist is slow and costs too much mana, it should be replaced with Mind Sculpt.
Traumatize is slow and by the time you can cast it, you will have milled a good portion of their library and will probably only get around 15 cards (which is bad for 5 mana).
Jace, Memory Adept is too slow, and there is nothing specific that you would sideboard it in for. You should get rid of it.
Elixir of Immortality is bad.
The game will almost never last long enough to cast Cyclonic Rift with overload, at the very least should be replaced with Into the Roil.
If you are going to be playing a multicolored deck with 20 lands, you shouldn't run more than 3 Ghost Quarters (tapping for colorless is bad)
Leyline of Singularity would be good in this.
Needs Watery Grave, Underground River, and Darkslick Shores (you can't cast any black spells with over half of your lands)
Needs at least some counterspells or targeted discard like Thoughtseize. You really aren't running enough disruption.
Needs Mind Funeral.
Needs Hedron Crab.
Needs Snapcaster Mage.
Needs Mesmeric Orb.
Needs Extirpate and Surgical Extraction in the sideboard.
Needs ways to hate on the graveyard (Crypt Incursion, Leyline of the Void) so that it doesn't die to anything that uses the graveyard.
Needs Deathrite Shaman.
Why are you running an unsynergistic combo in your sideboard?
Why are you running Dark Ritual in your sideboard?
Why are you playing bounce instead of black removal?

-2
Posted 16 August 2013 at 02:13

Permalink

Doesn't really stick with my theme of not running creatures if I add a bunch of creatures.

0
Posted 16 August 2013 at 02:28

Permalink

Well, deathrite shaman helps your mana, AND removes pesky stuff like emrakul or past in flames.

0
Posted 16 August 2013 at 17:27

Permalink

How does Deathrite Shaman remove Emrakul, the Aeons Torn?

0
Posted 16 August 2013 at 21:14

Permalink

Third ability, use it in response to Emrakul's triggered ability. He didn't mean it will remove it from play, it'll just stop it from shuffling your opponents graveyard back into his library. But like I just suggested 2 minutes ago. He should use tormod's crypt to do that. The deck is called "and not a creature in sight"... I think he might might be trying to stay away from creatures a bit.

1
Posted 17 August 2013 at 01:15

Permalink

Hey, I'm suggesting what will make the deck better. If you want to make a sub-par deck that can't win anything, all power to you. But if you want to win games, Increasing Confusion, Codex Shredder, Traumatize, Dream Twist, Psychic Spiral, Tome Scour, and Jace, Memory Adept are all bad cards or worse than their alternatives. And there is absolutely no reason to run an unsynergistic combo in the sideboard that has nothing to do with anything, there is no reason to run Dark Ritual, your manabase kind of sucks due to the lack of Darkslick Shores, Underground River, and Watery Grave, and your curve is way too high for 20 lands. You have almost no way of stopping threats other than 7 bounce spells and can't apply any pressure to the board. Your sideboard doesn't help the deck, and there is no reason why you would side anything in or out. And what do you have against creatures!?!

-1
Posted 17 August 2013 at 21:25

Permalink

I think rather than post my deck next time, I should just ask you to make one for me. I'll tell you an idea I have and base group of cards I'd like to expand on, and you can use everything BUT that ideas and cards I start with in it! I mean, if I make every change you suggested, it's not even a deck I made, or based on the theme I started with, is it? I'm not trying to make a world champ deck out of this damn thing. LOL I just thought it was a neat idea for a casual deck, being it was made with "NO CREATURES" and a bunch of my scrap cards! And, I have nothing against creatures, as you'll see in my other decks. I was just exploring an idea. What do you have against ideas other than your own?

1
Posted 17 August 2013 at 22:27

Permalink

Sorry, maybe I'm having a bad day again, or just taking your criticisms a little too, hard.

0
Posted 17 August 2013 at 22:27

Permalink

He is what i hate about parts of the Magic: the Gathering community. Especially on Mtgvault.

0
Posted 17 August 2013 at 22:34

Permalink

It's probably me! I seem to have an attitude this past week. I am sure I just read his post wrong.......I mean no one would go in and tell someone to pull every single card they put in a deck, and replace it with ALL their choices instead, would they?

0
Posted 17 August 2013 at 22:53

Permalink

I was just giving suggestions. I do not expect you to follow all or even most of them. If I had to narrow it down, my 4 problems with the deck are the manabase, high curve, inability to interact with your opponents, and the sideboard.

For the first two, the problem is that you are only running 20 lands and only 8 duals. If nearly a third of the nonland cards in your deck cost 5 mana, the you will need more than 20 lands. Also, Underground River, Watery Grave, and Darkslick Shores are all amazing lands and are way better than Dimir Aqueduct.

The biggest problem that I see in this deck is that it can't interact with your opponents. You have no creatures to use as blockers and your only removal is temporary bounce. You have no countermagic and no discard. Since it will almost always take you at least 5 turns to mill your opponent to death, you need some way to stop your opponent from killing you in the meantime. Your deck can't do that and will lose almost all the time to midrange and aggro, and most of the time to combo.

Finally, your sideboard has nothing to do with your deck. I once read that the sideboard shouldn't be a dumping ground for cards that you wanted to put in your deck but couldn't fit. It needs to have cards that you side in for your problematic matchups (examples for this deck would aggro, midrange, and most forms of combo (especially graveyard based combos such as dredge) so that you have a chance of winning. Your sideboard has the Grindstone and Painter's Servant combo, which is a fine combo, but when would you ever side it in (also, Painter's Servant is a creature...)? Dark Ritual is an amazing card, but when would you ever side it in? What matchups would be made better if you had Dark Ritual maindeck? Jace, Memory Adept is a good mill card, but it is slow, and when would you ever need to side it in? Your deck already has a lot of mill cards, and I don't think that you will ever find a situation where you are thinking "Man, I wished I had some more 5 mana mill cards in this deck." And Elixir of Immortality is in there, why? The only thing that it stops is other mill decks, which are rare and certainly don't need 3 sideboard slots to stop them.

0
Posted 17 August 2013 at 23:20

Permalink

Your right

0
Posted 17 August 2013 at 23:49

Permalink

Breaking and Entering and Mind Funeral could be good dimer cards if you move in that direction a little move.

0
Posted 16 August 2013 at 11:54

Permalink

Im building a mill deck at the moment so ill tell you what i've found these days

First of all i dont see any land fetch..its good for every deck..you are not going to get all your lands in play you just put lets say 20 so you can draw 7-8..thats why you play 4x Polluted Delta so you can get rid of 4 cards and actually play with 56 cards..you get better drawing like that

Secondly, traumatize can not play now days..lets say you draw one land for each round till the 5th and play your traumatize..you get at most 24 cards cuz the opponent has already drawn 7 +5..thats good but your second traumatize if played in 6th turn will get at most 10-11 cards..thats not good for 5 mana cost..my opinion remove your 3 travmatize and put 4x Glimpse the Unthikable 4x Tome Scour 4x Increasing Confusion cuz they work better
The same goes for Physic Spyral...too expensive and you wont get such a great outcome..
Its better in my opinion to get something that works with one mana and discards 4-5 cards than a 5 mana with 10 cards

Also think about Surgical Extraction it can help get rid of some dangerous staff

To sum it up you should work your style against creatures that will enter play cuz i dont see any way in your deck to defend that..

Thats what im trying to deal right now!!Hope i helped!!

1
Posted 16 August 2013 at 21:45

Permalink

If you're worried about the possibility of a counter mill strategy (i.e. elixir of immortality, Emrakul, etc.) you could always use tormod's crypt or find a way to get a rakdos charm in there. Just a little idea. I do like that you put in psychic spiral though. Great card for if you fight a mill deck yourself.

1
Posted 17 August 2013 at 01:13

Permalink

That doesn't work, the trigger is still on the stack. Leyline of the Void however does work.

0
Posted 18 August 2013 at 04:55

Permalink

You'll have to excuse me, but i'm failing to see what you're saying here. If you use Tormod's Crypt in response to, say, Emrakul's graveyard trigger, it will exile the graveyard. Emrakul can't shuffle the graveyard into your library if there is no graveyard to shuffle

0
Posted 29 August 2013 at 15:17

Permalink

you should be playing breaking//entering, mind funeral, mind sculpts, snapcaster mage, and remove the high costing things besides archive trap,

0
Posted 17 August 2013 at 08:08

Permalink

Indurcba has deleted this comment.

Posted 17 August 2013 at 10:31

Permalink

BENWARE:
I've been through a lot of millcards and tested most there is.
I have had countless sideboards and written about most of them and how to use them, stuff like "if you have shriekhorn in main, you could side in echoing truth, and use it to mill by recasting the horns and mill 2-4 extra cards before dying.

Go click my name and read the oldest designs you can find, then work your way up.

I usually try to beat creatures without counters, discard and creatures so you they are your main problem, my work have lots of solutions.

2
Posted 26 August 2013 at 09:42

Permalink

I appreciate every tip you give WDM! I'll take a look when I can break away from helping my kiddos with homework! These honors classes are harder on me than they are my kiddos! LOL

0
Posted 27 August 2013 at 22:57

Permalink

You can allways give the kids some "magic-homework" If you have the ressources you can provide them with topdecks (Just print out tons of proxies and search the net for all decks in the format) then you can all test with or against your design. "it might be fun" or "do you really want to keep your pocket money" should help convincing them of the idea :)

0
Posted 30 August 2013 at 12:34

Permalink

You need some form of exile like Tormod's Crypt or Leyline of the Void/Rest in Peace. Or even just Surgical Extraction/Extirpate to take out certain targets.

Without anything you just auto-lose to anyone who can cycle their graveyard.

Haunting Echoes doesnt really work for this because its sorcery speed.

0
Posted 30 August 2013 at 18:05

Permalink

I like creatureless mill but this one is lacking some defense or stalling in my opinnion.

There are some options for defense that you might consider:
Ensnaring Bridge, Dissipation Field, Hissing Miasma, Crypt Incursion(pure fun in a mill deck once I gained 60 life with it :)

About the counters, You might not want to have a bounch of counters, but you will want one once in a while, for protection or to stop a bomb:
broken ambitions, dimir charm, psychic strike.

Removal, it won't hurt you to have some removal and Darkblast can fill in your graveyard of flashback spells or of things that can later be retrieved by the codex so it is recurrent removal and a way to give you card advantage.

Finally recurrent milling, you have the codex why not add as well some Nephalia Drownyard.

0
Posted 09 September 2013 at 04:57

Permalink

SUNBLAST'EM:
I agree with "crypt incursion" coupled with fast mill! It's the best defence I've encountered so far...

Ensnaring bridge works in theory only, because you need to empty your hand to get the protection, and that's pretty difficult with any cards costing 3+ in the deck. Most beatdown will get you before you empty the hand.

As for removal, only go for abrupt decay and echoing truth, (and depending on design and meta, have 1-2 darkblast in main, and 2 in sideboard). I prefer to use surgical extraction and extirpate as preventive removal too.

In my experience having counterspells normally lower the amount of mill too far down. There are two exceptions. Broken ambition and (flusterstorm in legacy) both have worked for me, but always in sideboard.

Then there's the everpresent emrakul, which halt's the deck a lot. When mill "happened" to win in modern, all trondecks went through a redesign, and now had 1 emrakul and 1 ulamog, and some even had 1 more eldrazi.
This is probably what stopped mill in modern...

At the hight of tron-decks I played mill, and to fight emrakul I usually had both 4 extirpate and 4 surgical extraction +4 other gravecards to fight it. I soon learned that there was a more sneaky way to deal with tron!
Hit them on their land! ghostquarter them and then extract! That slows down the deck immensely, enough for you to take a slow approach to removing all the various eldrazi...

In legacy, the problem is "worse", as ghostquarter may only hit their ancient tombs, and they get a basic land to make a kill on turn 3 while you scramble to get more land because you spent one. Extracting emrakul is only part of the problem, because the most dominant variant out there is omni-show. Omnishow holds 3 cards keeping you from success.

1: Cunning wish. They usually play 4 of these, and if you can take them out. Omnishow as a design draw all it's cards, but can only really win when they get access to their sideboard with cunning wish (or with 1-2 emrakuls), therefore getting rid of cunning wish is really your top priority. To get rid of these, you need to mill as fast as possible so that you can extirpate them to hell (Remember, surgical extraction can and will get countered)

2: Leyline of sanctity. If you cannot target your opponent, 90% of your mill is gone. Some play 1 in maindeck, so there are two choices, echoing truth, which can be countered, and wipe away which may be too difficult. Neither surgical extraction or extirpate targets the opponent, making them your foremost weapon against omnishow. Also, this is why I rely so heavilly on 4 mesmeric orb in legacy. It bypasses leyline.

3: Finally, there is emrakul. Most designs play 1, but I have seen designs with 2, and if they see mill as a problem they will do the tron-splitup of 1 emrakul and 1 ulamog, so be prepared. Your preferred weapons will again be extirpate (plus the counterable surgical extraction), but some geniouses are throwing in green to make use of deathrite shaman, and I have to say it works.

Now here's the real problem: How do you approach this deck when they start with a leyline of sanctity in play?
You can't mill them with anything but mesmeric orb, which will usually be played too late, and since you can't mill them, you will not be able to take out neither cunning wish or emrakul?

Normally I would recommend echoing truth against leylines, but with all their countercapacities the choice can only be wipe away, and that takes 3 turns to get, meaning you are likelly to be dead!!!

What can save your ass?

The answer is chancellor of the spires. Theres about 41% chance of you getting it in an oppening-hand.
It will mill 7 cards, and open up for you to tear away this nasty deck with some luck (= cunning wish in grave. Odds for this to happen are actually about 41% too)

1
Posted 09 September 2013 at 10:32

Permalink

What about counters early game ? and maybe sideboard graveyard removal

0
Posted 11 September 2013 at 12:48

Permalink

Omnishow has counters too, and the deck has been spawned in a meta, where counters are frequently meet.
If you want to counter omnishow, you will need about the same amount of counters as the deck itself.
That can only lead to a cut in the mill-section. Cutting the mill-section means that it will take you longer to mill, which means that lots of other startegies will open up to your opponents.

A slightly better choice would be discard, since discard lets you plan ahead based on what you and your opponent have in your hands. Discard will also get cunning wish into the grave, where you can remove it. In the countersetup, they only play the wish when they are out of counters, ponders and brainstorms.

0
Posted 12 September 2013 at 10:31

Permalink

in my opinion put one creature and tunnel vision and hinder that is clique, so just hinder then tunnel vision one turn then they are dead

-1
Posted 16 September 2013 at 23:00

Permalink

Feanaro has deleted this comment.

Posted 16 October 2013 at 00:04

Permalink

http://www.mtgvault.com/wickeddarkman/decks/charkattacks-modern-mill/

-1
Posted 07 December 2013 at 14:12

Permalink