BUG Aggtrol

by buddysystem on 03 August 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Who loves fatespinner/bloodghast/Bob/goyf?? this guy!

scavenging ooze is in here because i have it on good authority that he rapes graveyard based deck!

Manabase is my biggest worry so help with that please! =)

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 9,315 times.

Mana Curve

Mana Symbol Occurrence

01427010

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for BUG Aggtrol

Interesting. You know Drain is banned right xD

Manabase wise I would simply go 4 Verdant, 4 Polluted, 3 Underground Sea, 3 Bayou, 2 Swamp, 1 Island, 1 Forest, 3 Wasteland :)

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Posted 03 August 2011 at 21:24

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what?!?!? Drain is the best counter... ever =(

thanks i'll try out that mana base =D

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Posted 03 August 2011 at 21:26

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Um, yea. Thats more or less why :P

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Posted 04 August 2011 at 01:31

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haha yea =) i dont feel like flusterstorm is a good substitute though=/ any ideas??

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Posted 04 August 2011 at 05:34

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Mana leak?

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Posted 04 August 2011 at 21:05

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Mana Drain is completely legal in vintage. In legacy it is banned.

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Posted 05 August 2011 at 05:22

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Yea unfortunately this is Modern i believe and if not its definitely gonna go the legacy route! But i do love me some mana drain! xD

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Posted 05 August 2011 at 05:23

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According to my knowledge, original dual lands are too old for modern.

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Posted 05 August 2011 at 05:39

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oh, well then it is legacy =D

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Posted 05 August 2011 at 05:44

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You're running too many fetchlands to be honest. While they do help to speed up a deck and aid in versatility with dual lands, too many can actually over-speed the deck past its own capabilities...I'd drop a few for additional duals. As for the best counter, it depends mostly on what the deck needs to protect itself from most. In your case, I think Flusterstorm and/or Mental Misstep would be best in reality, as your deck is most vulnerable to instants/sorceries

Hope that helps =]

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Posted 04 August 2011 at 06:19

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hey thanks! yea i've felt that 8 fetches was too much as well, but Ragged advised it so i tried it! but yea i think i'll cut it back down to 6 and maybe even less =P

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Posted 04 August 2011 at 15:44

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What exactly is the problem with them?

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Posted 04 August 2011 at 21:08

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There is nothing inherently wrong with them that i can tell, for me it is just a preference, i usually set my limit for fetches at 6 because thats what i feel works best for me, i cant explain it but anymore than that i feel like i get them too often.. i dunno how else to explain it really =/

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Posted 04 August 2011 at 21:16

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You will draw the same number of lands... does the point or two of life matter more than the mana flexibility? I guess with Bob and Bitter it might. Oh, and play more than 1 Jitte!

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Posted 05 August 2011 at 21:32

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Yea i think i've found home at 7 fetches =) why do i need more than 1?

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Posted 06 August 2011 at 00:49

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i like 8 fetches.. i guess it comes down to preferance, though. I just like being able to fix my mana base with ease. and for 1 life, I think it's worth it. (:

flusterstorm to me is iffy. iunno, i see why it's so good in certain matchups, but as a maindeck slot i'd rather a mana leak or counterspell. even daze, catch 'em off guard, you know?

also I'm not sure how i feel about cabal therapy. i think in this type of deck it's just blindly firing into your opponent's hand. i think hymm to tourach could be better, but maybe just because I HATE seeing hymm across the board -.-

also, why no jace? i think you could deal without the equipment, honestly. jace as a 3 of in this build would be marvelous. (: bounce whatever creature opposes you.

once again, just my 2 cents, being a legacy newb and all, but those are the changes I'd make. (:
hope I helped haha

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Posted 05 August 2011 at 00:10

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Haha i'm a legacy noob as well!

Yea the fetches are a preference to be sure and i'll for sure keep experimenting!

Cabal therapy is in here strictly because of its interaction with Bloodghast and thoughtseize. thoughtseize lets me look at their hand and cabal lets me potentially make them drop 2-3 cards next turn, but i honestly forgot about hymn and i love that card! so its going it fer sure lol

Why no Jace? because i've never really used him so he doesnt come to mind! lol

Thanks for the help Ethan!

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Posted 05 August 2011 at 03:57

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No problem (:

and i think cabal therapies could easily be replaced with hymm, no doubt. but i think 4 is a bit overkill. maybe put it back to 3 and bump up the pulse to 4. i think pulse is a great card, and will help you more times than hymm. 7 discard spells is plenty, lol.

on that note, I think fluster storms could easilyyy be replaced with daze. I LOVE daze. i mean it screws storm so bad. SO bad, people dont expect it, it's essentially "free", and it's an easy side-out in some matches.
for jace, I'd consider taking out the equipment. batterskull is great with stoneforge, but by itself is pretty weak in legacy. weak for its cost, not for what it does, lol. dont get me wrong. :P

if you took out the 2 equips you could easily fit 2 jace. maybe even drop a daze for the 3rd?

up to you, but i hope I helped once again :'D

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Posted 05 August 2011 at 06:13

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It did help thanks! i love daze as well! i just haven't thought of it much since i built my reanimator=P

i agree about the hymns i was just play testing with 4 =)

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Posted 05 August 2011 at 15:46

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Flutterstorm is different... It doesn't feel right here.
Options, however they are really only preference.
Dissipate
Countersquall(Suggestion for sideboard)
Rewind(my favorite, but costs a lot)
Mana Leak(once again preference)

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Posted 05 August 2011 at 05:34

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hey thanks, i'll look at each of those, I agree that flusterstorm feels pretty weak =/

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Posted 05 August 2011 at 05:39

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Flusterstorm is pretty sub-par as a main-deck inclusion unless you really believe storm is going to be all over the place. As it stands, however, I feel like it's best kept in the sideboard. Batterskull, like Ethan said, is a great card... with SFM. On it's own (especially in Legacy), it's pretty terrible though. At 5 mana, it's WAY too expensive and is terrible with your Bobs. While it seems fun, I do feel like Fatespinner is just a little too "cute" for what you need it to do. Since the opponent always chooses, it will always only be stopping the thing you least need/want it to stop. :/

Jitte is such a powerful card that I honestly feel like it's just fine as a 1-of, though probably not a needed card. I could see it being pulled, but could see the argument for keeping it.

Like Ethan was saying, Jace certainly deserves a spot. I think he also had it right when he said 8 discard spells was almost too many and you could easily cut 1 Hymn.
Other great additions would be some real, solid counterspells, as well as some spot removal. Dismember certainly could be included, at the very least as a 1-of and possibly as a 2-of. I could see some combination of 2-3 Dismembers/Go for the Throats somewhere in here. You could even cut just 1 Pulse for them. As for counters, you could run the actual "Counterspell", though I'm not sure your mana is the best for it. Force of Will is the best, though you don't have enough blue for it. I'd probably go with a mix of Mental Misstep, Daze, and perhaps a Spell Pierce. 4-6 counters seems appropriate with some assortment of these.
Now, my biggest concern/question for the deck is why there are absolutely no Brainstorms in the list! If you're in Legacy and running blue, you almost always should be running these as a 4-of (obviously there are exceptions, but not too many!). If you do add them, it does make fetch-lands considerably better, so 8 is the minimum I would want to run, most likely. Also, with the land base, cutting maybe 1 Underground Sea and 1 Bayou for 2 Tropical Islands would work just great, I'd imagine.

Hope this helped a bit. Good luck with it.:)

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Posted 05 August 2011 at 09:17

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The equipments are in there as one-ofs because i have diabolic intent which is an awesome card btw.

I agree that Jace needs to find a spot along with Dismember! =) I'll see what i can do

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Posted 05 August 2011 at 17:46

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A second Jitte gives you another chance to draw it, plus it helps vs counterspells :)

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Posted 06 August 2011 at 13:53

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Well i know that lol, But i have diabolic intent as my card search engine, but i'm putting 2 in for counter purposes you are right!

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Posted 06 August 2011 at 16:32

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Man, I think this deck has the potential to make great use of Counterbalance. You have such a high concentration of 2 CMC that with it in, the opponent would essentially be unable to play cards at 2 CMC =P

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Posted 08 August 2011 at 05:59

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I've seriously considered it! but i dunno how i would fit it in! =/

Hey would you mind taking a look at my newest affinity build? hearing the perspective of an extractor is quite useful =D

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Posted 08 August 2011 at 23:04

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Hmmm...I'll try and think up some ideas for how to squeeze it in =P

I'll see what advice I can give for your build, do you mind checking out MY latest deck? =P

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Posted 09 August 2011 at 03:24

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done did man! i'll be checking back to see how you respond as well =)

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Posted 09 August 2011 at 03:50

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How do you feel about Daze vs. Foil? You know, just general opinions :P I always go back and forth on their pros and cons so much I wind up just dropping them for Mana Leaks.

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Posted 08 August 2011 at 07:36

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Um i think that overall Daze is better and more versatile. I do however think that foil could be more useful in certain builds such as a deck that ran KotR or CoW

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Posted 08 August 2011 at 22:59

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Nice deck buddy, those lands must have set you back a bit : P
Lol, BTW don't reply to this comment, or any others for that matter , 1337 posts yay

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Posted 08 August 2011 at 10:51

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No brainstorm = blasphemy. You play blue but not the best legacy legal draw spell in the game??? Also you should max out Hymn and play either dark ritual or Chrome Mox (I would go with the mox). Moxen can replace birds.

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Posted 08 August 2011 at 12:46

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dude i've been playtesting ways to fit in brainstorm so STEP OFF with the negativity please =)

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Posted 08 August 2011 at 22:56

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what negativity? I gave you helpful advice. You say you are a legacy noob, well that isn't going to change if this is your attitude towards people who actually know the format. I'll stay out of your posts in the future.

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Posted 10 August 2011 at 07:55

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yes you did give helpful advice thank you! I guess its just the way you present it lol but no need to stay off my post =) you do give helpful advice!

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Posted 10 August 2011 at 15:37

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please look at my knight tribal deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=220802

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Posted 11 August 2011 at 23:23

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if you have land problems, use less fetch lands and possibly just add more lands in general.

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Posted 23 April 2012 at 03:16

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