Blood and GORE

by Camshaft on 02 April 2013

Main Deck (60 cards)

Sideboard (7 cards)

Instants (2)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Tags

  • Standard
  • Vampire
  • Red
  • Black

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,199 times.

Mana Curve

Mana Symbol Occurrence

0025270

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Blood and GORE

No nocturnus? or nighthawk? why?

0
Posted 02 April 2013 at 05:56

Permalink

because I have black and red vamps, but I see your point.

0
Posted 14 May 2013 at 01:08

Permalink

I have a similar deck that I just transitioned to Standard. Nighthawk Vampires are essential in any new Vamp deck however, flying will get through 90% of the time and with a Rakish Heir on the board, pump up quickly. I'd remove the Havengul's Vamps the Bloodcrazed Neonates, and Rush of Blood (-7) and add 3 Nighthawk's, Two more Captain's and and 1 more each of Vampiric Fury and Undying Evil.

I love Crippling Blight in the deck, I'm going to have to add that to mine. A cheap drop to get your Vamp's through to get them extra counters in later turns. Slaughter Games is good, but it's alot of mana to prevent a card from being played, when you can simply get rid of it for half the mana with a counter or destroy enchant/artifact, etc.

Sideboard looks, good, but I'd get it up to 15 and think about each card in it's situational use. Def. keep Vandalblast, Charm and and Skullcrack.

1
Posted 02 April 2013 at 16:34

Permalink