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No nocturnus? or nighthawk? why?
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because I have black and red vamps, but I see your point.
I have a similar deck that I just transitioned to Standard. Nighthawk Vampires are essential in any new Vamp deck however, flying will get through 90% of the time and with a Rakish Heir on the board, pump up quickly. I'd remove the Havengul's Vamps the Bloodcrazed Neonates, and Rush of Blood (-7) and add 3 Nighthawk's, Two more Captain's and and 1 more each of Vampiric Fury and Undying Evil.I love Crippling Blight in the deck, I'm going to have to add that to mine. A cheap drop to get your Vamp's through to get them extra counters in later turns. Slaughter Games is good, but it's alot of mana to prevent a card from being played, when you can simply get rid of it for half the mana with a counter or destroy enchant/artifact, etc.Sideboard looks, good, but I'd get it up to 15 and think about each card in it's situational use. Def. keep Vandalblast, Charm and and Skullcrack.