Mono U Control Budget

by cbelzer89 on 03 September 2018

Main Deck (60 cards)

Creatures (4)


Sorceries (4)


Sideboard (15 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A no frills, simple, affordable and efficient control deck. A control deck doesn't always need a playset of cryptic commands and snapcaster mages to be competitive. This deck is aimed for someone with a limited budget that just wants to have fun. Perfect for FNM or kitchen table. Torrential Gearhulks have tanked in price and are now under 5 bucks according to TCG. This deck doesn't do anything crazy. Just ramp, deny your opponent spells, recycle spells with gearhulk and smash face. That's pretty much it.

Deck Tags

  • Mono Blue
  • Control
  • Budget
  • Modern

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

052000

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono U Control Budget

27 Islands seems a bit overwhelming to me. You could add some lands that will value for example Faerie Conclave

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Posted 03 September 2018 at 06:44

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Yes it’s a lot of lands

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Posted 03 September 2018 at 07:30

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I agree completely about the 27 lands, especially since there are no tactical lands or man lands.

Ironically, as we are suggesting a drop in lands, there also seems to be a bit of a curve problem here. You have no actual 1-drops (the X counters need at least 2 available), and an extremely limited supply of 2 drops, both of which are necessary for a pure blue control deck to survive.

The 1 drop tactical cards will help speed this up a lot, and they are affordable (namely opt).

The 2 drop soft and hard counters would also go a looooong way to helping this out, such as negate, remand, essence scatter etc.



I don't see counterbore being worth the 5-drop spot, even with the extraction effect. Having a brick like that in the opening hand would be death, especially since this deck has almost no ability to interact with anything on the field once it actually resolves.

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Posted 03 September 2018 at 07:27

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Good point, Mausoleum Wanderer could be a good example here. It is (or I just think) cheap and can counter additionally for 1+ mana

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Posted 04 September 2018 at 06:53

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good list though!

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Posted 03 September 2018 at 07:31

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Thanks everyone for your deck building advice. I did shave off some lands down to 23 and added some utility lands (field of ruin/GRS). I also added 4 serum visions and slashed the 2 counterbores for 3 opts. The sideboard has more creature hate/artifact hate that I can bring in against more aggro decks.

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Posted 03 September 2018 at 09:18

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Also, I believe that remand works better in more combo builds like Storm/Scapeshift kind of decks because you are delaying your opponent while digging for your combo pieces. In a pure control build like this one I think hard counters are where it's at. Remand also works great with thing in the ice, but I opted not to use it in this build to keep it budget.

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Posted 03 September 2018 at 09:27

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Remand is expensive as you already mentioned, so if going into a more expensive build, I strongly recomend for
- Remand, as an alternative to Mana Leak
- Spreading Seas, to down-block some of your opponents important lands
- Psionic Blast, as a maybe removal
- Hurkyl's Recall, for Affinity/Artifact hate
- Jace, the Mind Sculptor, at least as a one drop as additional Win-Con and control card

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Posted 04 September 2018 at 06:57

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1. I think too many people underestimate mana leak. Mana leak sucks late game but in your opening hand it is a game-changer. Being able to deny your opponent a turn 3 Karn Liberated or Liliana or some other bomb card is huge. So I would always run 1-3 mainboard in every control build. Remand is great too, but without a hard counter to back it up you are just delaying your opponent-not disrupting them.

2. Spreading seas in a control deck I could see running it in the SB for Tron or affinity but main board just seems like a dead card in some matchups.

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Posted 04 September 2018 at 10:23

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