Mono-Blue Control

by cc03532 on 07 April 2015

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)


Artifacts (1)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This a simple mono-blue-control deck with Ugin,The Spirit Dragon and Pearl Lake Ancient as win conditions. The over all point of this deck is to counter your opponents threats before they hit the field and then play one of your win conditions while holding up a counter-spell.

How to Play

Ugin, the Spirit Dragon: Expensive but one of the best win conditions for control decks. If you can resolve him and keep him protected for two turn you are pretty certain to win. His "ultimate" can heal you back out of burn range if you are low, give you a ridiculous card advantage and put Pearl Lake Ancient into play. It just makes you feel good.

Pearl Lake Ancient: Best against annoying counter-spells and a massive body against straight burn removal. Try to hold up counter-spells on your opponent's turn and flash him in on their end-step. This will leave you with mana to counter any sorcery speed removal spells your opponent might be holding. Be careful of instant speed removal and try to hold up at least a Negate, Dissipate, or Dissolve.

Staff of Mind Magus: These are in the main deck because of the burn and aggro decks running around. It is a cheap-ish way of getting back out of burn and dash range. Late game you can easily get above 30 HP just countering threats and protecting your win conditions. Don't play it out too early if you can't hold up at least 3 mana for a counter spell.

Perilous Vault: This is expensive but a great card for removal since mono-blue struggles against hex-proof / indestructible creatures and enchantments once they resolve. This takes care of all of that it slices, it dices, it exiles and can be cracked on your opponent's end phase to leave a clean board for your turn. Don't be hesitant to crack this bad boy for just a couple of threats.

The rest is pretty self explanatory but lets take a quick look!

Counter Spells: Disdainful Stroke, Dissipate, Dissolve, Negate, Nullify:
Use the counter spell that best fits the spell. If it is 4 or more mana use the Disdainful Stroke, if it is a Non-Creature spell use the Negate, and if it is a Creature or Aura spell use the Nullify. Otherwise just be wise about what you counter-spell. If it isn't a threat don't worry about it. A 1/1 might put a clock on you but don't let it bait a spell out of you if it isn't necessary.

Draw: Dig Through Time, Jace's Ingenuity:
Both of these are great draw cards that should be cast on your opponent's end step when possible. It will leave you mana to counter them on there turn and the next. Always look to have card advantage. You will be generally going one for one with your opponent so draw those cards!

Sideboard:

Here you have some interesting choices and I will get to them soon!

Deck Tags

  • Control
  • Standard
  • Mono Blue

Deck at a Glance

Social Stats

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This deck has been viewed 2,353 times.

Mana Curve

Mana Symbol Occurrence

042000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Mono-Blue Control

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