chbrutus1

45 Decks, 171 Comments, 20 Reputation

I would probably increase self mill and put in a fourth varolz if possible, because you would likely mill him a lot by accident

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Posted 30 April 2013 at 00:02 in reply to #346134 on Scavenger

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you already have the fourth salvage? I think four is enough unless you wanna put in mulch? And test around with that?

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Posted 30 April 2013 at 00:00 in reply to #346134 on Scavenger

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yeah they are amazing, maulers do serious work

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Posted 29 April 2013 at 23:51 in reply to #345480 on Boros' Battalions

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I really like the idea behind the boneyard wurm because of the fact that they can be huge targets for scavenge! Though have you thought about adding another vexing devil and maybe drop one gaze? It would help speed up the deck and that is a great target for scavenge too?

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Posted 29 April 2013 at 23:26 as a comment on Scavenger

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For sure, how has it been playing if you dont mind me asking?

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Posted 29 April 2013 at 22:04 in reply to #342723 on Sublime Exaltation

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Yeah I understand reckoners are expensive. although i must say i like the idea of firemane avenger. Have you thought about hellrider?

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Posted 29 April 2013 at 22:03 in reply to #345480 on Boros' Battalions

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Yeah the core set release is the biggest amount of cards in the available pool to play with in standard haha so its 8 sets in standard which is pretty sweet. Also, I did make the change for nearheath pilgrims, I have yet to test with it because I am working on the other deck I listed RWB aggro. That one seems a bit more versatile and fun, if you would like to check it out! And the main reason I am sideboarding the pillars is for voice of resurgence. Also I have been thinking of doing warleader's helix as a test because it offers removal against those bigger creatures and offers me life gain! Yeah I understand your point of aggro having removal so my creatures can get the beat in. The main reason I run gather is to get blockers and to pump champions. It is extremely effective in making me swing for 3 turn 2 and then start pushing more damage through as turn pass because I have more creatures and battalion is set up in the case of boros elite. I have also been thinking of adding firemane avenger as a test creature, because it is flying and it is able to get in the damage where others couldnt with a lightning helix attached to it. What do you think?

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Posted 29 April 2013 at 22:02 in reply to #345548 on Boros Human Aggro

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Well, I wasn't advocating for the removal of legion's initiative...haha I like it as a card. Though warleader's helix is a bit high for speed burn. That was more of what i was suggesting removal of

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Posted 28 April 2013 at 16:35 in reply to #345480 on Boros' Battalions

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haha, I thought the same thing, though they are pretty useless if you want to defend. I used to run esper exalted last summer.

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Posted 28 April 2013 at 16:34 in reply to #342723 on Sublime Exaltation

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No I like what you said, although the nearheath pilgrims and knights of glory rotate in october... just so you know, but yeah I was thinking of what 2 drop human to fit in. I didn't think that maining pillar over human generation would be useful. Mainly because a lot of people use less aggressive decks where I play. And hellrider is more effective against almost everything but the mirror. And yeah I agree with you on the mark of mutiny to zealous conscripts. beckon apparition is only because I would rather them try to play with them thinking that I dont have rest in peace and not completely dodge the graveyard interaction. Mainly because you can make them waste mana and lose creatures that they would otherwise have had the ability to stabilize the field. And you can stop snaps usefulness, though I see the reason rest in peace is good too. I just prefer the surprise over the long time on the field which can also be abrupt decayed. But thank you for your input. I'll change the marks for sure and the knights

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Posted 28 April 2013 at 16:31 in reply to #345548 on Boros Human Aggro

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I saw it and posted a comment!

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Posted 27 April 2013 at 23:45 in reply to #345466 on Boros Legion

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Also think about gyre sage, he's an amazing card

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Posted 27 April 2013 at 20:33 in reply to #345482 on Evolving Simic

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primordial hydra is an amazing card in this deck, i never thought about it being in this deck haha. Have you thought about Renegade Krasis? It would help you with all the creatures that have already been evolved to continue to evolve. Progenitor Mimic might also be a good finisher because it would help you copy something that is huge and continue to make copies of it to evolve all your guys? Also dual lands would help even more here too, hinterland harbor and breeding pools

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Posted 27 April 2013 at 20:31 as a comment on Evolving Simic

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do you have your simic deck posted on here?

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Posted 27 April 2013 at 20:29 in reply to #345466 on Boros Legion

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Have you thought about the perennial burn: searing spear? Also pillar of flame to deal with voice, and also skullcrack as an anti thrag or sphinxs?

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Posted 27 April 2013 at 20:29 as a comment on Boros' Battalions

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Thanks, I hope I helped!

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Posted 27 April 2013 at 20:27 in reply to #345476 on Boros Human Aggro

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also have you thought about champion of the parish? he would fit your deck because of how many humans you run

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Posted 27 April 2013 at 20:26 in reply to #345466 on Boros Legion

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that and sacred foundries would really help with stabilization of your colors

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Posted 27 April 2013 at 20:26 in reply to #345466 on Boros Legion

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You can look at my most recent boros build its on my deck page if you want to see a deck to compare to

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Posted 27 April 2013 at 20:22 in reply to #345466 on Boros Legion

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I would start with more dual lands if possible

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Posted 27 April 2013 at 20:22 in reply to #345466 on Boros Legion

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