Chewrida

65 Decks, 1,015 Comments, 199 Reputation

Pretty good play thru, but the land part of normal decks run around 24 lands is on the high side in my opinion. I almost have no decks that run 24 lands because it's such a high concentration. (In my opinion of course) 20-21 land is normal, any higher than that means you want to draw alot of land in a game (which is fine depending on the deck). I think the ratio goes

20-22 Normal
over 22 is excessive (not meaning you shouldnt play that, it's just above average in my opinion)
under 20 means you have mana ramp or all low cost spells

Most decks I run over 20-22 land I draw it too much when I need more important cards

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Posted 30 August 2013 at 02:20 as a comment on How to build a deck

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indestructibility would be a good add, throw it on palisade giant

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Posted 29 August 2013 at 03:35 as a comment on No you can't!

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Any of the swords work too well with doublestrike, it activates the swords ability twice when they hit.

Sword of fire and ice
Sword of light and shadow
Sword of body and mind
Sword of feast and famine
Sword of war and peace

Also puresteel paladin is pretty nice =p

If you need any ideas check out my doublestrike equipment deck..

http://www.mtgvault.com/chewrida/decks/doublestrike-and-swords/

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Posted 26 August 2013 at 16:01 as a comment on Double Strike R/W Equip

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You land base is really messed up, the majority of your lands make you return another one to your hand and enter the battlefield tapped. That's really inefficient and it will slow the deck down. If you wanna have the best land base for this kinda deck is:

4 Urza's Powerplant
4 Urza's Tower
4 Urza's Mine
4 Cloudpost
4 Vesuva


Keep the Eldrazi Temples, those are good, And to speed up the land process with that run 4 Expedition Map.
Doubling Cube might be a nice addition too.

BTW did you notice you have 8 Ulamogs Crushers?

Hand of Emrakul is a horrible card unless you have more than 2 ways to get eldrazi spawns to cast it.

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Posted 25 August 2013 at 23:35 as a comment on Eldrazi Come Forth

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Karrthus might not be a bad idea, you can even hard cast him if needed since you have abundant growths =p

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Posted 25 August 2013 at 22:36 in reply to #391752 on Primal Dragon

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It looks really good now :)

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Posted 25 August 2013 at 16:16 in reply to #391534 on Primal Dragon

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Yea but only running one is very very inconsistent, he would barely ever draw it, he would have to run like ruinscar demon to make up for it, running 3 is fine, hell still drop out several dragons on average, enough to kill someone

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Posted 25 August 2013 at 16:15 in reply to #391676 on Primal Dragon

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Mean looking for standard, too bad utvara cost 8, such a high price to pay without mana ramp ya know?

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Posted 24 August 2013 at 19:06 as a comment on Deadreckoning 2.0

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:) nice, could I suggest a overgrowth with arbor elf to hit that 10 mana Quickly

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Posted 24 August 2013 at 19:04 as a comment on Primal Dragon

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Take out auriok edgewright and add in knight exemplar, Everything in your deck is a knight other than auriok edgewright, so you might as well ditch him for something that makes all your knights indestructible =p Not to mention he'd give you a target to soulbond with that wouldnt be a waste since he doesnt have doublestrike.

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Posted 24 August 2013 at 16:10 as a comment on Double strike with flying

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Yea you can make a dragon deck in legacy that's not dragon storm but no dragon deck can compare to a Dstorm deck, but sure demon I'm interested in your legacy dragon deck without Dstorm, I have no doubt you can make it nasty. Haha and Dstorm decks have made me sour towards them :p my friend has a vintage Dstorm deck that wins with the first 2 turns on average, horrible deck to try and beat haha forced me to make a deck that can win with in 3 turns average to face it or there's no point haha

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Posted 24 August 2013 at 14:54 in reply to #391376 on Deadreckoning

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If he is gonna do legacy there is no reason he would build it like that, generally the only legacy dragon deck worth building is dragonstorm, no other dragon decks can come close to that and thats a 100% different way to do things. Adding blue is a great idea if he were to go that route he could keep it standard but run draws and counters to keep his early game running well and shut the opponent down. not to mention my opinion of call to the kindred keeps it standard and runs a serious threat in the early/mid game range.
Keeping it red tho is fine as well, straight aggro is mean as it gets and it runs better consistency.
Mono red just gives him the option of burns instead of counters, just as mean if used correctly. And thanks to a few new cards red has a decent draw theme to it now, granted discarding is involved, but that's the price ya gotta pay sometimes.

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Posted 24 August 2013 at 03:10 in reply to #391376 on Deadreckoning

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Alot of big decks do that tho, show and tell decks usually only have show and tell for a win factor, same thing for dragonstorm decks and ect... You just gotta make sure you can beat them first or have a way to prevent them from stopping your one win combo.

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Posted 23 August 2013 at 18:27 in reply to #391099 on swans of INFINITE COMBO!!!!!!!

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No doubt, well you should totally add in some infernal plunge, sac the dragon egg for mana, get another dragon and probably play a dragon like valkas or archwing

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Posted 23 August 2013 at 18:07 in reply to #391311 on Deadreckoning

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If you happen to splash blue into it, since they made such a cheap dragon the hatching, slumbering, and the egg, you could easily put in a playset of call to the kindred, and drop out one every turn pretty much guarenteed for free, not to mention, if you put it on something weak and unnoticable like the hatching or the egg, they'd have to waste a kill spell on that instead on something serious like valkas, haha and if they kill the egg you still get another dragon =p

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Posted 23 August 2013 at 17:26 as a comment on Deadreckoning

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They banned second sunrise from modern =/

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Posted 23 August 2013 at 15:34 as a comment on Modern Eggs #1

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Have you got to run this deck in real life? I'm interested in how this does, long matches? or does it end quicker than I think it will? It def. looks like a good deck and a bitch to face, just wanna know how it runs and how long it takes to win generally

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Posted 23 August 2013 at 15:31 as a comment on Modern Grixis Delver

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Try adding dark ritual to speed up your strategy, I love the bronze bombshell idea meann

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Posted 23 August 2013 at 15:16 as a comment on Real Friends share... the pain

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haha naw i'll still put it together, just trying to be courteous about me using the idea. I'm gonna throw a completely different spin on it tho, other than the infinite combo part, kinda gotta use that. I'm gonna make it legacy legal =p

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Posted 22 August 2013 at 21:33 in reply to #391096 on swans of INFINITE COMBO!!!!!!!

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This is... AWESOME, would you mind if I use this combo for an idea of my own? =]

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Posted 22 August 2013 at 20:50 as a comment on swans of INFINITE COMBO!!!!!!!

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