Were's the Mountains for your Megatog?
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I just put together an all green Progenitus deck it gets him out pretty fast did it in three turns. because, I like the idea of this deck I tried a deck around Prog and it does pretty well but it still needs a little work. http://www.mtgvault.com/ViewDeck.aspx?DeckID=143353
Nice looking deck, what about tossing in some Seasinger's and some Aquitect's Will turning the other players land into an Island plus getting to draw a card with your Seasinger in play, plus be able to gain control of there creatures. Another great idea in a gain control deck is Safe Haven. Most people over look this land and forget about it's abilities. You gain control of one of the other players creatures and then put it in Safe Haven, meaning it is removed from the game until you sacrifice Safe Haven, and just don't, If it becomes destroyed the creatures are still removed from the game. They almost go into a void state never to come back into play. Another nice land is (Diamond Valley) or less expensive Miren, the Moaning Well, sacrifice there own creatures for life gain.
I would toss in a few Pithing Needles just as insurance. I had a player play a Shimian Specter on turn two with a Dark Ritual, lets just say my rat deck went down to only lands and a (very) few other cards. I would toss in some Howling Mines too, ables you to draw and toss rats faster, Hell, you could also make it Black and Blue and Traumatize yourself by putting half your deck in your graveyard for Mortal Combat.
Deck looks great, I like how you based the deck around fast burn creatures so the other player is frozen with Smoke. What about adding some Lightning Serpent's it is already a 2/1 Trample, Haste (with a Fireball ability). Hell, then all you would need is eight mana to kill the other player (2 if you toss a Brute Force in the mix too) Thunderblust and Blistering Firecat would be great to add too, and with Blistering Firecat you can Morph it as a 2/2 and wait until there creatures are tapped and hit them for 7 or Assault Strobe them for 14 then play brute Force thats an extra 6 damage on top of it, game over.
Sorry didn't caught the part about cloning Murkfiend Liege. You may want to think about a Fabricate or two just in case you don't get a Mirror Gallery in your hand or even maybe some quicksands for the smaller creatures to save a little on life loss.
Great combo you got going there but got there but what about tossing in a few original Atog's killin' old school. Plus, instead of white what about switching to blue you could use some Fabricate's to search for your Urza's Incubator or Myr Retriever. There is even a blue Serra Angel...... well.... kinda (Serra Sphinx)
Awesome Deck! Maybe adding a Dragon Arch to bring out Progenitus a little faster, hell even could add green and toss in a few Elvish Pipers or Natural Order with some zero casting creatures. Now with the Clone can you put a Followed Footsteps on it if it is a Clone of Progenitus, I mean that because could you play Followed Footsteps on an (exact copy of Progenitus, being it has protection from everything including enchantments) Now, if you copied something else like another creature or an opponents creature, you could copy the clone to then clone Progenitus because when it is brought into play copy target creature.
But I like Cheesecake!
You got a good combo going but what about tossing in some more sac lands or a deck built around sacrificing lands like using: Zuran Orb, to sac lands for life and to pump up the Knight. Or use some lands like: Strip Mine, Nomad Stadium, Centaur Garden (Giving the Knight +3/+3 and then added +1/+1 for sacrificing the land), Remote Farm, Hickory Woodlot, Archaeological Dig, Crystal Vein, Terramorphic Expanse, Gemstone Mine, Quicksand, or Dryad Arbor (For a free 1/1 and a land and if it blocks and dies your Knight just gets bigger).
Damn three wicked ass combos in one deck, all I can say is Wow! All I could suggest adding would be maybe some Breeding Pools or Flooded Groves.
I like the idea of killing the (Garbage) Pail Kids off for drawing two cards with the Skullclamp, I think the only deck I used that in is my Squirrel Deck. Another idea what about adding a few Crib Swap, it's fun to see the look on the other players face when you turn there 8/8 Hellkite into a 1/1 Changeling lol.
I like the idea of discarding for pain, but what about adding Liliana's Caress instead of Megrim one less to cast plus hell, you could add four Liliana's Carcess and a couple Megrim for some more pain toss in some of The Rack pretty vicious damage, with Larceny and think about small creatures too, more creatures, more cards lost, more damage. Then maybe a couple Tyrannize so they chose: Discard there hand or take seven damage. Plus for -1/-1 counters think about the combo Crumbling Ashes, Soul Snuffers, and Quillspike. So your Quillspike gets huge and the other player has to start sacrificing there creatures.
Being the ULTIMO BUTT FAG you should think about adding the combo Rod of Spanking and Death Stroke.
Playing Lim-Dul from the graveyard is a great idea, you could think about tossing in a couple Hidden Horror, three mana or a Dark Ritual for a 4/4 creature which cost you to discarding a creature to your graveyard being, Lim-Dul the Necromancer then bring him back with Rise from the Grave the next turn. (I was always an Animated Dead guy for two mana instead of four but, it wouldn't be considered a Zombie then though)
Looks good, I know in my rat deck I added four Swarmyard to regenerate my rats, and tossed in a Pithing Needle or even Dashed Hopes. One of my buddies added a playset of Shimian Specter. I have played a game being hit by one of these on turn two with a Dark Ritual and then he played him. Lets just say he, attacked and I lost over half my deck because of it being almost all Relentless Rats. So all I had was lands and a few spells, well I lost lol, but learned it doesn't hurt to add a few backup creatures or even walls or flyers just in case.
You should think about tossing in a Nemesis Mask on the Tolarian Entrancer, all creatures must block Tolarian Entrancer and you would gain control of every creature they control. Because it doesn't state on Tolarian Entrancer that if he goes to the graveyard or leaves play you lose control of all creature you gain control of.
You gotta toss in a couple Call to the Grave, watch as the other player sacrifices creatures and then add a few Beacon of Unrest, Animate Dead, or even a Lim-Dul the Necromancer to steal there creatures from there graveyard, there's nothing like killing the other player with his own creatures.
Another good life gaining land is Diamond Valley (about forty bucks on Ebay, a little pricey), I did a wicked life gaining deck with Preacher, an old The Dark card that you gain control of the other players creatures and then sacrifice them to gain life of there toughness with Diamond Valley.
I like what you got so far, what about Rift Bolts and pay the suspend to follow up next turn play two of those for the next following turn and copy the Fire Servant that following turn. Another things if you have one Fire Servant and cast Lava Axe that would be 10 damage, so if you played another Fire Servant having two in play I don't know if that would double the amount of 10, it would be five for the Lava Axe, another five for the first Fire Servant, and a following five for the second Fire Servant, so 15 damage, unless my math is off because it has before lol. Also what about tossing in a couple Lotus Blooms, Simian Spirit Guide, Seething Song, or Rite of the Flame for added mana, and instead of Splinter Twin how about some Clones the creature doesn't leave play and can play more for massive damage.
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