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I think theres too litle burn in there. Against U/W or R/U/W they will swords to plowshare the vexing shusher, so they can still counter you.Also the deck has been slowed down. It could kill at turn 3 before :(
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the vexing shushers can give them selves hexproof. And yes it may be slightly slower but not slower than ur. And if it is please explain.
turn 1: Vexing Devil. (they take 4) Turn 2: Rite of flame into a vexing shusher and then goblin grenade them for 5. Turn 3: rite of flame into a browbeat they take 5 or i draw. ( they might let me draw) then i use a noxious revival on goblin grenade the pyretic ritual into a shusher and goblin grenade it. THIS CAN BE FAST TO BY THE WAY. :)
Sorry, but vexing shusher's ability does not give it hexproof, it can only stop counterspells, which is why I keep it in sideboard. It is true that mana-ramping can give a faster burndeath, but manaramping is not necessarily as consistant as something with almost nothing but burn. There will be hands where you only draw ramping, too many lands or too few lands. while my version will only have problems with drawing too much or too little mana.
you need more goblins, Slusher isn't enough bang to have just him for the grenades, plus his ability can be Plithing Needled (Could be spelling wrong) but the combo you listed above this comment is so vulnerable to counterspells, Relic of Progenitus, Tormod's Crypt etc. that outside of the kitchen table this deck wont see too much play
I used a very easy example and i agree with ya. This would not be suited for competitive play. But is his? Cause i don't feel it is.
well I ran his at FNM this weekend 38 ppl I came second
Nicely done :D What were the greatest weaknesses?/best matchups? what did you meet? what did you use as sideboard? (or is that secret tech?)
Sorry I didn't respond right away, midterms, anyway I didn't built the right sideboard, which killed me final match up (Affinity) which I def wish I had Pyroclasm for, Elves was a hard match up without Pyroclasm just because I'm wasting all my burn on dorks, but finally got there with Kiln Fiend *sigh of relief*Sideboard:4 Dismember (since PTQ I fear Kiki-pod)3 Skullcrack3 Tormod's Crypt (was for Dredge but Relic would have been better choice)2 Ghost Quarter (which does nothing to help you in any scenario except Tron)It's hardest match ups are Affinity (impossible without sideboard, and probably hopeless with it too), Elves, and Tron. Tron simply because of how fast it is, its a damage race at that point, can you kill them before Wurmcoil/Eldrazi/Karn kill you. The medium match ups are Soul Sisters (Lifegain) just because they gain so much life, but if you can get the jump on them and aren't afraid to drop a few burn spells first couple turns, your good.Skullcrack is my answer for this. Splintertwin was a medium match up with all of my games going 2-1, just because with good draws, Splintertwin can get the jump on you, very qucikly. Same goes for Kiki-pod (though I didn't see Kiki Pod that week) Easy match ups are other RDW, Goblins, Slivers (who actually runs Slivers in Modern was my question but it was done in my round 1 game).Thursday Night Practice: Round One: Soul Sisters (1-2) Put in Sideboard: SkullcrackRound Two: Tron (0-2) Put in Sideboard: Ghost QuarterRound Three: Dredge (2-1) Put In Sideboard: Tormod's CryptFNM Results:Round One: Slivers (2-0) Future Sideboard: PyroclasmRound Two: Elves (2-1) Future Sideboard: Pyroclasm, Relic of Progentius (Deathrite Shaman is a thing)Round Three: Splintertwin (2-1) Future Sideboard: I'm stumped hereRound Four: Splintertwin (2-1) same as aboveRound Five: Affinity (0-2) Future Sideboard: Pyroclasm, any cheap artifact hate I can findThe biggest problem with his list, the "Mircale" NEVER happens. So this week I am building the R/U list I put in his comments and using what I got out of last week for sideboard tech.
Well, if the R/G version is valid, but the miracle never happens, then the obvious thing to do is to just remove the miracles :D How does noxious revival fare? Did it suplement your sideboard? I know my sideboard was enhanced when using noxious revival in main with mill, and burn and mill are similare in nature.
I never used the Noxious Revivals in the mono-red deck, they are only there for the Miracle cards, but the R/U versions works a lot better and the miracle happens, so Noxious Revival is brilliant in it, esp since you can use Snapcaster to flashback Revival for 2 life, and all the draw power puts everything in place perfectly, 4-0 on Friday didn't even need to sideboard, match ups were:Round One: Tron 2-1Round Two: Splintertwin 2-0Round Three: Dredge: 2-0Round Four: Jund 2-0Sideboard Was:4 Dismember4 Pyroclasm3 Relic of Progentitus 2 SkullcrackSo what I have managed to establish is yes, if you are going mono red just drop Noxious Revival and Thunderous Wrath for more burn power. R/U works a lot better however.With that, I am heading back to the real world where I run my Splintertwin for days no more experiment decks for awhile :P
Well my own experiences with noxious revival in mill are different. The card can be used as "best spell in grave" card, but also stops "turn 1 faithless looting, turn 2 goryo's vengeance" but perhaps that combo is just in my play area. It also works rather well with the sideboard by doubling any hosers. (Like mesmeric orb or echoing truth against splinter twin :), though mesmeric orb is main) I can't see why noxious revival cannot provide the same sort of flexibility in burn?
yeah the looting goryo combo seems to be a meta thing, i havent seen it here, but yeah in the red version, id drop the mircales, but the R/U version keep all 4It can provide the same flexibility but if you've got 3 lands and a noxious in your hand, do you really just want to put another burn spell on top of your deck or would you rather than Noxious be a burn spell that is dealing more damage to your opponent
Its depending on what was in the grave. If something better than average (better than lightningbolt) was in the grave I'd use the noxious, otherwise I'd use another burnspell.Considering that, it become a question wether or not some good burn can be used in it's place...The general burn-list has to include some low-range burn in order to work, so logic dictates that there will be a number of spells that noxious revival can pick. If a burndeck has 10 heavy burnspells and 10 mass removal spells then noxious revival can twist it into 8 burnspells, 8 mass removal spells and 4 of the needed type. It's flexibility that let's you have between 8-12 cards of exactly what you need the most against someone, instead of just 10 of each. The same logic works behind pox-decks where liliana of the veil and smallpox lets you pick what is most usefull at the time. Noxious revival would fit in that deck too.Take a radical design like coleander20's with goblins and goblin grenades, and noxious revival simply steps in and supports the theme by letting him have 4-8 goblins and or grenades...
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