ControlGame

95 Decks, 158 Comments, 0 Reputation

I like elements in ur deck, but it seems a little slow, I like the Door to Nothingness and Darksteel reactor win conditions, although cards like that require a lot of planning and require other supportive cards to make them work

also since u play with affinity consider adding Seat of Synod etc... to get ur Golen,... out

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Posted 27 April 2010 at 06:28 as a comment on The Indestructibles

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I like ur deck; too little defense though to survive early game; also Guilder Bairn is vulnerable to removal and burn

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Posted 26 April 2010 at 09:48 as a comment on Darksteel Reactor Quick Win

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not enough defense to make it work

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Posted 26 April 2010 at 09:43 as a comment on Darksteel Doom

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it's fun to play, but unless control spells don't become cheaper (converted mana cost), it's not playable (in other words not so fun, hehe); quick creature decks will more than likely make quick work of your deck.. plus, it's usually not a good strategy to sit around and wait until ur opponent plays something u can actually swoop away from him

also, ur mana curve looks problematic; only 8 1-2 mana spells without any form of mana acceleration?? Finally, consider Bribery, it's a pretty good card imo as are Reins of Power (albeit situational) and Wash Out to stop fast decks

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Posted 25 April 2010 at 03:58 as a comment on copy/steal

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ur defense is slow, next to nonexistent '3 and 5 mana wall???' Add black for some more punch and some of the best mill cards,

shame though mill will stop seeing play..

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Posted 24 April 2010 at 03:43 as a comment on Super Mill!

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its too one dimensional, disenchant on Ulas Temple and u can forget about the big creatures. also 3 and 4 mana for a counterspell is just too much, 2 is maximum if u want to have a chance at countering at least some of ur opponents spells..

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Posted 21 April 2010 at 01:30 as a comment on Blue: Gigantic Creature Edition

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you need some more protection for this deck, consider damnation and removal cards to balance it out for the early game

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Posted 20 April 2010 at 11:46 as a comment on Mill deck (all help welcome)

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whats the purpose of Narcolepsy in this deck??

maybe add Ancestral Vision for card draw and swap cancel for a 2 mana counter, three mana is just too much for a counter spell imo, consider Dichotomancy if u play with sleep and Reins of Power for some more control,

Bribery and the blue card which copies a creature every turn are good also

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Posted 19 April 2010 at 12:55 as a comment on Sphinx Control

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I like the idea, but it's too slow for a green deck; also too one dimensional

consider eldrazi monument if u want flying and drop blue

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Posted 19 April 2010 at 06:12 as a comment on Flying Squirrels!

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definitely add Glimpse the Unthinkable and Haunting Echoes; add some removal spells to survive

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Posted 19 April 2010 at 06:08 as a comment on milling madness

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try and get some structure in ur deck;also Sleep works really well with Dichotomancy if u time it well..

;)

capsize is too expensive (3 mana) in my opinion; use boomerang or into the roil or echoing truth instead

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Posted 19 April 2010 at 03:39 as a comment on Budget Mono-Blue (Comments Please!)

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hey guys, thanks for ur comments; I had no idea they weren't artifacts; anyway, I guess there's plenty of other ways to get them out early, hehe (eg with cards as Tolarian in artifact based decks cetercetera

hehe

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Posted 19 April 2010 at 03:28 as a comment on eldrazi

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not enough creatures to take opponnent out, probably vulnerable against fast creature based decks, likely to overrun you

mind sculptor can be great though, if you live long enough to trigger his ability

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Posted 16 April 2010 at 13:13 as a comment on mono blue control ROE. please help

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too many creatures for a white deck. you need some removal and protection cards..

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Posted 16 April 2010 at 08:07 as a comment on Soldier

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hey MR. glad to see u dropped blue for white

as to ur deck, y not use wrath of god or balance or something since u dont use creatures against creature based decks, maybe add indestructibility to protect ur ascension if u wanna build a deck around it?? the moat creature 0 / 3 would also suit this type of deck

add some removal eg disenchant against circles or protection, ivory mask etc........

just some thoughts

also Everlasting Torment would be a great fit with Indestructibility for this deck, since runeflare trap wont do u any good against fast life gain decks

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Posted 15 April 2010 at 11:05 as a comment on W/R trap control plz comment

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you dont need trapmakers snare imo

I guess it could work. but im usually a bit skeptical about milldecks without removal cards. too many combos that would wreck this deck

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Posted 15 April 2010 at 10:35 as a comment on Blue Discard

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decks like these are why I like circle of protection "RED" ;-

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Posted 15 April 2010 at 10:31 as a comment on fast red 4 turn kill

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looks solid and mana curve is good; I'd probably get rid of Bitterblossom, since u don't really need it, and it reduces ur life total, which may take some serious hits from fast creature decks already

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Posted 14 April 2010 at 11:50 as a comment on BloodOrb

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you don't really have any protection to get u to midgame; I would suggest playing red and white for this combo; white is excellent for control

you could swap expensive time warp (5 mana) for inexpensive silence or orim's chant (1 mana) and go from there;you'd probably do well with some early defenders also, white has plenty of good ones that also give you life

you could just silence and lightning bolt ur opponent until u got 2 of something in ur graveyard, then use runeflare trap??

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Posted 14 April 2010 at 11:14 as a comment on Ascension Control

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I like the burning inquiry combo

maybe add howling mine and that black card where u can only play 1 spell each turn (5 mana enchantment); evacuation etc may also be useful here (if u added blue)

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Posted 14 April 2010 at 10:58 as a comment on Card Abuse: Megrim Migraine

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