I like elements in ur deck, but it seems a little slow, I like the Door to Nothingness and Darksteel reactor win conditions, although cards like that require a lot of planning and require other supportive cards to make them work also since u play with affinity consider adding Seat of Synod etc... to get ur Golen,... out
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I like ur deck; too little defense though to survive early game; also Guilder Bairn is vulnerable to removal and burn
not enough defense to make it work
it's fun to play, but unless control spells don't become cheaper (converted mana cost), it's not playable (in other words not so fun, hehe); quick creature decks will more than likely make quick work of your deck.. plus, it's usually not a good strategy to sit around and wait until ur opponent plays something u can actually swoop away from him also, ur mana curve looks problematic; only 8 1-2 mana spells without any form of mana acceleration?? Finally, consider Bribery, it's a pretty good card imo as are Reins of Power (albeit situational) and Wash Out to stop fast decks
ur defense is slow, next to nonexistent '3 and 5 mana wall???' Add black for some more punch and some of the best mill cards, shame though mill will stop seeing play..
its too one dimensional, disenchant on Ulas Temple and u can forget about the big creatures. also 3 and 4 mana for a counterspell is just too much, 2 is maximum if u want to have a chance at countering at least some of ur opponents spells..
you need some more protection for this deck, consider damnation and removal cards to balance it out for the early game
whats the purpose of Narcolepsy in this deck?? maybe add Ancestral Vision for card draw and swap cancel for a 2 mana counter, three mana is just too much for a counter spell imo, consider Dichotomancy if u play with sleep and Reins of Power for some more control, Bribery and the blue card which copies a creature every turn are good also
I like the idea, but it's too slow for a green deck; also too one dimensional consider eldrazi monument if u want flying and drop blue
definitely add Glimpse the Unthinkable and Haunting Echoes; add some removal spells to survive
try and get some structure in ur deck;also Sleep works really well with Dichotomancy if u time it well.. ;) capsize is too expensive (3 mana) in my opinion; use boomerang or into the roil or echoing truth instead
hey guys, thanks for ur comments; I had no idea they weren't artifacts; anyway, I guess there's plenty of other ways to get them out early, hehe (eg with cards as Tolarian in artifact based decks cetercetera hehe
not enough creatures to take opponnent out, probably vulnerable against fast creature based decks, likely to overrun you mind sculptor can be great though, if you live long enough to trigger his ability
too many creatures for a white deck. you need some removal and protection cards..
hey MR. glad to see u dropped blue for white as to ur deck, y not use wrath of god or balance or something since u dont use creatures against creature based decks, maybe add indestructibility to protect ur ascension if u wanna build a deck around it?? the moat creature 0 / 3 would also suit this type of deck add some removal eg disenchant against circles or protection, ivory mask etc........ just some thoughts also Everlasting Torment would be a great fit with Indestructibility for this deck, since runeflare trap wont do u any good against fast life gain decks
you dont need trapmakers snare imo I guess it could work. but im usually a bit skeptical about milldecks without removal cards. too many combos that would wreck this deck
decks like these are why I like circle of protection "RED" ;-
looks solid and mana curve is good; I'd probably get rid of Bitterblossom, since u don't really need it, and it reduces ur life total, which may take some serious hits from fast creature decks already
you don't really have any protection to get u to midgame; I would suggest playing red and white for this combo; white is excellent for control you could swap expensive time warp (5 mana) for inexpensive silence or orim's chant (1 mana) and go from there;you'd probably do well with some early defenders also, white has plenty of good ones that also give you life you could just silence and lightning bolt ur opponent until u got 2 of something in ur graveyard, then use runeflare trap??
I like the burning inquiry combo maybe add howling mine and that black card where u can only play 1 spell each turn (5 mana enchantment); evacuation etc may also be useful here (if u added blue)
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