Crimzn

38 Decks, 36 Comments, 3 Reputation

Very flavorful, I dig it! If you want to stick to land ramp to benefit your Nissa, I recommend you consider Search for Tomorrow to give you a nice early play, and Skyshroud Claim (best two forest ramp, period). Maybe throw in some Birds of Paradise for bonus ramp? They look like they belong to the Jurassic period.

If you wanted to take a different route...I personally have a Mono Green Tron deck wherein I use a combination of: Overgrown Battlement, Wall of Roots, and Wall of Blossoms to serve a dual purpose of defending me early AND mana ramping. In conjunction with the three Tron lands, I can cast Emrakul and the Eldrazi crew brutally fast. Just ask my buddy who plays Affinity ;)

http://www.mtgvault.com/crimzn/decks/green-urzatron/

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Posted 03 October 2014 at 08:59 as a comment on Dinosaur Tribal

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Love your deck idea. I'm a big fan of tokens and dragons.

A few things I believe worth noting here: you need time to set up and therefore a way to survive early as you have lots of high cost cards and no mana acceleration.

Ways to survive early: more cheap tokens for chump blocking or direct removal. I believe all of the cards in this deck should either be token producers, hard removal, or land search/acceleration to get a lethal damage play as soon as possible. Aurelia, Augur, Blind Obedience, Intangible Virtue, and few of the other instants are not conducive to the end-game strategy and add inconsistency to the decks overall speed of a token swarm or Dragonshift finish.

You may benefit from Ponder and Manamorphose for deck searching, Dragon Fodder and Mogg Alarm for additional tokens, Condemn for cheap removal, and Isochron Scepter for recursion of any of these spells in case you reach a stale top deck situation.

You also stand to gain the most from making this as goblin oriented a deck as possible, using almost all goblin token producers so that Krenko will be a secondary win condition when it hits the board.

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Posted 05 March 2014 at 15:00 as a comment on DragonShift Power!!

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Why is there a need to make such cocky suggestions as if the cards weren't thought out? Erebos is excellent in this deck as an extra two card draw engines, easily provides another body with the high devotion count in the cc of the cards, and it resists Damnation's field destruction. Field wipe is great in this deck, especially with Bitterblossom and Volrath's. Sure it's slower, but it would be a great multiplayer design.

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Posted 04 March 2014 at 14:38 in reply to #443224 on The 4 Horsemen #4: Death

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All four decks were awesome and this is my fav!

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Posted 01 March 2014 at 15:25 as a comment on The 4 Horsemen #4: Death

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You could also consider taking this towards an elf ramp tribal + tree deck.

I used to run a strong variation with Ambush Commander, which permanently makes all your Forests 1/1 elves for 5. They're usually much larger because of all the lord pump in elf tribal. It's just a tad dangerous if you're facing anyone with board wipes because you loose your land as well. However, you'd have your walking trees much sooner than with Liege.

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Posted 24 November 2013 at 02:06 as a comment on Budget, Attack of the Land !!

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Only way to tell how your deck flies is to test it! Can't just take all our advices without playtesting.

That said, I might consider a Bear Umbra or two? It protects the attached creature from destruction and also untaps all lands when it attacks. If your lands are your creatures, then they all have vigilance.

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Posted 24 November 2013 at 01:58 as a comment on Budget, Attack of the Land !!

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You could still run with your effecient graveyard reanimation idea and just pick some different creatures for a more enjoyable game. You don't want to immediately incur the wrath of your friends and become the target. Gotta play the political/mental game of multiplayer as well. I'd go for something like Dread that punishes them for attacking you, influencing them to go after other players.

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Posted 17 October 2013 at 13:35 as a comment on Best Multiplayer deck

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Agreed, while super powerful, this is the ultimate dick move deck

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Posted 17 October 2013 at 13:24 as a comment on Best Multiplayer deck

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Well first of all, your Knight of Glory would be impervious to the Charm because of its protection from black. Even though the charm is also a green card, it doesn't matter. Protection from one color of a dual colored card is enough to stop it. You can carry this over to your other creatures by using Faith's Shield, which is the only instant spell I use in my G/W deck. It works very well.

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Posted 30 November 2012 at 15:06 as a comment on GW Human Aggro

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I've won several matches from Gavony Township pumping. Definitely get it in there, at least two. Just replace two of your plains, that's what Avacyn's Pilgrim is for.

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Posted 30 November 2012 at 14:45 as a comment on Competitive GW Humans

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These decks aren't that popular amongst the community because of named extraction cards that would completely end the deck, but if you know you're playing against people without those, then you could rape.

Check out my deck for a better concept:
http://mtgvault.com/ViewDeck.aspx?DeckID=89237

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Posted 01 September 2010 at 05:05 as a comment on Damn Rats

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Upheaval would send all your artifacts back to your hand and force you to discard them, so you might wanna just have another Damnation instead.

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Posted 01 September 2010 at 04:45 as a comment on AWESOME MILL: u/b, legacy

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Well, Erasure would more times than not be fodder in Legacy with all the enchantment destruction people run. Also, if you're running 4 Mythos, you don't really want the Brainstorm, Ponder, or Enlightened Tutor unless you want to mill yourself out before your opponent.

I'd add some board sweepers at least, if you're against running fogs. Or some more targeted mill, if you aren't going to use the Time Warp finish.

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Posted 01 September 2010 at 04:37 as a comment on Legacy Jacerator- Thingy

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I'd probably add another Jace, if not making all the walkers Jace, because he's cheaper, or consider adding Traumatize.

Looks smexy :)

Check out mine if you don't mind.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=90788

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Posted 31 August 2010 at 18:04 as a comment on Esper MIll/Discard

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I love Rude Awakening. I used to overlook it, but it's won me several games. Quite the trump card if you have the mana.

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Posted 30 August 2010 at 13:03 as a comment on Mana Wise

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I like this :)

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Posted 26 August 2010 at 17:37 as a comment on Go Home and Die: The Shitty Two-Card Combo Deck.

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Cool deck concept.

I see that 90% of the creature base is Elf, so you might want to play this up a little more by adding the planeswalker Nissa Revane. Doesn't exactly speed things up much, but provides a big heal and her ultimate is just awesome for elves. Her ability to retrieve Nissa's Chosen would also be nice after your opponent sweeps the board.

For even faster mana accelerating you might consider adding Oracle of Mul Daya.

If you're having a lot of trouble with Day of Judgement, take a spin on this deck to add token producers like Awakening Zone, and others paired with Eldrazi Monument for indestructibility for all your creatures. Awakening Zone would also help provide a faster Hydra or chump blockers after a successful board sweep.

If you're having trouble with spot removal and counterspells, I'd run 4 Vines of Vastwood, it's really good for your deck since you should always have enough mana to use the kicker for a quick +4/+4.

Last but not least, with all this quick spell playing, you're going to have an empty hand. It wouldn't hurt to have some more draw cards like Explore and Momentous to try to keep the fast love coming.

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Posted 26 August 2010 at 17:17 as a comment on Khalni Aggro v3.1

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There's always Terramorphic Expanse, not that fast I know, but it still triggers Landfall.

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Posted 26 August 2010 at 16:28 in reply to #83299 on Red Deck Wins

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Fking love this deck, it's fun to play.

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Posted 26 August 2010 at 13:41 as a comment on Ninjutsu!

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Sexy deck. I might try to fit in Ball Lightning. Also since I see you've got a few landfall mechanics, you might consider dumping the Peaks for 4 fetch lands, so you can double trigger landfall and add Shrine counters faster.

This deck isn't quite as fast, but has lots of removal and once the Cascading starts, it's over. Check it out.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=81514

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Posted 26 August 2010 at 13:38 as a comment on Red Deck Wins

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