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22 Decks, 208 Comments, 21 Reputation

i agree with taking the fleecemanes out.

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Posted 30 September 2013 at 11:59 in reply to #399561 on Chimera Combo Antics - FINAL -

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what about the new planeswalker Ashiok, Nightmare Weaver

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Posted 30 September 2013 at 11:52 as a comment on Head Games

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yeah he needs the temples and the shocks

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Posted 30 September 2013 at 11:51 in reply to #400200 on Head Games

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Artisan of Forms and Progenitor Mimic

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Posted 30 September 2013 at 10:42 in reply to #400244 on Biovisions

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personal opinion here but i would take out the situtational counterspells and put start up counters. swan song and the new one with scry are good even the one thats a sycopate want a be. also swap dissepate for voyages end just cause of scry 1. i wouldnt throw in baord wipes cause of the guttersnipes. i would put a total of 6 one drop damage spells either jolt(1 damage with scry),shock(2 damage) or electrickey(1 damage overload), have a 10 counterspells of any mana cost but keep the restruictions/ drawbacks to a minium. judges is ok for this but i would just drop it totally and put the u/r chimera( its another win condition if snipe gets killed) and it benefits greatly from this deck. i would run 4 of each charm excpet boros cause it doesnt have a creature removal except give ur guys DS. for sideboard put ur situational counters and wipes. lands run 4 of ur duals.

with they way this deck looks ur spells should all ways have 2 benefits not just one either overload, scry, two or more abilitys(charms) or muiltpule targets. remember returning something to there hand is removal it most cases(except enter the battlefeild abilities) and drawing and scrying is always a great thing. and with this much removal and counter they should never get to play how they want but only how u see fit.

hope this helps

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Posted 30 September 2013 at 10:28 as a comment on Sniper Control (Standard)

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what about the heroic chick that clones when targeted. or the mimic that makes a clone everyturn.

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Posted 30 September 2013 at 09:38 as a comment on Biovisions

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the trojan horse card would give u some token senergy. and assble the legend would be epic tokens.

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Posted 30 September 2013 at 09:34 as a comment on Naya

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personally i would just swap the goliaths cause both the giant and wurm make huge dudes. i would just put two of the lands in replacing two forest.

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Posted 30 September 2013 at 09:29 in reply to #400126 on G/R - Giants and Goliaths

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like ur deck. could u check mine out. http://www.mtgvault.com/cuznflick3r/decks/hexproof-enchant/

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Posted 30 September 2013 at 09:19 as a comment on Buff Kitty

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lions profit is its a cheap drop cheap monstrous and its hexproof indestruible that makes it unremoveable and u would be able to pill up all the enchantments u want on it. but i see ur wanting to get bonus from targeting the creature and the enchantment.

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Posted 30 September 2013 at 09:10 in reply to #399580 on Bant En Garde Auras

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elite arcanist

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Posted 30 September 2013 at 01:59 in reply to #399984 on ...ACCESS DENIED...

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I totally agree on the swap for lawmage.

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Posted 29 September 2013 at 23:12 in reply to #399982 on new bant hexproof

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What about the devotion land. Everything u have is 1 devotion to green or more. And what about world spire wurm.

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Posted 29 September 2013 at 22:59 as a comment on G/R - Giants and Goliaths

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I was thinking that but it would only get 2 or 3 counters at most. So just having defenders makes axe bane that much better

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Posted 29 September 2013 at 22:46 in reply to #400087 on Defender for Game!!!

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That is true but swan song is still a good idea I rhink

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Posted 29 September 2013 at 22:34 in reply to #399958 on The Elementalism

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I didn't even think about the bow. Swapped thenm out

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Posted 29 September 2013 at 22:31 in reply to #399991 on Hexproof Enchant BOTGs

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And there is a dude that let's u exile an instant or sorcery and re use it

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Posted 29 September 2013 at 11:22 in reply to #399984 on ...ACCESS DENIED...

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and with the defenders u have caryatid, gate creeper vine, and the druid dude for ramp. and druid helps even more when u get colossus out.

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Posted 29 September 2013 at 05:54 in reply to #399961 on Colossus of Mana Ramp

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need help for this coming weekend.

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Posted 29 September 2013 at 05:25 as a comment on Hexproof Enchant BOTGs

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i would take out hunt the hunter, cause it only hits fleecemane. and i will look at adding some more.

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Posted 29 September 2013 at 05:21 in reply to #399580 on Bant En Garde Auras

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