d3Necromaster

150 Decks, 1,040 Comments, 195 Reputation

What? Niv Mizzet is in the sideboard, and curiosity isn't in here period. I was just saying that it looks like you only have one way to win, which means the deck is very . . . janky. That's all.

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Posted 26 September 2014 at 15:58 in reply to #505297 on Firepact

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well power to you. Most people find magosi of the waterviel utterly useless.

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Posted 24 September 2014 at 18:13 in reply to #505421 on Infinite Turns

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let me know how it works.

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Posted 24 September 2014 at 03:57 in reply to #505307 on Demonic Wish

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Well bog witch is an option.

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Posted 24 September 2014 at 03:31 in reply to #505307 on Demonic Wish

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That would also be pretty ballin.

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Posted 24 September 2014 at 00:38 in reply to #505942 on Sacrifice Black / Green

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its like hym to tourach evil.

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Posted 24 September 2014 at 00:37 in reply to #505902 on Coup de Grace

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Damn this actually looks really competitive. Very nice. However it also looks way beyond my price tag.

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Posted 23 September 2014 at 19:56 as a comment on Modern Mardu Humans!

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I like where you are going, who's the general?

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Posted 23 September 2014 at 19:52 as a comment on Coup de Grace

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hmmm ok well in that case gravepact is a bit more in flavor than dictate of erebos. I would also add a demon of deaths gate or perhaps go for demonic appetite or oni possesion. Dark ritual drips with demonic flavor as well, or perhaps just blackness. I would recomend a soul harvester as well as blood speaker over diabloic tutor. Also rune scar demon is an excellent demon. Honestly there are a lot of good demons my advice is to go on the gatherer and use advanced search to look up for all creatures with the subtype demon. The real question is how will you play any of them before turn 6. and there are many ways to go about that.

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Posted 23 September 2014 at 18:48 in reply to #505307 on Demonic Wish

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I love morph so much it adds chance and risk to the game like nothing else.

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Posted 23 September 2014 at 07:15 as a comment on It's Morphin' Time! (Budget!)

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trust me it works unless they changed the rules in the past year. Its a well known combo that's been around since sundial came out. Sundial doesn't end the turn per say the turn is simply ended, any triggered effects that occur during the end step simply never happen. You can perform some silly shenanigans with sundial like allowing unearthed creatures to stick around forever, etc.

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Posted 23 September 2014 at 07:10 in reply to #505421 on Infinite Turns

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Yeah young wolf was in here originally but he came out ironically for bond beetle who can buff up fathom mage or Master biomancer, and can similarly be used with rabid hybridization as a combat trick. He may go back in now, I'm not sure. Thank you for commenting! I appreciate it.

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Posted 23 September 2014 at 05:48 in reply to #505590 on Evolving Populations.

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well the bond beetle is in there to get rabid hybridized as a combat trick or power up my fathom mage or master biomancer. However I agree it really isn't quite strong enough to be in here, especially with no fathom mage. Alright so I made some changes. Now the tricky part is what comes out to add in more of other stuff. I think im going to go more with the instant theme, where should I go from here? The other problem here is that my curve is a bit wonky now, though . So many two and three drops with no one drops, that are useable as one drops.

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Posted 23 September 2014 at 05:45 in reply to #505445 on Evolving Populations.

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I will be honest, no they can't but they are kinda your best bet. And they aren't bad, they just aren't even close to as good.

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Posted 23 September 2014 at 05:32 in reply to #505260 on Budget Spellheart Burn

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sausome awes. Glad i could make some helpful suggestions.

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Posted 22 September 2014 at 18:53 in reply to #505264 on Sacrifice Black / Green

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Well how is it that this is not competitive? What is it that makes it unable to compete? I feel like if i understand that I might be able to fix it. Is it that there is not enough removal? Fathom mage is to slow, fair enough i would agree it 's just an amazing card draw engine in the deck. But if it's to slow than I can fix that as well. Or is that the core combo is to weak? or to slow?

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Posted 22 September 2014 at 18:51 in reply to #505445 on Evolving Populations.

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Well how about prototype portal for clones of artifact creatures? Or hex parasite to reset the undying on your creatures over and over.

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Posted 22 September 2014 at 18:02 in reply to #505264 on Sacrifice Black / Green

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Ok so you get an extra turn that your going to lose on. You start that turn, do your thing and then before you lose the game you just end the turn, starting your next turn.

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Posted 22 September 2014 at 18:00 in reply to #505421 on Infinite Turns

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Well what would i replace fathom mage with? Any suggestions? I really want to make this deck dazzle people.

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Posted 22 September 2014 at 17:58 in reply to #505445 on Evolving Populations.

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ahhh i thought it was just a better force spike.

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Posted 22 September 2014 at 17:57 in reply to #505427 on [Casual] Clan of Savages

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