d3Necromaster

150 Decks, 1,040 Comments, 195 Reputation

You should have a 40 card sideboard to make it EDH.

0
Posted 25 October 2014 at 05:26 as a comment on Evolution of Ravnica

Permalink

Not a good card but armored warhorse. Get some earth pony love.

1
Posted 25 October 2014 at 05:24 as a comment on MLP: Magic is gathering

Permalink

yeah i know, its just i love RDW.

0
Posted 23 October 2014 at 03:49 in reply to #512882 on BIG RED LIGHTNING

Permalink

Ok so i see what your saying with electopotence the thing is unless the game goes on way to long, you will never have enough mana to do more than 3 damage with it. Also if your going for a lightning-y feel then why slag storm which is earthy?

0
Posted 22 October 2014 at 21:01 as a comment on BIG RED LIGHTNING

Permalink

what if they mill you?

0
Posted 22 October 2014 at 20:57 as a comment on Stop hitting yourself

Permalink

no problem nice combo.

1
Posted 14 October 2014 at 23:39 in reply to #511300 on Volcano Blast

Permalink

The damage from helion can't be prevented.

0
Posted 14 October 2014 at 21:31 as a comment on Volcano Blast

Permalink

I wonder if there is a repeatable way to give things flying. . .

0
Posted 14 October 2014 at 21:28 as a comment on I give your creatures Flying

Permalink

Well that was an interesting and informative video, never had heard of all those alternate drafts before. Also any combination of the above should be a given, and isn't really needed on that list. Like a game of EDH, vangaurd, two headed giant, emperor, that took awhile would do again. I have nothing else constructive or intelligent to add. As such here is my rebuttal. https://www.youtube.com/watch?v=wDewQghHyLQ just beware, what you see will confuse you, its also got nothing to do with magic. Look ma I can post links too!

1
Posted 13 October 2014 at 06:07 in reply to #510697 on How to: Multiplayer Decks

Permalink

damn that story is hot, but it also has nothing to do with multiplayer.

0
Posted 13 October 2014 at 00:56 in reply to #510518 on How to: Multiplayer Decks

Permalink

i remember my first 19 player game. took 7 hours. would have taken longer but 2 hours in it was only 4th round so 3 people quit, but not before one of them armageddoned like a douche. Actually those people probably quit because of Armageddon now that i think about it. Also Karns ability is the game you are playing ends, then start a new game with all things exiled by karn under your control. Not an emblem.

0
Posted 10 October 2014 at 20:44 in reply to #510212 on How to: Multiplayer Decks

Permalink

or the artifact from new phrexia. That does the same thing.

0
Posted 10 October 2014 at 19:09 in reply to #510302 on How to: Multiplayer Decks

Permalink

Reins of power, too stronk. Nerf pleez! Still this is my kind of deck.

0
Posted 10 October 2014 at 19:08 in reply to #510201 on politics

Permalink

that is interesting actually. But yeah in modern that would just be all weird to play. Besides the fact that the game lasts 4 hours just leads to more rising tension, as the stakes are raised and nobody wants to leave their massive time investment. Also what about things like karn's ultimate. That is something a bit more than just a global effect. There are probably other things i just can't think of any.

0
Posted 10 October 2014 at 19:03 in reply to #510212 on How to: Multiplayer Decks

Permalink

what the hell is grand melee? Never even heard of that one.

0
Posted 10 October 2014 at 16:38 in reply to #510212 on How to: Multiplayer Decks

Permalink

so much commenting I need to do on this thread.

1
Posted 10 October 2014 at 16:27 in reply to #510246 on How to: Multiplayer Decks

Permalink

frozen is about two girls finding love, with each other. Nothing evil about that. But disney world is another story, those lines.

0
Posted 10 October 2014 at 16:13 in reply to #509891 on How to: Multiplayer Decks

Permalink

Those each require a set number of people. What if we want a 7 player game? or a 19 player one? Also all those literally take the funnest game of the game out of the game, Politics. I have had 8 person games that played out like fucking game of thrones and were memorable as shit. The reason for this, is because politics is a great second layer to a game that requires strategy in and of itself, adding so much depth you could drown people in it.

0
Posted 10 October 2014 at 16:09 in reply to #510212 on How to: Multiplayer Decks

Permalink

as one of those backstabbing assholes, first rule only trust them so long as they have nothing to gain from not attacking you. Also, very important rule here, Alliances only work until it gets down to three people unless your alliance is based on mutual hatred of a dick who is doing something that breaks the infinite combo rule. In magic vengeance is far sweeter than friendship. BigGeorge sort of demonstrates the sweet sweet taste of vengeance. Do you have a good board position, and you finish off player four and pass turn? Don't be suprised at all by your "allies" planar cleansing ruining you and handing the game to either himself or player three. Now if you weasel a promise of no attacks with each other out of them until its just the two of you, then they are probably lying to you. Again unless there is some vengeance there to glue the alliance together. Basically the only constant is that winning is a sweet prize, and revenge is sweeter. Make alliances based on that, recognize when they are going to fall apart do to pressure from winning, and you will do fine.

0
Posted 10 October 2014 at 14:04 in reply to #510212 on How to: Multiplayer Decks

Permalink

Does squallmonger actually do that? Seriously, because I . . . If it does I have some apologies to make, not for that card specifically but for something else. But The rules interation there confuses me. because i thought protection did prevent the damage, thus no lifegain.

1
Posted 09 October 2014 at 22:14 as a comment on How to: Multiplayer Decks

Permalink

101-120 of 1,024 items