dargo

208 Decks, 52 Comments, 2 Reputation

I like this pheasant format, but what exactly does the name have to do with the bird? I know magic players sometimes come up with random names for decks that have nothing to do with them, like solidarity and rabid wombat. Is it one of those things?

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Posted 09 December 2010 at 03:02 as a comment on Peasant Deck - Infect '64

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It's called commander now. I like your deck though.

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Posted 03 December 2010 at 14:22 as a comment on EDH Doran

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Your deck is not legacy (T1.5) compliant, nor is it even vintage compliant. Demonic tutor is completely banned in legacy, so you will probably want to cut all of those.

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Posted 03 December 2010 at 14:19 as a comment on zombie legacy

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Why is Valakut in here? I don't see much of a reason for that, and it is only a wasteland target and a land that comes into play tapped. If you're going for an aggressive approach, you probably should have won by the time it gets active. Also, if you do run out of cards, rakdos pit dragon is amazing. You could go for the win with that.

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Posted 14 November 2010 at 17:58 as a comment on legacy red

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This deck seems pretty good, though exhalted angel is a turn faster than baneslayer. You probably wont encounter much that warrants baneslayer's first strike or protection from demons and dragons, so I think the exhalted angel might be a better bet in this deck.

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Posted 14 November 2010 at 17:54 as a comment on mono w stax

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If you're having trouble against TPS/belcher, you might consider chalice of the void @ 0. This can be really obnoxious against both of those decks. Also, belcher will often rely against empty the warrens if you have a leyline of sanctity out. I'd recommend some more economic board sweep that can wreck 1/1s. Since you're running a vial, you can consider packing disruption in the place of some of your lands. Wasteland can really hurt, and the land loss is much less devastating to you if you have a vial

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Posted 14 November 2010 at 17:50 as a comment on Knighty Knight (legacy)

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Hey, don't bash chimney imp. He untaps for free.

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Posted 14 November 2010 at 17:42 in reply to #99459 on 26 turn win for the lulz

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Very cool deck though, I really like it.

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Posted 14 November 2010 at 15:45 in reply to #99636 on Gush

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If you're using the vintage card pool (I bring this up because I notice the single brainstorm), you should note that fastbond is restricted, and you can only use a single copy in a deck. There is very good reason for this, as it makes gush incredibly powerful. If you are aiming for this to be T1 compliant, cut fastbonds to 1 and up your tutor count to fetch them.

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Posted 14 November 2010 at 15:44 as a comment on Gush

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That means that there can be only one copy of each of them on the field at the same time. A lot of people misunderstand the "legend rule". If two copies of the same legendary permanent are on the field, they destroy each other. This only happens for the same card. You can have a dark depths and an urborg, tomb of yawgmoth on the field and nothing will be destroyed. If you were then to play a 2nd copy of dark depths, then both dark depths would be destroyed. Planeswalkers also follow this rule.

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Posted 11 November 2010 at 13:55 as a comment on Vintage deck (please comment)

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Also, Urborg, Tomb of Yawgmoth is awesome. It lets your dark depths tap for mana, instead of just sitting there. A copy or two in place of a swamps or reflecting pools would be amazing for you.

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Posted 07 November 2010 at 01:33 as a comment on Vintage deck (please comment)

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I think rhystic tutor could be good in this instance. Consider cutting the walls of frost and some of the bloodghasts for a fourth rhystic tutor and a few copies of frantic search. That card is rather powerful, as it is essentially a free spell and allows you hit combo pieces faster. It was recently unrestricted by the dci. As nice as the walls of frost are, creatures in vintage often have ways of getting around that (Cold-Eyed Selkie, Sphinx of the Steel Wind, Akroma, Triskelion, etc.) Bloodghast seems a little strange because the 4-6 dmg they can get in for in a longer game won't be relevant when you try to finish them with a 20/20. You may want to cut them for spell pierce, which is awesome in this format.

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Posted 07 November 2010 at 01:30 as a comment on Vintage deck (please comment)

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this deck doesn't really use grave troll for a victory. It tries to return ichord as much as possible, because it gets 1 2/2 per ichorid per bridge in the graveyard. so 2 ichorids being sacrificed at end of turn = 4 2/2 creatures. grave troll is irrelevant if I can create a horde of 2/2s. It's better to use that to dredge, hopefully into more ichorids, bridges or ichorid food.

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Posted 07 November 2010 at 01:13 in reply to #96630 on Ichorid

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The deck seems much better, but the bad moon still confuses me. If you have the budget, replace it with 3x grim tutor. That will add greater levels of consistency to your deck

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Posted 03 November 2010 at 17:52 as a comment on Vintage deck (please comment)

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For relatively competitive T1 play, you will want the deck to go faster or run disruption to deal with the speed and power of the decks in the format. Grim Long, for example, can easily go off on turns 1 and 2 for lethal storm damage. You will probably want to build yourself up to a win very quickly (in about a turn after you get your combo pieces. I'd recommend running more mana elves, and most importantly, nettle sentinel. He should be a 4of in your deck. Combined with earthcraft(legal in the vintage card pool), he can easily accelerate you to victory with an active glimpse of nature. Glimpse of nature is another powerful card, as it lets you draw a ton. Resolve one with a 2-3 lands and a mana elf on the field, and you can feasibly ramp yourself to 15 mana in a single turn.(which lets you emrakul, untap, and win). Another thing that you will consistently encounter in vintage is a large amount of artifacts. Pack some artifact destruction in your deck and you will be very happy. Elves have some rather efficient artifact destruction.

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Posted 03 November 2010 at 17:47 as a comment on Vintage Elves

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Using the vintage card pool, you might want to cut the diabolic tutors because they cost 4 mana. The tutor effect is nice, but there are other ways to get it. Lim-Dul's vault is essentially tutor, and vampiric tutor would be a good card to run a single copy of (it is restricted). You might want to run a ponder in the place of one of your copies of preordain, it is an incredibly powerful way to search for cards.
Demon of death's gate won't work especially well here, you don't really have a way of getting it in play and it detracts from your combo (e.g. it will be a dead card in your hand).

Sphinx of Jwar isle and Necroskitter essentially have that problem too. You probably want to force out a win in the form of a 20/20 flier as soon as possible. You probably won't get to playing those creatures that you added. Cards in this deck should be rather low in mana cost so you can play them quickly. You want to either search for combo pieces or disrupt your opponent. Duress is an excellent form of disruption in vintage, but you may consider adding more disruption and card draw like that in this deck. Hymn to tourach is an excellent card for that purpose. Another card you might want is gravestorm. You get extra draws unless your opponent continually puts stuff in their graveyard.

One last thing: Try putting in a copy of Urborg, tomb of Yawgmoth. It lets your dark depths tap for mana.

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Posted 29 October 2010 at 00:18 as a comment on Vintage deck (please comment)

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Also, you may want to add in counterbalance to go with that sensei's diving top.

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Posted 12 October 2010 at 20:18 as a comment on Counter Sliver

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4 color has a rather unstable mana base, you should stick to 3. Also, I'm not sure what type of tournament you plan on taking this to. You say it is a tournament deck, but Demonic consultation is restricted to 1 copy in vintage and banned in legacy, so I'm not sure what kind of tournament you can take 2 to. Black does add to this deck; the hibernation slivers are useful against pyroclasm/firespout if you can't counter them. Overall, green seems to add more. Good sideboard ideas would be harmonic sliver.

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Posted 12 October 2010 at 20:17 as a comment on Counter Sliver

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They can target underground sea, steam vents and all of the other ravnica shock or revised duals since they have land types.

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Posted 09 October 2010 at 14:08 in reply to #91612 on Horde of Notions EDH

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I find that goblins works well with land denial too. Since you can lackey your goblins into play, you can use your remaining mana to do fun things like rishadan port to tap their lands.

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Posted 09 October 2010 at 14:03 as a comment on Goblins

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